@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Thatonekid(axis) vs wheatbeer(allies) game 2 g40 a2 no tech
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SZ37 remaining combat
A 3 fig
Rolls: 3@3; Total Hits: 33@3: (3, 2, 2)
D 2 carrier, 1 cru, 1 bsh
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 1)1@3: (4)1@4: (6)
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I assume you just want to damage the carriers and bsh rather than lose the cru since you have a naval base.
SZ37 r2
2 sub sneak
Rolls: 2@2; Total Hits: 02@2: (4, 4)
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lousy subs today
remaining combat SZ37
A 3 fig
Rolls: 3@3; Total Hits: 13@3: (6, 1, 4)
D 2 damaged carrier, 1 cru, 1 damaged bsh
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 6)1@3: (4)1@4: (4)
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I am taking 2 subs as casualties.
Let me know whether you want to sink a carrier or a cruiser.
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cruise
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SZ37 r3
A 3 fig
Rolls: 3@3; Total Hits: 13@3: (6, 3, 5)
D 2 damaged carrier, 1 damaged bsh
Rolls: 2@2 1@4; Total Hits: 12@2: (6, 3)1@4: (3)
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SZ37 r4
A 2 fig
Rolls: 2@3; Total Hits: 12@3: (1, 5)
D 1 damaged carrier, 1 damaged bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (2)
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SZ37 r5
A 1 fig
Rolls: 1@3; Total Hits: 11@3: (1)
D 1 damaged bsh
Rolls: 1@4; Total Hits: 11@4: (3)
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all combat units lost in SZ37, Japanese transports survive
NCM:
3 sub SZ62 >> SZ42
1 fig nsw >> SZ62
2 inf egy >> trjMobilize:
1 trans, 1 carrier, 1 fig SZ62Collect 23 IPC (29 total)
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Do you still plan to play this one out? It’s been a week since I posted ANZAC.
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i guess not. things just got really busy all of a sudden, and i cant play anymore games right now. i might be able to do one round/every other day……
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No worries. Let me know if you ever want to pick it back up.