That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
yeahp thanks for catching that :-D
USSR 5
Buy (32/32)
8 inf
2 art
Combat:
ARCH
12 inf, 3 art smo
6 mech, 1 tank novo
3 tank, 6 fig, 2 tact rus
NEN
1 inf volo
ARCH
A 12 inf, 6 mech, 3 art, 3 tank, 6 fig, 2 tact
Rolls: 15@1 6@2 9@3 2@4; Total Hits: 1215@1: (1, 6, 2, 4, 2, 5, 3, 5, 4, 4, 2, 2, 1, 2, 5)6@2: (3, 1, 1, 5, 5, 6)9@3: (3, 2, 3, 1, 4, 6, 5, 1, 2)2@4: (1, 1)
D 7 inf, 7 mech, 2 art, 5 tank
Rolls: 16@2 5@3; Total Hits: 616@2: (1, 3, 4, 3, 1, 1, 2, 4, 5, 3, 6, 5, 5, 4, 1, 5)5@3: (4, 5, 4, 4, 2)
ARCH r2
A 6 inf, 6 mech, 3 art, 3 tank, 6 fig, 2 tact
Rolls: 9@1 6@2 9@3 2@4; Total Hits: 99@1: (3, 4, 1, 2, 2, 2, 6, 4, 4)6@2: (5, 5, 3, 6, 6, 5)9@3: (5, 3, 1, 1, 5, 3, 1, 2, 2)2@4: (3, 6)
D 2 mech, 2 art, 5 tank
Rolls: 4@2 5@3; Total Hits: 44@2: (6, 5, 1, 1)5@3: (1, 4, 5, 1, 5)
arch taken, 10 inf lost
nen walk in
Non-combat:
6 fig, 2 tact arch >> rus
1 aa gun smo >> arch
4 inf bry >> ros
9 inf, 3 art, 1 aa gun bry >> smo
2 inf rus >> smo
18 inf, 1 aa gun yen >> tim
2 mech, 2 tank hun >> shn
Mobilize:
8 inf, 2 art rus
Collect 23 IPC
japan buys:
3 tanks, 6 inf 36/38
combat moves:
13 inf 1 art 1 mech yak>yen
2 mechs bry>sib
1 mech sak>sib
3 mechs kor>sib
5 fig 8 tac 2 bomb amu>sib
sib:
A: Rolls: 6@1 8@3 7@4; Total Hits: 86@1: (6, 6, 2, 3, 5, 3)8@3: (3, 5, 2, 1, 6, 5, 1, 3)7@4: (6, 1, 4, 5, 5, 5, 1)
D: Rolls: 1@2; Total Hits: 11@2: (1)
sib taken wlo 1 mech
ncms:
planes land>yak
6 fig hko>mal
place 3 inf mal, 3 inf ksu, 3 tanks kor
collect 34
map:
US 5
Buy (72/72)
3 inf
3 tank
1 strat
1 fig
1 carrier
1 trans
SBR on JAP
1 strat sfe
2 tact sfe
SBR on KSU
1 strat kwa
SIB
5 inf, 1 mech, 2 art, 1 tank, 2 fig sfe
2 inf load 1 trans SZ3 >> SZ5 unload sib
1 fig, 1 tact SZ3
1 bsf, 1 cru SZ3 >> SZ5 bombard
AMU
1 inf sfe load trans SZ3 >> SZ5 unload amu
SBR on JAP
strat attacks major ic
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
2 tact attack airbase
aa fire
Rolls: 2@1; Total Hits: 22@1: (1, 1)
ouch, 2 tacts downed
strat roll jap major ic
Rolling 1d6:
(5)
7 damage to jap major ic
SBR on KSU
aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
bomber roll ksu
Rolling 1d6:
(3)
5 damage to minor ic ksu
amu taken no loss
SIB
bombardment
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
SIB
A 7 inf, 1 mech, 2 art, 1 tank, 3 fig
Rolls: 6@1 4@2 4@3; Total Hits: 46@1: (6, 6, 3, 6, 2, 5)4@2: (2, 2, 3, 5)4@3: (6, 2, 2, 4)
D 5 mech
Rolls: 5@2; Total Hits: 05@2: (6, 4, 4, 5, 6)
sib liberated no loss
Non-combat:
1 fig, 1 tact sib >> SZ6
2 fig sib >> SZ5
1 strat jap >> sfe
1 strat ksu >> hop
3 sub SZ7 >> SZ6
2 dest, 1 carrier, 4 sub haw >> SZ6
1 carrier SZ3 >> SZ5
1 dest, 2 cru SZ3 >> SZ5
2 trans SZ3 >> SZ2 load 2 inf, 2 mech ala >> SZ3 unload sfe
1 aa gun sfe >> sib
2 inf, 2 art eus load 2x trans SZ101 >> SZ91 unload gib
1 sub, 1 dest, 1 bsh SZ101 >> SZ91
2 inf wus >> bco
Mobilize:
3 tank, 1 strat wus
1 carrier, 1 fig, 1 trans SZ10
3 inf ala
Collect 70 IPC
China 5
Buy (23/23)
5 inf, 2 art
Combat:
HON
13 inf, 6 art, 1 fig kwa
1 inf ksi
MAN
1 inf jeh
man walk in
HON
aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
HON
A 14 inf, 6 art, 1 fig
Rolls: 8@1 12@2 1@3; Total Hits: 88@1: (1, 1, 1, 3, 3, 1, 1, 6)12@2: (2, 3, 6, 4, 6, 5, 5, 6, 2, 3, 6, 2)1@3: (6)
D 7 inf, 1 art
Rolls: 8@2; Total Hits: 58@2: (2, 6, 2, 1, 2, 1, 3, 4)
hon liberated, 5 inf lost
NC:
1 fig hon >> anh
1 inf cha >> anh
1 inf sha >> anh
1 inf hop >> anh
Mobilize:
5 inf, 2 art anh
Collect 26 IPC