Ragnell - Not sure how to bid, but I don’t care which side. I will play either Axis or Allies.
Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2
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Yun Rd2
Rolls: 1@1 2@2 1@3 3@4; Total Hits: 41@1: (1)2@2: (4, 5)1@3: (1)3@4: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Yun twlo 1inf
NCM
All air Yun + Hun » Kwa
AAgun Man » Amu
1fgt Kor » Jeh
1fgt Oki » Jeh
2fgt, 2tac Jap » Jeh
2tac sz6 » Jeh
All fleet sz6 excepted 1dd + 1inf, art Jap » sz36 » Kwa
2fgt sz6 » sz36
ss, dd, BB sz19 » sz36
tr sz20 » sz6
CA sz20 » sz36
all units sz33 » sz36Place units
Mic » Man
2tr sz6Collect : 42 IPC
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USA Round 1:
Purchase: 2 CV (32), 2 SS (12), 1 DD (8)
Combat NoneNon-Combat:
1 fgt, 1 Tac SZ > hawaii
1 AC from SZ 10 > SZ 30
1 Fgt from Philipines > 30 (land on AC)
Rest of SZ 10 > SZ 26 (trn carries 1 Inf, 1 Art from WUS and drops off on Hawaii)
1 Fgt from WUS to hawaii
1 DD, 1 Trn from SZ 35 to SZ 23 (let me know if there allowed to move, I know there was limitations on the Atlantic Side…)
1 fgt EUS > 10 (land on new AC)
1 bmb CUS > hawaii
1 Trn, 1 CA from SZ 101 > 28 (trn loads 1 Inf, 1 Art from EUS)
1 Inf, 3 Mech, 1 Arm from CUS > EUSPlacement:
2 AC, 1 DD in SZ 10
2 SS in SZ 101Collect 52$
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China
Purchases 4 Inf (12)
Combat:
6 In (5 Sze, 1 kwe) + 1 fgt (sze) vs 2 Inf, 1 Art (Yun)
Attack:
Rolls: 6@1 1@3; Total Hits: 26@1: (5, 6, 6, 5, 5, 1)1@3: (1)
Defense:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5) -
I thought about retreating for a split second and save some inf but realized all the jap air power would land in there and have fun.
what a waste of extra inf…Round2
Attack:
Input ErrorThere was an error in your dice throw: “/>Defense” is not correct syntax.
Rolls: 1@2; Total Hits: 11@2: (2) -
Lets try the attack again:
Rolls: 6@1 1@3; Total Hits: 16@1: (2, 1, 2, 3, 6, 6)1@3: (5) -
Results
Yun taking with 5inf, 1 ftNon-Combat
1 fgt Yun > 1 sze
1 Inf She, 1 Inf kwe > sze
2 Inf sui > shePlace 4 Inf on sze
Collect: $15 minus 1 convoy raid = $14?
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UK Europe
Purchase 6 Inf (18) save 2$Combat:
I see potentially 2 fgt in sountern italy for a scramble (SCRAMBLE Orders?)
SZ 98 fleet (except Trn) + tac from SZ 98 > SZ 97
1 Fgt gib, 1 fgt mta > 971 Inf WFR > Hol
1 fgt Wfr > Hol
2 fgt London > hol
1 fgt sct > hol -
Might as well roll for Holand
Attack:
Rolls: 1@1 4@3; Total Hits: 21@1: (4)4@3: (4, 5, 1, 1)
Defense:
Rolls: 1@2; Total Hits: 11@2: (1)I thought of a potential mini improvement (maybe move the AA gun from WGE to Hol next time around; this would probably stop any attempt on Hol)
Also unless otherwise provoked USA enters the war on Turn 3 or only after they collect income on Turn 3 (they get the big income boost but can only attack turn 4 unless attacked in turns 1,2,3 or the Uk/AUs were unprovoked attacked byt he Jap.) I may have small questions like this here and there, the FAQ is big :)
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1- I will scramble 2fgt in sz97
2- China can’t get convoy raided, so they currently have 15 IPC on hand.
3-USA, if not triggered into war before, can declare war during the collect income phase of their 3rd turn. So impossible to make any CM before turn 4 in that scenario.
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I hope this attacks goes ok; a little bad dice for either side can hurt this battle fast; that’s war I guess.
SZ 97 Attack:
1 DD (2), 1 CA (3), 1 AC (0), 2 fgts (3) , 1 tac (4)
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (3)3@3: (5, 1, 6)1@4: (5)SZ 97 Defense:
1 CA (3), 1 BB(4), 2 Fgts(4), 2 trn (0)
Rolls: 1@3 3@4; Total Hits: 21@3: (3)3@4: (5, 3, 6) -
I will take a hit on my BB.
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retreat a fgt or fight to the death?
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n/m I looked at the wrong number I will continue round 2
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This is not my decision anymore. I’m on defense, and when i order scramble, i cannot retreat the planes when i want. They have to stay as long as combat is going on in the sz they defend.
So you can chose to retreat anytime you like because you’re the attacker, but i have no choice but to figth with all the units declared until the resolution of the combat. -
I lose the AC, DD (you would think at least 2-3 avg hits…)
SZ 97 Round 2Attack
Rolls: 3@3 1@4; Total Hits: 43@3: (1, 2, 3)1@4: (1)
Defense:
Rolls: 1@3 3@4; Total Hits: 41@3: (2)3@4: (2, 3, 3) -
Is the SZ97 battle pretty standard and usually a UK win with heavy losses?
I can’t think of 3 trns being a good thing for turn 1, lol2 trns left in SZ 97
1 trn from SZ 98 grabs 1 Inf from Egypt + 1 inf from Malt > gib
1 DD from SZ 109 > sz 92
1 CA SZ 91 > SZ 94
1 Inf from Scot to London
1 Inf, 1 arm from Quebec to London via trn in SZ 106 > SZ 109
1 trn SZ 109 > SZ 106
1 Inf, 1 Art from Ont > quebec
1 Inf Sud > egypt
2 Inf, 1 Art, 1 Arm from Alex > Egypt
1 DD SZ 73 > SZ 79
4 fgts Hol > LondonPlacement
6 Inf on LondonCollect $20 + 10$ = $30
I’m assuming the french ships still defend, I noticed you changed their color?
Otherwise I guess that would change some of my med plans if it was different -
Ok, i reviewed the combat, and it appears there is a mistake.
The AC is a 2 hit warship. So since i did 6 total hits on your units, you technically have one unit left, and my transports are dead.
You have one unit remaining ( i would strongly suggest to you a fgt :-) ) and you have to declare where it is. If you want to keep the CA or the damaged AC, it has to be in sz97, if you want to keep a plane, then it has to land in Mal.
So, what do you chose ?
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UK Pacific
5 Inf (save 2$)
Combat None
Non-Combat:1 trn SZ 39 > 80 (carry 1 Inf from West India) and drop off on CPR (if this is a combat move let me know as thats what I will do then)
3 Inf Mal > Shm
6 Inf, 1 Art from India to Bur
1 fgt from Bur to India
1 BB SZ 37 > SZ 39Place 5 Inf on India
collect 17$ + 2 = 19$Australia:
Purchase 3 Inf ($9) save 1$Combat None:
non-Combat:
1 Inf NSW > Java (trn in SZ 62 > SZ 42)
1 DD SZ 62 > SZ 54
1 Bb SZ 63 > SZ 54
2 Inf, 1 art Que > NSW
2 fgts NZ > quePlace 3 Inf on NSW
Collect 14$ + 1 saved = 15$
Please add a fgt to Malta on the attached map, sorry about that
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Thanks for being a little patient with me for this being my first game.
I hope to give you a little challenge anyway; I know I will be learning a lot just through this first game.
Man if the navy keeps hitting like this, future pacific and other battles will be tough…





