4d10<=2: 6, 1, 2, 2; Hits: 3
2d10<=4: 10, 1; Hits: 1
1d10<=5: 10; Hits: 0
Axisplaya(Axis) vs NoMercy (Allies) G40\. A+2
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phew…5 hits, that’s cool !
I lose 5fgt
sz20 rd3
Rolls: 7@3 6@4; Total Hits: 107@3: (3, 1, 3, 2, 1, 5, 1)6@4: (6, 1, 6, 3, 1, 4) -
Lol, too bad i didn’t get those rolls on rd1 !
Defense
Rolls: 1@2 5@4; Total Hits: 31@2: (5)5@4: (6, 5, 3, 2, 3) -
Yeah I knew I would lose the battle there, but really, 8 hits, 5 hits, 3 hits on defense… I was thinking 11 hits first round little own only 16 in total
Like I said earlier I would trade any amount of small battles of good dice for the larger more important ones; you can replace these losses in like 1-2 turns and any major allied advancements just got stopped; oh well I figured if the dice went a little bad for either you or me on 1 round in a large battle like that it would be a disaster.
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That’s right, 1 bad early round for me and it’s all over in the pacific. Happy to get my share of good luck for once. Still, it did cost me a lot. and i don’t have anymore the capacity to rebuild as fast as you.
NCM
All air sz20 » Kwa
2tr sz35 with 1inf, 1art Phi » sz36 » Kwa
3mec Anh » Kwa
3mec Man » Anh
3mec Sha » Anh
AAgun Yak » YenPlace units:
2fgt Jap
3dd sz36
3mec Man
3mec ShaCollect : 57 IPC
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USA Round 6 ($79)
7 SS ($42) , 1 AC (16), 1 fgts (10), 1 tac (11) save 0$
I can’t send a DD against the SZ 20 fleet without you using a Kami attack correct?
I think my sub by itself is ok but a DD you can target in this case even though it’s not a Amphi assult?Do damaged units have to stay at the naval base right away or they can repair and move on the same turn?
And Can ships move through SZ 99 to SZ 100? -
You right about the kamis. if you send the dd, i can use them.
My boats will be repaired at the begining of my next japan turn, before any CM.
You can’t go to sz 100, otherwise, you have to DOW all neutrals, then when you have taken Turkey, you can pass. But DOW on any true neutral will turn them all into Axis friendly neutrals…and believe me, you don’t want to do that… :-D
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AH well, Like I said, I made a lot of mistakes this game (considering it’s my first, I learnt a lot).
And to think I was protecting the southern flank like Suk as well more because this whole time I thought the italians might go in :-DUSA Combat:
SZ 20 (2 dmg BB, 2 dmg CV) vs 1 SS from SZ 6It’s a Nuclear sub (early experiment) meant to sneak and self-destruct on a un-suspecting Navy
Attack:
Rolls: 1@2; Total Hits: 11@2: (2) -
Well at least he rammed one un-suspecting boat.
Let me know your casualty before the remaining 3 sink him.
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i, of course, lose an AC.
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SZ 20 Defense
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (4, 3) -
I was tempted to try and take “Sha” this turn and slow down a bit of production, trns are more valuable then to waste on a hope and slow down attack though.
NCM
1 DD from SZ 22 to SZ 33
2 trn, 1 AC from SZ 17 to SZ 33 (load 1 Inf, 2 art from Iwo Jima + 1 inf Mar and unload on Car)
1 SS from SZ 26 to SZ 6
7 DD, 1 SS from SZ 26 to SZ 33
5 SS from SZ 10 to SZ 26Placement:
1 AC, 1 fgt, 1 tac in SZ 101
4 SS in SZ 101
3 SS in SZ 10USA collects: $51 + $25 (NO) = $76
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China ($5) purchase 1 Inf save $2
Combat:
SZe (empty) , kew (empty) 1 Inf each from She
NCM:
fgt remains in KanPlace 1 inf on Hop
China collects: $8 + $2 saved + $6 NO = $16
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UK Pacific ($7)
Purchase 1 Mech ($4), 1 Inf ($3)Combat:
Fic (empty) vs 1 Inf from Yun
Sia (empty) vs 1 Inf from Burma
Mal (empty) vs 1 Inf from BurmaNCM
2 inf from Win to India
11 Inf, 1 Art, 1 AA from Yun to BurmaPlacement:
1 Mech, 1 Inf on IndiaUK Pacific collects: $13
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Anzac Round 6 ($17)
Purchase: 1 SS ($6), 1 Tac ($11)
Combats:
SZ 20 (1 dmg AC, 2 dmg BB) vs 1 SS from SZ 34
SZ 20 attack
Rolls: 1@2; Total Hits: 01@2: (5) -
Off to defense I guess…
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (3, 1) -
NCM
1 SS, 1 trn SZ 42 to SZ 39 (load 2 inf and unload 2 inf from Jav to India)
DGU (empty) vs 1 Inf, 1 Art from NSW from 1 trn in SZ 62
1 SS from SZ 46 to SZ 42
1 SS from SZ 46 to SZ 45Placement:
1 SS in SZ 62
1 Tac on NSWAnzac collects: $14 + $10 (NO) = $24
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Italy 6
Buy:
1mec (4)
2tnk (12)
5inf (15)
2dd (16)
save 1CM
Eth
1inf Sud walk inSyr
2inf NIta » tr sz95 » sz99 » Syr walk inNpr
1tnk Irq walk in blitz and backNCM
1inf, 1art Cpr » Irq
1inf Ken » Tang
1tr sz92 » sz95
1tr sz92 » sz93 pick up 2inf Srf » sz92 » Gib
1dd sz95 » sz91
1dd sz88 » sz91
1art Bra » 1tr sz86 » sz91 » Gib
1tr sz80 » sz81
1dd, 1AC sz92 » sz91Place units:
1inf Srf
4inf NIta
2dd sz95
1mec, 2tnk EgyCollect : 52 + 1 saved = 53 IPC
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Ok, i’m gonna assume there is no french move. If not, you can play the french guy before Russia 7, it won’t change anything to G7 anyway.
Germany 7
Buy:
19inf (57)
4art (16)CM
Kar
2inf, 2art Fin walk inNov (2inf, 1art)
1inf Vyb
2inf Bal
2fgt, 2tac GerEpl (2inf, 1art)
2inf Rom
1inf Pol
2tac GerNov
Rolls: 3@1 2@3 2@4; Total Hits: 23@1: (3, 1, 1)2@3: (5, 4)2@4: (6, 5)
Rolls: 3@2; Total Hits: 03@2: (4, 5, 5) -
Nov rd 2
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (4, 6, 3)2@3: (5, 1)2@4: (1, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Nov twlo 1inf
Epl
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 1, 4)2@3: (6, 6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 3)





