@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya(Axis) vs NoMercy (Allies) G40\. A+2
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USA Round 1:
Purchase: 2 CV (32), 2 SS (12), 1 DD (8)
Combat NoneNon-Combat:
1 fgt, 1 Tac SZ > hawaii
1 AC from SZ 10 > SZ 30
1 Fgt from Philipines > 30 (land on AC)
Rest of SZ 10 > SZ 26 (trn carries 1 Inf, 1 Art from WUS and drops off on Hawaii)
1 Fgt from WUS to hawaii
1 DD, 1 Trn from SZ 35 to SZ 23 (let me know if there allowed to move, I know there was limitations on the Atlantic Side…)
1 fgt EUS > 10 (land on new AC)
1 bmb CUS > hawaii
1 Trn, 1 CA from SZ 101 > 28 (trn loads 1 Inf, 1 Art from EUS)
1 Inf, 3 Mech, 1 Arm from CUS > EUSPlacement:
2 AC, 1 DD in SZ 10
2 SS in SZ 101Collect 52$
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China
Purchases 4 Inf (12)
Combat:
6 In (5 Sze, 1 kwe) + 1 fgt (sze) vs 2 Inf, 1 Art (Yun)
Attack:
Rolls: 6@1 1@3; Total Hits: 26@1: (5, 6, 6, 5, 5, 1)1@3: (1)
Defense:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5) -
I thought about retreating for a split second and save some inf but realized all the jap air power would land in there and have fun.
what a waste of extra inf…Round2
Attack:
Input ErrorThere was an error in your dice throw: “/>Defense” is not correct syntax.
Rolls: 1@2; Total Hits: 11@2: (2) -
Lets try the attack again:
Rolls: 6@1 1@3; Total Hits: 16@1: (2, 1, 2, 3, 6, 6)1@3: (5) -
Results
Yun taking with 5inf, 1 ftNon-Combat
1 fgt Yun > 1 sze
1 Inf She, 1 Inf kwe > sze
2 Inf sui > shePlace 4 Inf on sze
Collect: $15 minus 1 convoy raid = $14?
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UK Europe
Purchase 6 Inf (18) save 2$Combat:
I see potentially 2 fgt in sountern italy for a scramble (SCRAMBLE Orders?)
SZ 98 fleet (except Trn) + tac from SZ 98 > SZ 97
1 Fgt gib, 1 fgt mta > 971 Inf WFR > Hol
1 fgt Wfr > Hol
2 fgt London > hol
1 fgt sct > hol -
Might as well roll for Holand
Attack:
Rolls: 1@1 4@3; Total Hits: 21@1: (4)4@3: (4, 5, 1, 1)
Defense:
Rolls: 1@2; Total Hits: 11@2: (1)I thought of a potential mini improvement (maybe move the AA gun from WGE to Hol next time around; this would probably stop any attempt on Hol)
Also unless otherwise provoked USA enters the war on Turn 3 or only after they collect income on Turn 3 (they get the big income boost but can only attack turn 4 unless attacked in turns 1,2,3 or the Uk/AUs were unprovoked attacked byt he Jap.) I may have small questions like this here and there, the FAQ is big :)
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1- I will scramble 2fgt in sz97
2- China can’t get convoy raided, so they currently have 15 IPC on hand.
3-USA, if not triggered into war before, can declare war during the collect income phase of their 3rd turn. So impossible to make any CM before turn 4 in that scenario.
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I hope this attacks goes ok; a little bad dice for either side can hurt this battle fast; that’s war I guess.
SZ 97 Attack:
1 DD (2), 1 CA (3), 1 AC (0), 2 fgts (3) , 1 tac (4)
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (3)3@3: (5, 1, 6)1@4: (5)SZ 97 Defense:
1 CA (3), 1 BB(4), 2 Fgts(4), 2 trn (0)
Rolls: 1@3 3@4; Total Hits: 21@3: (3)3@4: (5, 3, 6) -
I will take a hit on my BB.
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retreat a fgt or fight to the death?
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n/m I looked at the wrong number I will continue round 2
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This is not my decision anymore. I’m on defense, and when i order scramble, i cannot retreat the planes when i want. They have to stay as long as combat is going on in the sz they defend.
So you can chose to retreat anytime you like because you’re the attacker, but i have no choice but to figth with all the units declared until the resolution of the combat. -
I lose the AC, DD (you would think at least 2-3 avg hits…)
SZ 97 Round 2Attack
Rolls: 3@3 1@4; Total Hits: 43@3: (1, 2, 3)1@4: (1)
Defense:
Rolls: 1@3 3@4; Total Hits: 41@3: (2)3@4: (2, 3, 3) -
Is the SZ97 battle pretty standard and usually a UK win with heavy losses?
I can’t think of 3 trns being a good thing for turn 1, lol2 trns left in SZ 97
1 trn from SZ 98 grabs 1 Inf from Egypt + 1 inf from Malt > gib
1 DD from SZ 109 > sz 92
1 CA SZ 91 > SZ 94
1 Inf from Scot to London
1 Inf, 1 arm from Quebec to London via trn in SZ 106 > SZ 109
1 trn SZ 109 > SZ 106
1 Inf, 1 Art from Ont > quebec
1 Inf Sud > egypt
2 Inf, 1 Art, 1 Arm from Alex > Egypt
1 DD SZ 73 > SZ 79
4 fgts Hol > LondonPlacement
6 Inf on LondonCollect $20 + 10$ = $30
I’m assuming the french ships still defend, I noticed you changed their color?
Otherwise I guess that would change some of my med plans if it was different -
Ok, i reviewed the combat, and it appears there is a mistake.
The AC is a 2 hit warship. So since i did 6 total hits on your units, you technically have one unit left, and my transports are dead.
You have one unit remaining ( i would strongly suggest to you a fgt :-) ) and you have to declare where it is. If you want to keep the CA or the damaged AC, it has to be in sz97, if you want to keep a plane, then it has to land in Mal.
So, what do you chose ?
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UK Pacific
5 Inf (save 2$)
Combat None
Non-Combat:1 trn SZ 39 > 80 (carry 1 Inf from West India) and drop off on CPR (if this is a combat move let me know as thats what I will do then)
3 Inf Mal > Shm
6 Inf, 1 Art from India to Bur
1 fgt from Bur to India
1 BB SZ 37 > SZ 39Place 5 Inf on India
collect 17$ + 2 = 19$Australia:
Purchase 3 Inf ($9) save 1$Combat None:
non-Combat:
1 Inf NSW > Java (trn in SZ 62 > SZ 42)
1 DD SZ 62 > SZ 54
1 Bb SZ 63 > SZ 54
2 Inf, 1 art Que > NSW
2 fgts NZ > quePlace 3 Inf on NSW
Collect 14$ + 1 saved = 15$
Please add a fgt to Malta on the attached map, sorry about that
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Thanks for being a little patient with me for this being my first game.
I hope to give you a little challenge anyway; I know I will be learning a lot just through this first game.
Man if the navy keeps hitting like this, future pacific and other battles will be tough…
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Also, for future rounds, UK europe and UK pacific have to be played simultaneously. You don’t get to separate the CM and NCM of UK and India. You buy for UK and Ind (with their respective income) at the beginning of the round, then you do all your CM, then conduct all combats, then all NCM, place units and Income phase.
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Thanks for being a little patient with me for this being my first game.
I hope to give you a little challenge anyway; I know I will be learning a lot just through this first game.
Man if the navy keeps hitting like this, future pacific and other battles will be tough…
Don’t worry, you’re doing good here. You have read some tips and strats on the forum before playing, because all your moves and purchases are fine from what i have seen so far.
And there is so many rules in this game, than i can’t recall having ever played a complete game without any mistake from my part…





