@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
SZ 37 is not going well, remember the dice before you decide how to counter-attack :-D
I bet if you knew in advance you would have scrambled :-D
I sure would have !
For once that a battle goes my way in this game !
SZ 37 cleared with 1 fgt, 1 tac (I should have lost an additional plane there at least).
Iwo Jima taken with 1 Inf, 2 Art
SZ 22 Cleared WOL
SZ 37 cleared with 1 fgts, 1 Tac
NCM:
4 DD, 3 CA, 3 AC, 2 BB from SZ 33 to SZ 20
1 fgt, 1 tac from SZ 36 to SZ 20 and land on AC
2 fgts from SZ 22 to SZ 20
1 SS from SZ 6 to SZ 20
1 SS from SZ 26 to SZ 6
1 AC from SZ 31 to SZ 17
7 DD, 2 SS from SZ 10 to SZ 26
1 Inf, 1 AA from CUS to EUS
2 trns in SZ 86 load 3 Inf, 1 art from Bra and move to SZ 66
Placement:
5 SS in SZ 10
1 DD, 1 AC, 2 fgts in SZ 101
USA collects: $53 + 1$ saved + $25 (NO) = $79
If you had scramble and we did around mutual destruction;
I had a few follow-up moves to soften up Japan for a counter-Strike…
Like attempt UK air attack on KWA to try to kill 1 bomber + maybe try a suicide run on the Philippines with Anzac.
I know sometimes I think of a few crazy moves…not sure if you expected that last USA move at first but that is probably why you didn’t scramble.
If you had scramble and we did around mutual destruction;
Like attempt UK air attack on KWA to try to kill 1 bomber + maybe try a suicide run on the Philippines with Anzac.
I saw this one and it’s the exact reason i didn’t scramble. I toyed with the idea of scrambling just the fgt and keep the tac for the defense of Kwa, but in the end, i didn’t like my odds in sz36 with only 3 planes against 7…
China Round 5 ($4)
Purchase 1 Inf (3) save 1$
Combat:
She (2 Art, 1 Arm) vs 3 Inf, 1 fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 3, 2)1@3: (2)
Defense:
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2)
Plan B I guess… (I wish I kept extra mobile Russia units at least in Kan now… grrrr)
Round 2:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (3)
Defense:
Rolls: 1@3; Total Hits: 11@3: (3)
She Taken with 1 fgt, 1 Inf
NCM:
1 fgt to Kan
Placement: 1 Inf on She
China collects $4 + 1$ saved = $5
UK Pacific ($5)
Purchase 1 Mech (4) save 1$
Combat: (I never expected to be able to hit Hop so I may as well)
Shm (empt) vs 2 Inf from Burma
Yun (1 Inf, 1 art) vs 13 Inf, 1 Art from Burma
Hop (3 tac) vs 2 fgts, 1 tac from Burma
Yun Attack:
Rolls: 12@1 2@2; Total Hits: 212@1: (3, 2, 1, 1, 5, 5, 3, 3, 4, 4, 2, 4)2@2: (5, 5)
Defense:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Hop attack:
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (2)
Defense
Rolls: 3@3; Total Hits: 23@3: (2, 2, 6)
was hoping for mutual in Hop…
I’ll lose 1 fgt, 1 tac
Hop Round 2
Rolls: 1@3; Total Hits: 11@3: (3)
Defense
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Yun Taken with 12 Inf, 1 Art
Shm Taken WOL
Hop left in Jap hands with 1 tac, lose 2 fgt, 1 tac… (was going to use them for the USA defense instead of Anzac ah well…)
NCM
2 Inf from India to WIN
1 Art from Burma to Yun
1 DD from SZ 37 to SZ 20
1 Arm from ken to Rho
2 Inf from Saf to Rho
Placement:
1 Mech on India
Collect: $6 + 1$ saved = $7
Anzac Round 5 ($10) purchase 1 trn (7) save $3
Combats:
SZ 34 (1 CA)
vs 1 SS from SZ 34, 3 fgts from Caroline islands
SZ 46 (1 CA) vs 2 SS from SZ 62
Jav (Empt) vs 2 Inf from NSW via 1 trn in SZ 62
SZ 34 attack (if sub hits ignore defense)
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (4, 2, 4)
Defense
Rolls: 1@3; Total Hits: 01@3: (4)
SZ 46 (if subs hit ignore defense)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Defense:
Rolls: 1@3; Total Hits: 11@3: (2)
Killer subs apparently (It’s also hard to watch TV and play at the same-time…)
SZ 34 & SZ 46 both cleared WOL
jav Taken WOL
NCM
2 fgts from SZ 34 to SZ 20 and land on AC
1 fgt from SZ 34 back to Caroline islands
Placement: 1 Trn in SZ 62
Anzac collects: $14 + $3 saved = $17
I felt like I had to make a strong allied move vs the Japanese that round…
sure I could have waited 2-3 more turns and killed a few more destroyers and planes and pushed back to the coast but you would have been pumping ground units uncontrolled…
Italy 5
Buy:
1Mic (12)
5inf (15)
1dd (8)
CM
Bra
1art Gib » 1tr sz92 » sz86 » Bra walk in
Irq
1tnk Egy » Trj Blitz Irq walk in
Cpr
1inf, 1art Egy » tr sz98 » sz 80 » Cpr walk in
Sud
1inf Egy walk in
Ken
1inf Tang walk in
NCM
2inf, 2art NIta » 2tr sz95 » sz92 » Gib
1tr sz92 » sz95
1dd sz92 » sz88
1CA sz92 » sz91
1ss, 2dd sz95 » sz91
1fgt SIta » Gib
1tac Mal » Gib
1dd, 1AC sz98 » sz92
Place units:
1Mic Egy
3inf Sfr
2inf NIta
1dd sz95
Collect : 48 IPC
Since French only inf absolutely cannot change my German moves, i will proceed now with G6
You can move French before Russia.
Germany 6
Buy:
5tnk (30)
8inf (24)
2mec (8)
CM
Fin
2inf, 2art Nor walk in
sz66 (2tr loaded with 3inf, 1art)
1bmb Gib
sz115 (1ss, 1BB)
1dd, 1BB, 2fgt sz114
2tac WGer
Vyb
1inf Pol » 1tr sz114 » sz115 » Vyb walk in
Nov
1inf Pol » 1tr sz114 » sz115 » Nov walk in
Epl (1inf)
2inf Pol
1fgt, 1tac Wger
Bal (1inf)
2inf Epl
1fgt, 1tac Wger
sz115
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (1, 5)3@4: (6, 1, 5)
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
sz115 cwol, 1BB dented
Epl
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 2)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Epl twol
Bal
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 4)1@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Bal twol
NCM
1bmb sz66 » Bra
2tr sz113 » sz110 pick-up 2inf Wfr, 2art Uk » sz112 » Wger
7tr, 1CA, 1AC sz114 » sz112
2fgt sz115 » Wger
2tac sz115 » Ger
1fgt, 1tac Bal » Ger
1fgt, 1tac Epl » Ger
10tnk Ger » Hun
1fgt Wger » Gib
1inf Wfr » Hol
Place units:
3inf, 2mec, 5tnk Ger
3inf Uk
2inf Wger
Collect : 53 + 20 NO = 73 IPC
I seem to be making a lot of mistakes in my first game here, ah well; live and learn.
Russia Round 6 ($32)
Purchase: 5 Arm ($30) save 2$
Combats:
EPL (2 Inf) vs 2 Inf & 1 Art from Nuk, 1 fgts & 1 tac from Moscow
Yen (empt) vs 1 Inf from Tim
Hop (1 Tac) vs 4 mech from TSI
Nod (1 Inf) vs 2 Inf (1 Kar, 1 Bel), 1 art (Bel), 1 fgt from Moscow
hop Attack (4 Mech)
Rolls: 4@1; Total Hits: 04@1: (2, 3, 5, 5)
hop Defense (1 tac)
Rolls: 1@3; Total Hits: 11@3: (2)
EPL Attack (2 Inf, 1 Art, 1 fgts, 1 tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (5)2@2: (4, 1)1@3: (5)1@4: (5)
EPL Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Nod Attack (2 Inf, 1 Art, 1 fgt)
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (1, 5)1@3: (3)
Nod Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Stupid Hop :)
Round 2
hop Attack (3 Mech)
Rolls: 3@1; Total Hits: 03@1: (3, 5, 4)
Hop Defense (1 Tac)
Rolls: 1@3; Total Hits: 01@3: (6)
EPL Attack (2 Inf, 1 Art, 1 fgts, 1 tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (3)2@2: (6, 4)1@3: (6)1@4: (3)
EPL Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)