Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
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Shn all inf dead, terr remains UKpac
NCM
NCM
1aa Amu to Bury
1tank sib to man
1mech Amu to Jeh
1art Amu to trans Sz5, trans to Sz6 drops off art in Jap
1inf Anh to Hun
2Fig Jeh to Jap
2dd from Sz36 to Sz21
1ss from Sz36 to Sz35
1AC from Sz33 to Sz35
2AC, 1BS, 1CR & 1dd from Sz33 to Sz31
1dd from Sz33 to Sz26
Figs, Bbr and Tacs from Yun, Shn & Sz42 to Kwa
Figs &Tacs Sz23 to Sz31
Bbr from Sz21 tor For
Fig & Tac from Phi to Sz35Place units
2mech Ksu
1AC & 2dd Sz6 -
I could have scrambled off Guam, but okay…
btw each round the letters in the save file get reset - so Germany is 02aG, 03aG, etc…
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Also remember to update cash at the end of your turn. You missed Japan’s again.
US2
Declare war on Axis, ICs upgraded
52 IPCs
2 DD (16)
6 SS (36)0 Remaining
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Combat
1 SS SZ 49 to SZ 26
2 BB, 3 CV, 5 Fig, 1 Tac, 2 CA, 1 DD, 1 SS SZ 10 to SZ 26
1 Strat Wus to SZ 26Just gonna put up part of the battle -
Attack
Rolls: 4@4; Total Hits: 44@4: (4, 3, 1, 1)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 26 cwlo damage to BB
Non-coms
1 Strat SZ 26 to Haw
1 DD SZ 10 to SZ 25
1 TT SZ 101 to SZ 86, take 1 Arm Eus to Bra (activate 3 Inf)
1 CA SZ 101 to SZ 28Place
2 DD, 6 SS SZ 10Collect
52 + 20 = 72 IPCs -
China 2
15 IPCs
5 InfCombat
2 Inf She to Hop
8 Inf, 1 Fig Sze to Kwe
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Hopei
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
10 rounds
Rolls: 10@1; Total Hits: 210@1: (3, 6, 1, 4, 1, 2, 3, 5, 3, 3)
Rolls: 10@1; Total Hits: 010@1: (3, 4, 5, 5, 3, 3, 2, 5, 5, 2)
Rolls: 10@2; Total Hits: 710@2: (2, 1, 2, 3, 5, 1, 4, 2, 1, 2) -
Christ.
Hopei holds, attack loses 2 Inf.
Kweichow. Better dice please.
Attack (8 Inf, 1 Fig)
Rolls: 8@1 1@3; Total Hits: 28@1: (2, 6, 6, 5, 5, 1, 4, 3)1@3: (1)Defense (4 Inf, 2 Art)
Rolls: 6@2; Total Hits: 46@2: (5, 2, 1, 6, 1, 1) -
Okay seriously this is bs.
You’ve gotten 11 out of 16 @2. Ridiculous.
Guess I’ll give it another round.
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 5, 6, 4)1@3: (2)Defense (2 Inf, 2 Art)
Rolls: 4@2; Total Hits: 14@2: (3, 5, 5, 1) -
R3
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 2)1@3: (1)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
R4
Rolls: 3@1 1@3; Total Hits: 23@1: (6, 1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kweichow lwlo 6 Inf
1 Fig Kwe to Bur
Place 5 Inf Szechwan
Collect 6 IPCs
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UK2
London has 34 IPCs
1 CV (16)
1 DD (8)
1 TT (7)
1 Inf (3)0 Remaining
Calcutta has 17 IPCs
5 Inf (15)
2 Remaining
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Combat
1 DD SZ 83 to SZ 91
3 Fig UK to SZ 911 Fig, 1 Tac Gib to SZ 94
3 Inf Cpr to Irq
1 BB, 1 CA SZ 39 to SZ for Bombard
1 Fig, 1 Tac Ind to Irq1 Fig Ind to SZ 37, TT destroyed
1 Inf Hon to Ksi (mt)
3 Inf, 1 Art Bur to Yun
4 Inf, 2 Art, 1 Mech Egy to Trj
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Ksi lwol
SZ 91
Attack (1 DD, 3 Fig)
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (1, 4, 5)Defense (1 CA)
Rolls: 1@3; Total Hits: 11@3: (2)SZ 94
Attack (1 Fig, 1 Tac)
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (5)Iraq
Attack (3 Inf, 1 Fig, 1 Tac, 1 CA, 1 BB)
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (5, 4, 1)2@3: (1, 3)2@4: (5, 3)Defense (3 Inf)
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3)Yunnan
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 5)2@2: (5, 6)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (5, 1)Trans-Jordan
Attack (4 Inf, 2 Art, 1 Mech)
Rolls: 3@1 4@2; Total Hits: 33@1: (6, 5, 6)4@2: (2, 2, 6, 1)Defense (3 Inf, 1 Arm)
Rolls: 3@2 1@3; Total Hits: 23@2: (5, 1, 5)1@3: (3) -
SZ 91 cwlo 1 DD
SZ 94 cwol
Iraq twolYunnan R2
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (2, 1)
Rolls: 2@2; Total Hits: 22@2: (2, 2)Trans-Jordan R2
Rolls: 1@1 4@2; Total Hits: 11@1: (5)4@2: (6, 4, 4, 2)
Rolls: 1@3; Total Hits: 01@3: (6) -
Phew.
Yunnan lwlo 3 Inf
Trans-Jordan lwlo 2 InfNon-coms on map
Place
1 CV, 1 DD SZ 106
1 TT SZ 71
1 Inf Saf
5 Inf IndLondon collects 29 IPCs
Calcutta collects 14 + 2 leftover = 16 IPCs -
Anzac 2
16 IPCs
1 TT (7)
1 DD (8)1 Remaining
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No combat
Place 1 DD, 1 TT SZ 62
Collect
14 + 1 leftover = 15 IPCs





