Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
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Updated map; I forgot the Australian Destroyer again somehow.
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G2
Purchase 68
1MIC(12)
1ss(6)
1dd(8)
9Mech(36)
1Arm(6)
All spentRepair BB
CM
WFr – walk in
1tank FrHol (1inf 1Tank)
2art Fr
1inf WGer
3Tac WGer land in WGer
2Fig WGer land in WGerAttk
Rolls: 3@2 4@3 2@4; Total Hits: 43@2: (6, 2, 3)4@3: (1, 2, 6, 4)2@4: (5, 1)Def
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)Sz104 (dd)
1ss Sz 110
1Tac 1Fig Sz112 land in Sz 112
1bbr WGer land in WGerAttk
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (1)1@3: (6)2@4: (6, 2)Def
Rolls: 1@2; Total Hits: 11@2: (1) -
for NCM see map
Place
1MIC Rom
1ss & 1dd Sz 112
9Mech & 1Arm Ger -
You missed Germany’s cash again, I updated it.
R2
49 IPCs
5 Inf (15)
1 Art(4)
5 Arm (30)0 Remaining
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No combat
Non-coms on map
Place
3 Inf Nov
2 Inf, 1 Art Sukr
5 Arm RusCollect 35 IPCs
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J2
DECLARE WAR! On USA, UK & ANZAC!
Purchase (42) (I keep forgetting to do the IPC total at the end, but i’m pretty sure I have 42 for Japan)
2Mech(8)
AC (16)
2bb(16)Sfe – Walk in
1Inf SibSak – Walk in
1inf AmuBury – Walk in
9inf AmuSui – Walk in
2inf 1art ChaHop – Walk in
1inf AnhKwe – Walk in
4inf 2artYun – (3inf)
1inf 1art Hun
1Fig Kwa
2Tac 1Fig Jeh
Attk
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 2)2@3: (4, 1)2@4: (2, 6)
Def
Rolls: 3@2; Total Hits: 03@2: (3, 3, 5)Shn(4inf)
2inf
3tac & 3fig kwa
Attk
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 5)3@3: (6, 5, 5)3@4: (2, 3, 4)
Def
Rolls: 4@2; Total Hits: 14@2: (4, 5, 4, 2)Fic – Walk in
1art KwaMal – Walk in
1trns w/1inf from Sz35 to drop off inf in Mal from Sz 37Sz42 (1trans)
1Bbr from KwaGua (1Fig)
1Bbr from Kwa
1trns from Sz6 load 1inf 1art amphib assault on Gua from Sz21
Attk
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (3)
Def
Rolls: 1@4; Total Hits: 01@4: (6)Phi
1trns from Sz6 load 1inf 1art amphib assault on Phi from Sz35
1Fig & 1Tac Sz33
Bombard from Sz 35 with 1BB and 1CR Sz36
BOMBARD
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
Attk
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 2)1@3: (4)1@4: (5)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 5)Sz23 (1dd)
1ss Sz33
2Fig & 2Tac Sz33
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (6, 1)2@4: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)Wak – Walk in
1trns from Sz6 load 2inf amphib assault on Wak from Sz25 -
All Twol except Shn -1inf (wow! this went so well!)
Shn Rnd 2
Attk
Rolls: 1@1 3@3 3@4; Total Hits: 51@1: (3)3@3: (2, 4, 3)3@4: (4, 2, 1)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
Shn all inf dead, terr remains UKpac
NCM
NCM
1aa Amu to Bury
1tank sib to man
1mech Amu to Jeh
1art Amu to trans Sz5, trans to Sz6 drops off art in Jap
1inf Anh to Hun
2Fig Jeh to Jap
2dd from Sz36 to Sz21
1ss from Sz36 to Sz35
1AC from Sz33 to Sz35
2AC, 1BS, 1CR & 1dd from Sz33 to Sz31
1dd from Sz33 to Sz26
Figs, Bbr and Tacs from Yun, Shn & Sz42 to Kwa
Figs &Tacs Sz23 to Sz31
Bbr from Sz21 tor For
Fig & Tac from Phi to Sz35Place units
2mech Ksu
1AC & 2dd Sz6 -
I could have scrambled off Guam, but okay…
btw each round the letters in the save file get reset - so Germany is 02aG, 03aG, etc…
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Also remember to update cash at the end of your turn. You missed Japan’s again.
US2
Declare war on Axis, ICs upgraded
52 IPCs
2 DD (16)
6 SS (36)0 Remaining
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Combat
1 SS SZ 49 to SZ 26
2 BB, 3 CV, 5 Fig, 1 Tac, 2 CA, 1 DD, 1 SS SZ 10 to SZ 26
1 Strat Wus to SZ 26Just gonna put up part of the battle -
Attack
Rolls: 4@4; Total Hits: 44@4: (4, 3, 1, 1)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 26 cwlo damage to BB
Non-coms
1 Strat SZ 26 to Haw
1 DD SZ 10 to SZ 25
1 TT SZ 101 to SZ 86, take 1 Arm Eus to Bra (activate 3 Inf)
1 CA SZ 101 to SZ 28Place
2 DD, 6 SS SZ 10Collect
52 + 20 = 72 IPCs -
China 2
15 IPCs
5 InfCombat
2 Inf She to Hop
8 Inf, 1 Fig Sze to Kwe
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Hopei
Attack (2 Inf)
Rolls: 2@1; Total Hits: 02@1: (5, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
10 rounds
Rolls: 10@1; Total Hits: 210@1: (3, 6, 1, 4, 1, 2, 3, 5, 3, 3)
Rolls: 10@1; Total Hits: 010@1: (3, 4, 5, 5, 3, 3, 2, 5, 5, 2)
Rolls: 10@2; Total Hits: 710@2: (2, 1, 2, 3, 5, 1, 4, 2, 1, 2) -
Christ.
Hopei holds, attack loses 2 Inf.
Kweichow. Better dice please.
Attack (8 Inf, 1 Fig)
Rolls: 8@1 1@3; Total Hits: 28@1: (2, 6, 6, 5, 5, 1, 4, 3)1@3: (1)Defense (4 Inf, 2 Art)
Rolls: 6@2; Total Hits: 46@2: (5, 2, 1, 6, 1, 1) -
Okay seriously this is bs.
You’ve gotten 11 out of 16 @2. Ridiculous.
Guess I’ll give it another round.
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 14@1: (6, 5, 6, 4)1@3: (2)Defense (2 Inf, 2 Art)
Rolls: 4@2; Total Hits: 14@2: (3, 5, 5, 1) -
R3
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 2)1@3: (1)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
R4
Rolls: 3@1 1@3; Total Hits: 23@1: (6, 1, 4)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kweichow lwlo 6 Inf
1 Fig Kwe to Bur
Place 5 Inf Szechwan
Collect 6 IPCs





