Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
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ANZAC 1
10 IPCs
1 DD (8)
2 Remaining
No combat
Non-combat1 TT SZ 62 to SZ 42, take 1 Inf Nsw to Java
1 DD SZ 62 to SZ 42
1 CA SZ 63 to SZ 62
1 Inf, 1 AA gun Nsw to Que
2 Fig Nze to Que
1 Inf Mal to Shn
1 Inf Egy to AlxCollect
14 + 2 leftover = 16 IPCs -
Forgot to place units; here’s the correct map.
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Italy 1
Purchase
1dd (8)
save 2CM
SFr (1Inf 1Art)
2Inf 2Art NitAttk
Rolls: 4@2; Total Hits: 14@2: (6, 1, 5, 4)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Gre (4 Inf)
2Inf 1Arm Alb
2Inf Sit via Trans Sz97
1Fit NitAttk
Rolls: 4@1 2@3; Total Hits: 24@1: (2, 6, 1, 2)2@3: (2, 4)
Def
Rolls: 4@2; Total Hits: 14@2: (1, 4, 5, 6)
Alex (1Inf)
2Inf 1Art 1Mech 1Arm TobAttk
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (6, 2)2@2: (4, 2)1@3: (4)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
Tun (1Inf)
1Inf 1Art LibAttk
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Def
Rolls: 1@2; Total Hits: 01@2: (6)
Sz 93(1CR 1dd)
1ss 1Cr Sz 95
1Ftr Sit land in TobAttk
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 2)
Def
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Sz 94 (1dd)
1dd Sz 95
1Tac NIt land in TobAttk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
Ken – Walk in
1Inf Iso
2Inf 1Art EthTrj – Walk in
3Inf 1Arm via Trans Sz97 drop off from Sz 98 -
Round 2
Alex twolSFr (1 Art)
2Inf 2ArtAttk
Rolls: 4@2; Total Hits: 44@2: (1, 2, 1, 1)
Def
Rolls: 1@2; Total Hits: 01@2: (6)
Gre (2Inf)
3Inf 1Arm
1FigAttk
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 6, 5)2@3: (3, 6)
Def
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Tun (1Inf)
1Inf 1ArtAttk
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Def
Rolls: 1@2; Total Hits: 01@2: (4)
Sz 93(1CR) (I messed this up in attacking without waiting for you to declare losses, so I’ll just take out the dd and sub, that’s fair right?)
1Cr
1FtrAttk
Rolls: 2@3; Total Hits: 22@3: (3, 1)
Def
Rolls: 1@3; Total Hits: 11@3: (2)
Sz 94 (1dd)
1TacAttk
Rolls: 1@3; Total Hits: 01@3: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 3
SFr & Tun Twol; Sz 93 clear all ships lostGre (1Inf)
3Inf 1Arm
1Fig land in SitAttk
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 6)2@3: (5, 2)
Def
Rolls: 1@2; Total Hits: 01@2: (3)
Sz 94 (1dd)
1TacAttk
Rolls: 1@3; Total Hits: 11@3: (1)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
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NCM
dd Sz 95 to Sz 94
cr bb Sz 97 to Sz 98place dd Sz 95
collect 18 + 2 remainder = 20Question, I cant find the rule anywhere, but can enemy subs go through straits?
I’ll wait for you to do France before Germany. -
Enemy subs can go through the straight of Gibraltar, but that’s the only one. All other straights are closed off.
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F1
Combat
1 Inf, 1 Arm Wfr to Hol (mt)
twolNon-combat
1 Inf Alg to SZ 92
1 Inf Mor to SZ 92
1 Inf Fwa to Fca
1 DD SZ 72 to SZ 79 -
Btw you lost an Inf while attacking Alexandri.
And you didn’t count the convoy on Kenya by the French Destroyer, so Italy only has 19 for next round.
Japan’s cash is updated as well.
Here’s an updated map. -
Updated map; I forgot the Australian Destroyer again somehow.
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G2
Purchase 68
1MIC(12)
1ss(6)
1dd(8)
9Mech(36)
1Arm(6)
All spentRepair BB
CM
WFr – walk in
1tank FrHol (1inf 1Tank)
2art Fr
1inf WGer
3Tac WGer land in WGer
2Fig WGer land in WGerAttk
Rolls: 3@2 4@3 2@4; Total Hits: 43@2: (6, 2, 3)4@3: (1, 2, 6, 4)2@4: (5, 1)
Def
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Sz104 (dd)
1ss Sz 110
1Tac 1Fig Sz112 land in Sz 112
1bbr WGer land in WGerAttk
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (1)1@3: (6)2@4: (6, 2)
Def
Rolls: 1@2; Total Hits: 11@2: (1)
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for NCM see map
Place
1MIC Rom
1ss & 1dd Sz 112
9Mech & 1Arm Ger -
You missed Germany’s cash again, I updated it.
R2
49 IPCs
5 Inf (15)
1 Art(4)
5 Arm (30)0 Remaining
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No combat
Non-coms on map
Place
3 Inf Nov
2 Inf, 1 Art Sukr
5 Arm RusCollect 35 IPCs
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J2
DECLARE WAR! On USA, UK & ANZAC!
Purchase (42) (I keep forgetting to do the IPC total at the end, but i’m pretty sure I have 42 for Japan)
2Mech(8)
AC (16)
2bb(16)Sfe – Walk in
1Inf SibSak – Walk in
1inf AmuBury – Walk in
9inf AmuSui – Walk in
2inf 1art ChaHop – Walk in
1inf AnhKwe – Walk in
4inf 2artYun – (3inf)
1inf 1art Hun
1Fig Kwa
2Tac 1Fig Jeh
Attk
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (3, 2)2@3: (4, 1)2@4: (2, 6)
Def
Rolls: 3@2; Total Hits: 03@2: (3, 3, 5)
Shn(4inf)
2inf
3tac & 3fig kwa
Attk
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 5)3@3: (6, 5, 5)3@4: (2, 3, 4)
Def
Rolls: 4@2; Total Hits: 14@2: (4, 5, 4, 2)
Fic – Walk in
1art KwaMal – Walk in
1trns w/1inf from Sz35 to drop off inf in Mal from Sz 37Sz42 (1trans)
1Bbr from KwaGua (1Fig)
1Bbr from Kwa
1trns from Sz6 load 1inf 1art amphib assault on Gua from Sz21
Attk
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (3)
Def
Rolls: 1@4; Total Hits: 01@4: (6)
Phi
1trns from Sz6 load 1inf 1art amphib assault on Phi from Sz35
1Fig & 1Tac Sz33
Bombard from Sz 35 with 1BB and 1CR Sz36
BOMBARD
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
Attk
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 2)1@3: (4)1@4: (5)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Sz23 (1dd)
1ss Sz33
2Fig & 2Tac Sz33
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (3)2@3: (6, 1)2@4: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Wak – Walk in
1trns from Sz6 load 2inf amphib assault on Wak from Sz25 -
All Twol except Shn -1inf (wow! this went so well!)
Shn Rnd 2
Attk
Rolls: 1@1 3@3 3@4; Total Hits: 51@1: (3)3@3: (2, 4, 3)3@4: (4, 2, 1)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
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Shn all inf dead, terr remains UKpac
NCM
NCM
1aa Amu to Bury
1tank sib to man
1mech Amu to Jeh
1art Amu to trans Sz5, trans to Sz6 drops off art in Jap
1inf Anh to Hun
2Fig Jeh to Jap
2dd from Sz36 to Sz21
1ss from Sz36 to Sz35
1AC from Sz33 to Sz35
2AC, 1BS, 1CR & 1dd from Sz33 to Sz31
1dd from Sz33 to Sz26
Figs, Bbr and Tacs from Yun, Shn & Sz42 to Kwa
Figs &Tacs Sz23 to Sz31
Bbr from Sz21 tor For
Fig & Tac from Phi to Sz35Place units
2mech Ksu
1AC & 2dd Sz6 -
I could have scrambled off Guam, but okay…
btw each round the letters in the save file get reset - so Germany is 02aG, 03aG, etc…
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Also remember to update cash at the end of your turn. You missed Japan’s again.
US2
Declare war on Axis, ICs upgraded
52 IPCs
2 DD (16)
6 SS (36)0 Remaining
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Combat
1 SS SZ 49 to SZ 26
2 BB, 3 CV, 5 Fig, 1 Tac, 2 CA, 1 DD, 1 SS SZ 10 to SZ 26
1 Strat Wus to SZ 26Just gonna put up part of the battle -
Attack
Rolls: 4@4; Total Hits: 44@4: (4, 3, 1, 1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)