Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
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One thing -
You only got 3 hits in 109 your first round, so I would have not lost either fighters. I’ll roll for its second defense round.
Rolls: 1@4; Total Hits: 11@4: (4)And you only got 1 hit on your second round, so one fighter would have gotten a third roll.
Rolls: 1@4; Total Hits: 11@4: (1) -
So that means you need to lose 2 of your planes. I assume you’ll want to keep your bomber, so I’ll just remove the Fighter and Tac. If that’s wrong, feel free to change it.
Updated.
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R4
30 IPCs
6 Inf (18)
3 Art (12)0 Remaining
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Combat
7 Inf, 2 Art Bes to Epl
4 Inf, 1 Art Arch to Bel
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Epl
Attack (7 Inf, 2 Art)
Rolls: 5@1 4@2; Total Hits: 25@1: (4, 3, 5, 5, 2)4@2: (2, 6, 3, 1)Defense (3 Inf, 2 Art , 1 Arm)
Rolls: 5@2 1@3; Total Hits: 45@2: (5, 2, 1, 1, 3)1@3: (2) -
Ug not this again.
Rolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (5, 6, 2, 2)
Rolls: 3@2 1@3; Total Hits: 33@2: (4, 1, 1)1@3: (3) -
wtf!
Stop doing this.
Don’t really want to retreat, so I guess…
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@3; Total Hits: 11@3: (2) -
Well that was retarded.
Belorus
Attack (4 Inf, 1 Art)
Rolls: 3@1 2@2; Total Hits: 23@1: (1, 2, 4)2@2: (3, 1)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2) -
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Well that one went worse then it should have too. Cool.
Epl holds with 1 Arm.
Bel twlo 3 Inf.Non-coms on map
Place
1 Inf, 2 Art Sukr
5 Inf, 1 Art RusCollect
26 IPCs -
Forgot France -
Moved french Inf to Sudan, lwol
French DD to SZ 79 -
J4
Purchase (62)
2inf (6)
1Art(4)
1Mech(4)
8SS(48)Hun (1inf)
2mech Ksu
3Tac Anh
Attk
Rolls: 2@1 3@3; Total Hits: 12@1: (6, 6)3@3: (3, 4, 4)
Def
Rolls: 1@2; Total Hits: 11@2: (2)Kwa (1art)
1Tank Anh
1art Hon
1Mech Ksi
1Tac Anh
Attk
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (5)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (5)Fic (1Tank)
1Trans Sz43 picks up 1inf 1art Bor Drops off in Fic
2Bbr Anh
Attk
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 6)2@4: (6, 3)
Def
Rolls: 1@3; Total Hits: 01@3: (4)Cel – Walk in
1Trans Sz33 picks up 1 inf Pau and drops off in CelSum – Walk in
1Trans Sz42 pick up art and drop off in SumSz56 (1DD)
1SS & 2Fig Sz42
Attk
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
all taken lose 1SS 1Mech
NCM
9inf 1aa from yak to Bury
1inf Sib to Amu
1inf 1arm Hop & 2Mech Ksi to Cha
2DD Sz43 to Sz20
1AC & 1BS Sz42 to Sz35
1Trans Sz20 to Sz35
2Bbr Fic land in Phi
3Tac Hun & 1Tac Kwa land in Ksu
2Fig Sz56 to Mal
3AC, 1BB, 1CR, 1SS Sz33 to Sz20
3Tac 1Fig Sz33 to Jap
2Fig Sz6 to Jap
1DD Sz6 to Sz33
1DD Sz6 to Sz16
1AC Sz6 to Sz20
1Fig Sz33 to CarPlace
1Mech Ksu
2inf & 1Art Mal
8SS Sz6Collect income
10NO + 62 = 72 -
US 4
74 IPCs
1 CV (16)
1 Fig (10)
1 Tac (11)
6 SS (36)1 Remaining
Combat
1 SS SZ 25 to SZ 16
2 Fig, 1 Tac SZ 26 to SZ 16Fleet SZ 26 to SZ 31, take 3 Inf, 1 Art Haw to Wake
3 Fig SZ 26 to Wake
2 CA, 2 BB bombard -
SZ 16
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (5, 3)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)Wake
Attack (3 Inf, 1 Art, 3 Fig, 2 CA, 2 BB)
Rolls: 2@1 2@2 5@3 2@4; Total Hits: 62@1: (4, 3)2@2: (6, 6)5@3: (2, 1, 3, 1, 6)2@4: (1, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
That makes sense :roll:
SZ 16 cwlo 1 SS
Wake lwlo 2 InfNon-combat
2 Fig, 1 Tac SZ 16 to SZ 31
3 Fig Wake to SZ 31
3 CV, 5 SS SZ 26 to SZ 31
1 SS SZ 30 to SZ 31
1 CV, 2 Tac, 1 DD, 4 SS SZ 10 to SZ 31
1 TT SZ 89 to SZ 64Place
1 CV, 1 Fig, 1 Tac, 6 SS SZ 10Collect
72 + 1 leftover = 73 IPCs -
China 4
14 IPCs
2 Inf (6)
2 Art (8)0 Remaining
Combat
1 Inf She to Sui (mt)
1 Inf She to Hop (mt)
1 Inf Kwe to Hun
1 Fig Sze to Hun
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Well you’re hitting at 100% so far.
Hun cwlo 1 Inf
Sui lwol
Hop lwol1 Inf Sze to Kwe
1 Inf Sze to Yun
2 Inf Sze to ShePlace
2 Inf, 2 Art SzeCollect
9 + 6 = 15 IPCs





