Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
-
One thing -
You only got 3 hits in 109 your first round, so I would have not lost either fighters. I’ll roll for its second defense round.
Rolls: 1@4; Total Hits: 11@4: (4)And you only got 1 hit on your second round, so one fighter would have gotten a third roll.
Rolls: 1@4; Total Hits: 11@4: (1) -
So that means you need to lose 2 of your planes. I assume you’ll want to keep your bomber, so I’ll just remove the Fighter and Tac. If that’s wrong, feel free to change it.
Updated.
-
R4
30 IPCs
6 Inf (18)
3 Art (12)0 Remaining
-
Combat
7 Inf, 2 Art Bes to Epl
4 Inf, 1 Art Arch to Bel
-
Epl
Attack (7 Inf, 2 Art)
Rolls: 5@1 4@2; Total Hits: 25@1: (4, 3, 5, 5, 2)4@2: (2, 6, 3, 1)Defense (3 Inf, 2 Art , 1 Arm)
Rolls: 5@2 1@3; Total Hits: 45@2: (5, 2, 1, 1, 3)1@3: (2) -
Ug not this again.
Rolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (5, 6, 2, 2)
Rolls: 3@2 1@3; Total Hits: 33@2: (4, 1, 1)1@3: (3) -
wtf!
Stop doing this.
Don’t really want to retreat, so I guess…
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@3; Total Hits: 11@3: (2) -
Well that was retarded.
Belorus
Attack (4 Inf, 1 Art)
Rolls: 3@1 2@2; Total Hits: 23@1: (1, 2, 4)2@2: (3, 1)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2) -
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Rolls: 1@1 2@2; Total Hits: 21@1: (3)2@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Well that one went worse then it should have too. Cool.
Epl holds with 1 Arm.
Bel twlo 3 Inf.Non-coms on map
Place
1 Inf, 2 Art Sukr
5 Inf, 1 Art RusCollect
26 IPCs -
Forgot France -
Moved french Inf to Sudan, lwol
French DD to SZ 79 -
J4
Purchase (62)
2inf (6)
1Art(4)
1Mech(4)
8SS(48)Hun (1inf)
2mech Ksu
3Tac Anh
Attk
Rolls: 2@1 3@3; Total Hits: 12@1: (6, 6)3@3: (3, 4, 4)
Def
Rolls: 1@2; Total Hits: 11@2: (2)Kwa (1art)
1Tank Anh
1art Hon
1Mech Ksi
1Tac Anh
Attk
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 3)1@3: (5)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (5)Fic (1Tank)
1Trans Sz43 picks up 1inf 1art Bor Drops off in Fic
2Bbr Anh
Attk
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 6)2@4: (6, 3)
Def
Rolls: 1@3; Total Hits: 01@3: (4)Cel – Walk in
1Trans Sz33 picks up 1 inf Pau and drops off in CelSum – Walk in
1Trans Sz42 pick up art and drop off in SumSz56 (1DD)
1SS & 2Fig Sz42
Attk
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
all taken lose 1SS 1Mech
NCM
9inf 1aa from yak to Bury
1inf Sib to Amu
1inf 1arm Hop & 2Mech Ksi to Cha
2DD Sz43 to Sz20
1AC & 1BS Sz42 to Sz35
1Trans Sz20 to Sz35
2Bbr Fic land in Phi
3Tac Hun & 1Tac Kwa land in Ksu
2Fig Sz56 to Mal
3AC, 1BB, 1CR, 1SS Sz33 to Sz20
3Tac 1Fig Sz33 to Jap
2Fig Sz6 to Jap
1DD Sz6 to Sz33
1DD Sz6 to Sz16
1AC Sz6 to Sz20
1Fig Sz33 to CarPlace
1Mech Ksu
2inf & 1Art Mal
8SS Sz6Collect income
10NO + 62 = 72 -
US 4
74 IPCs
1 CV (16)
1 Fig (10)
1 Tac (11)
6 SS (36)1 Remaining
Combat
1 SS SZ 25 to SZ 16
2 Fig, 1 Tac SZ 26 to SZ 16Fleet SZ 26 to SZ 31, take 3 Inf, 1 Art Haw to Wake
3 Fig SZ 26 to Wake
2 CA, 2 BB bombard -
SZ 16
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (5, 3)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)Wake
Attack (3 Inf, 1 Art, 3 Fig, 2 CA, 2 BB)
Rolls: 2@1 2@2 5@3 2@4; Total Hits: 62@1: (4, 3)2@2: (6, 6)5@3: (2, 1, 3, 1, 6)2@4: (1, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
That makes sense :roll:
SZ 16 cwlo 1 SS
Wake lwlo 2 InfNon-combat
2 Fig, 1 Tac SZ 16 to SZ 31
3 Fig Wake to SZ 31
3 CV, 5 SS SZ 26 to SZ 31
1 SS SZ 30 to SZ 31
1 CV, 2 Tac, 1 DD, 4 SS SZ 10 to SZ 31
1 TT SZ 89 to SZ 64Place
1 CV, 1 Fig, 1 Tac, 6 SS SZ 10Collect
72 + 1 leftover = 73 IPCs -
China 4
14 IPCs
2 Inf (6)
2 Art (8)0 Remaining
Combat
1 Inf She to Sui (mt)
1 Inf She to Hop (mt)
1 Inf Kwe to Hun
1 Fig Sze to Hun
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (1) -
Well you’re hitting at 100% so far.
Hun cwlo 1 Inf
Sui lwol
Hop lwol1 Inf Sze to Kwe
1 Inf Sze to Yun
2 Inf Sze to ShePlace
2 Inf, 2 Art SzeCollect
9 + 6 = 15 IPCs





