Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsArtillaryGarfunkle (Axis) vs Alsch (Allies) G40 A+2
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Rolls: 3@1; Total Hits: 13@1: (2, 1, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Assuming you want the German Inf to be last.
Rolls: 3@1; Total Hits: 13@1: (1, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Egypt lwlo 1 Inf.
Non-combat
1 Tac Trj to Irq
1 Tac Gib to Nig
1 Fig Shn to Ind
1 AA gun Bur to Ind
1 Inf Ind to Bur
1 DD, 1 CV, 2 Fig SZ 106 to SZ 109
1 DD SZ 39 to SZ 79Place
1 mIC Irq
1 TT SZ 106
1 Mech, 1 Arm Saf
4 Inf, 1 Art IndLondon collects 29 - 2 = 27 IPCs
Calcutta collects 9 IPCs -
Anzac 3
15 IPCs
1 DD (8)
1 SS (6)1 Remaining
1 DD SZ 54 to SZ 56
3 Fig Que to SZ 56Attack (1 DD, 3 Fig)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 1)Defense (1 CA)
Rolls: 1@3; Total Hits: 01@3: (5) -
3 Fig SZ 56 to Sau
3 Inf, 1 Art, 1 AA gun Que to Sau
1 DD SZ 62 to SZ 54
1 TT SZ 62 - 63 - 62, take 1 Inf Nze to NswPlace 1 DD, 1 SS SZ 62
Collect 10 + 1 leftover = 11 IPCs
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I3
Purchase(28)
2art (8)
3inf (9)
1Tac (11)Syr – Walk in
2TT Sz97 load 2inf 2art amphib assault Syr from Sz98
1TT Sz98 load 1inf from Alx move to Sz99 load 1inf Gre amphib assault Syr from Sz98Mor (2inf)
1inf 1art Alg
Attk
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Def
Rolls: 2@2; Total Hits: 12@2: (1, 6)Egy (3inf)
3inf 1art Sud
2Fig Alex
Attk
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (6, 1)2@2: (6, 6)2@3: (4, 2)
Def
Rolls: 3@2; Total Hits: 23@2: (4, 1, 1) -
Mor – lose 1 inf retreat art to Alg
Egypt – lose 2inf
Attk
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 1)2@3: (6, 1)
Def
Rolls: 1@2; Total Hits: 01@2: (6) -
oh man, i typed it out on a word document last night but i guess never sent it
NCM
1TT Sz98 to Sz95
1TT Sz98 to Sz97, pick up 1inf 1art drop off in Gre
2Fig Egy to AlexPlace
1Tac, 1inf &1art Sit
2inf & 1art NitCollect
10 NO + 23 = 33
I’ll do Germany soon if I have the time, I don’t think France has the ability to change any of Germany’s plans
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G4
Purchase(52)
6Tank (36)
1Mech (4)
3Art (12)
All SpentCM
Nov (1inf)
10inf Bal
1inf Vyb
5inf Kar
4trans Sz112 load 4inf 3art drop off Sz115
Attk
Rolls: 17@1 6@2; Total Hits: 517@1: (2, 4, 1, 2, 2, 2, 4, 2, 1, 6, 1, 4, 4, 1, 6, 6, 3)6@2: (3, 3, 6, 1, 5, 3)
Defense
Rolls: 1@2; Total Hits: 01@2: (6)Bel (1inf)
3inf 1art Bal
Attk
Rolls: 2@1 2@2; Total Hits: 12@1: (1, 2)2@2: (4, 3)
Defense
Rolls: 1@2; Total Hits: 11@2: (1)Epl (2inf)
4inf 2art 1Tank Bal
Attk
Rolls: 2@1 4@2 1@3; Total Hits: 12@1: (2, 4)4@2: (3, 6, 5, 5)1@3: (2)
Defense
Rolls: 2@2; Total Hits: 02@2: (6, 3)Sz109 (1DD 1AC 2Fig)
1DD 1AC Sz112
1Tac 1Fig Wgr
1Bbr Fr
Attk
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (3)1@3: (1)2@4: (2, 4)
Defense
Rolls: 2@2 2@4; Total Hits: 22@2: (4, 6)2@4: (4, 4) -
Vol Twol
Bel taken lose 1inf
Rnd 2Epl Rnd #2
Attk
Rolls: 2@1 4@2 1@3; Total Hits: 12@1: (6, 4)4@2: (6, 4, 3, 3)1@3: (1)
Def
Rolls: 1@2; Total Hits: 11@2: (2)Sz109 (lose DD; AC w/1hit) Rnd #2
Attk
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (6, 3)
Def
Rolls: 1@4; Total Hits: 11@4: (4) -
Ok Sz109 clear, lose AC
Epl taken lose 1infNCM
1Tank WGer to Hun
2mech Ger, 7Tank & 6mech Bal to Rom
4mech Bal to Pol
1inf Yugo to Trans Sz97
SS Sz92 to Sz103
1DD 1BS Sz114 to Sz112
1Tac & 1Fig Sz109 to Hol
1Bbr Sz 109 to WGr
1aa Rom to EplPlace
3art Rom
6tank 1mech Ger47 – 2 +10NO = 55
as always, let me know if i missed something
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One thing -
You only got 3 hits in 109 your first round, so I would have not lost either fighters. I’ll roll for its second defense round.
Rolls: 1@4; Total Hits: 11@4: (4)And you only got 1 hit on your second round, so one fighter would have gotten a third roll.
Rolls: 1@4; Total Hits: 11@4: (1) -
So that means you need to lose 2 of your planes. I assume you’ll want to keep your bomber, so I’ll just remove the Fighter and Tac. If that’s wrong, feel free to change it.
Updated.
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R4
30 IPCs
6 Inf (18)
3 Art (12)0 Remaining
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Combat
7 Inf, 2 Art Bes to Epl
4 Inf, 1 Art Arch to Bel
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Epl
Attack (7 Inf, 2 Art)
Rolls: 5@1 4@2; Total Hits: 25@1: (4, 3, 5, 5, 2)4@2: (2, 6, 3, 1)Defense (3 Inf, 2 Art , 1 Arm)
Rolls: 5@2 1@3; Total Hits: 45@2: (5, 2, 1, 1, 3)1@3: (2) -
Ug not this again.
Rolls: 1@1 4@2; Total Hits: 21@1: (5)4@2: (5, 6, 2, 2)
Rolls: 3@2 1@3; Total Hits: 33@2: (4, 1, 1)1@3: (3) -
wtf!
Stop doing this.
Don’t really want to retreat, so I guess…
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5) -
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 1@3; Total Hits: 11@3: (2) -
Well that was retarded.
Belorus
Attack (4 Inf, 1 Art)
Rolls: 3@1 2@2; Total Hits: 23@1: (1, 2, 4)2@2: (3, 1)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 13@2: (4, 3, 2)





