scram?
11L '41 DM (Axis) vs. Extra Billy (Allies + 8) +NO, No Tech
-
This is bad for Ger
Pay 4 damage
Buy 2 inf
Combat Move
None
Non-Com
None
Place 1 inf on Ger
1 inf held in reserve (I put him on Spain)
Collect 10
My understanding is you can buy excess stuff, but can’t place until you have the slot available (with bombing or without)
-
Rus9
55 buys 11armcombat
Per - 2inf 3arm Cau, 1inf KazPer
Rolls: 3@1 3@3; Total Hits: 23@1: (4, 2, 5)3@3: (2, 4, 2)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 6) -
Per rd2
Rolls: 3@1 3@3; Total Hits: 13@1: (6, 3, 4)3@3: (3, 4, 5)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4) -
Rolled 2 extra inf for the Japanese but the 1st die did not hit so I guess take that one? If not we can roll it again.
noncombat
23 arm 1aa Kaz - Cau
1inf Nov - Kaz
1ftr Bul - Cau
8arm Mos - Epl
2arm Kar - Pol
1inf Pol - Cze
1art Cze - Polbuild
2arm Kar
4arm Cau
5arm Moscollect
40 + 15 = 55 -
Japan Round 9
Buy 1 ftr, 12 inf, 4 arm
Combat Move
1) Sud - mt vs. 1 inf (ind via trn)
2) Eaf - mt vs. 1 inf, 1 arm (ind via trn)
3) Per - 3 inf, 3 arm vs. 5 inf, 3 arm (ind) [2 inf via trn), ca, bb shot
4) Egy - 1 inf vs. 2 inf, 2 arm (trj) -
Per
5 inf, 3 arm, 1 ca, 1 bb
Rolls: 5@1 4@3 1@4; Total Hits: 35@1: (3, 4, 1, 4, 2)4@3: (6, 1, 5, 1)1@4: (5)3 inf, 3 arm
Rolls: 3@2 3@3; Total Hits: 23@2: (4, 3, 3)3@3: (1, 3, 4) -
Per
3 inf, 3 arm
Rolls: 3@1 3@3; Total Hits: 23@1: (3, 6, 5)3@3: (2, 1, 5)3 arm
Rolls: 3@3; Total Hits: 23@3: (1, 4, 3) -
Per
1 inf, 3 arm
Rolls: 1@1 3@3; Total Hits: 01@1: (5)3@3: (6, 5, 4)1 arm
Rolls: 1@3; Total Hits: 11@3: (2) -
Per
3 arm
Rolls: 3@3; Total Hits: 23@3: (2, 5, 3)1 arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Egy
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 3)2@3: (4, 6)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Egy
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 2)2@3: (3, 3)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results
sud - taken, walk-in
eaf - taken, walk-in
per - taken with 3 arm
egy - taken, wolNon-Combat Move
2 arm to trj from ind
1 ac to sz 35 from sz 34
1 ftr to sz 35 from sz 62
5 inf to ind from bur
6 inf to ind from sum
4 inf to bur from fic
4 inf to nin from sui
2 inf to sui from man
2 inf to fic from jap
4 inf to man from japPlacement
1 ftr in sz 62
5 inf on Japan
4 inf on Sum
3 inf on Ind
2 arm on Bur
2 arm on FicCollect 53 + 15 (NO) = 68 total
-
UK9
39 buys 2ftr 2dd save 3Combat
Ger - 1inf 1art Blk, 1inf 1arm Nwe, 4arm 3inf Gbr via 4trn sz7 to sz5, 1bmb Gbr, 1bb 2cru 4ftr sz7, 8arm 5inf 1art FraGer
AA gun
Rolls: 4@1 1@1; Total Hits: 14@1: (1, 3, 3, 6)1@1: (4) -
1 ftr downed
Ger
Bombard
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 1)1@4: (1)
att
Rolls: 8@1 4@2 13@3 3@3 1@4; Total Hits: 108@1: (3, 1, 6, 4, 2, 2, 4, 3)4@2: (6, 1, 1, 6)13@3: (4, 1, 5, 6, 1, 4, 5, 1, 4, 4, 5, 3, 1)3@3: (6, 3, 5)1@4: (4)
def
Rolls: 14@2 8@3 4@4; Total Hits: 1114@2: (3, 6, 1, 4, 5, 5, 5, 6, 2, 2, 6, 3, 2, 6)8@3: (6, 3, 5, 6, 3, 2, 4, 3)4@4: (5, 1, 2, 2) -
Fra rd2
Rolls: 1@2 13@3 3@3 1@4; Total Hits: 131@2: (5)13@3: (3, 3, 2, 2, 4, 6, 1, 2, 1, 6, 3, 2, 1)3@3: (3, 1, 6)1@4: (2)
Rolls: 2@2 8@3 4@4; Total Hits: 72@2: (6, 4)8@3: (4, 4, 3, 4, 6, 1, 6, 2)4@4: (3, 1, 2, 1) -
Fra rd3
Rolls: 7@3 3@3 1@4; Total Hits: 67@3: (4, 3, 3, 1, 4, 2, 6)3@3: (2, 6, 2)1@4: (6)
Rolls: 1@4; Total Hits: 01@4: (6) -
Fra twlo 10 inf 2art 6arm 1ftr
noncombat
3ftr Ger - sz7
1bmb Ger - Gbr
1trn sz17 - sz7
1arm Alg - Lib
1aa Lib - Algbuild
1ftr 2dd sz7
1ftr Gbrcollect
40 + 10 captured + 5 = 55Not sure if the damage remains on Ger IC or not?
-
Damage remains.
I’ll have to look at this and see if it is worth going on.
-
Yeah, no need to continue on this one. I never recovered from losing the Ita fleet in rd 1. Such a huge setback.
Good game and well played.
Go ahead and post your result.It all comes down to our 3rd game now. :-)





