@AndrewAAGamer
none.
I like the no edit thing!
Pol
2 inf, 1 arm, 1 ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 3)2@3: (1, 6)
1 arm
Rolls: 2@3; Total Hits: 02@3: (6, 4)
Results
pol - taken, wol
Non-Combat Move
1 ftr to fra
1 inf, 1 rt to ger from fra
3 inf, aa to fra from ita
Placement
2 inf, aa on Ita
Collect 9
US2
48 buys 2trn, 2art, 2inf, 1bb
combat
Ger - SBR 2bmb Gbr
Alg - 3inf, 2art, 1arm EUS via trn sz10 to sz12
AA gun
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Damage
Rolls: 2@6; Total Hits: 22@6: (5, 3)
In my haste and confusion last night I forgot to move the UK AA gun from Per to Trj. I am going to move it on this map. If you are not OK with it I will understand. You can just move it back.
8 damage
Alg twol
Noncombat
1ac, 1dd, 2ftr sz10 - sz12
2bmb Ger - Gbr
build
2inf, 2art EUS
2trn sz10
1bb sz56
collect 39 + 10 = 49
No prob on the AA gun.
Speaking of AA guns, coulda used a hit over Berlin. :|
Germany Round 3
Pay 8 damage
Buy 5 inf, 5 arm
Combat Move
1) Bst - 3 inf vs. 1 inf, 7 arm (epl), 2 ftr (ger)
2) Ukr - 2 inf, 1 rt vs. 1 inf, 1 rt, 2 arm (epl), 1 bom (ger)
Bst
1 inf, 7 arm, 2 ftr
Rolls: 1@1 9@3; Total Hits: 31@1: (2)9@3: (3, 4, 6, 4, 4, 1, 1, 5, 5)
3 inf
Rolls: 3@2; Total Hits: 23@2: (6, 2, 1)
Ukr
1 inf, 1 rt, 2 arm, 1 bom
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (2, 1)2@3: (3, 5)1@4: (6)
2 inf, 1 rt
Rolls: 3@2; Total Hits: 13@2: (5, 2, 4)
Results
bst - taken with 6 arm, 2 ftrs
ukr - taken with 1 rt, 2 arm, 1 bom
Non-Combat Move
1 bom to ger
2 ftrs to ger
1 inf, 1 ftr to ita from fra
2 inf to fra from ger
5 inf, 1 rt to pol from ger
Placement
5 inf, 5 arm on Ger
Collect 32 + 10 (NO) = 42 total
Rus3
36 buys 3arm, 3inf, 3art
combat
Epl - 2inf Euk, 1arm Cau, 1inf Bel
Ukr - 5inf, 2arm Euk
Nor - 1inf Fin
Epl
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 3)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Epl twol
Ukr
Rolls: 5@1 2@3; Total Hits: 25@1: (2, 4, 5, 3, 6)2@3: (2, 1)
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 6)
Ukr rd2
Rolls: 5@1 2@3; Total Hits: 35@1: (1, 2, 1, 4, 2)2@3: (1, 4)
Rolls: 1@3; Total Hits: 01@3: (5)
Ukr twol
Nor twol
Noncombat
1arm Fin - Bel
5inf, 4art Mos - Bel
1inf Fin - Kar
5inf Stc - Yak
1ss sz6 - sz12
build
1inf, 1art, 3arm Mos
2inf, 2art Cau
collect 33 + 5 = 38
Japan Round 3
Buy 1 IC, 14 inf
Combat Move
1) Per - mt vs. 1 inf (ind)
2) Chi - mt vs. 1 inf (sik)
3) Stc - mt vs. 1 inf (bry)
4) Far - mt vs. 1 inf (bry)
Results
all taken, walk-ins
Non-Combat Move
2 ftrs to ita from sz 35
2 ftrs to sz 35 from fic
1 trn to sz 36 from sz 35
2 inf, 1 rt, 1 aa to ind from aus via trns to sz 35
1 ca, 1 bb to sz 35 from sz 39
1 arm to ind from bur
2 inf ot nin from hup
1 ftr to sz 62 from sui
1 inf to sui from kia
1 rt to sui from kia
1 inf, 1 aa to fic from jap via trn
1 inf, 1 rt to bry from jap
2 inf to man from jap via trn from sz 61
Placement
1 IC on Bur
2 inf on Fic
4 inf on Sum
8 inf on Japan
Collect 46 + 15 (NO) = 61 total
UK 3
31 buys 1art, 5inf, 1cru
combat
Ger - SBR 1bmb Fin
Nwe - 1inf Gbr via rtn sz2
Per - 3inf, 1art Trj
Aus - 1inf, 1art sz45 vis trn to sz41
AA gun
Rolls: 1@1; Total Hits: 01@1: (4)
Damage
Rolls: 1@6; Total Hits: 11@6: (3)
3 damage
Nwe twol (what does mt stand for I see that for vacant territories and was curious)
Per
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Per rd2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Per twlo 2inf
Aus
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (4)