Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsDylan the Canadian (Allies) vs flipflop (Axis) Rematch Spring 42
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Yak rd. 2
3 Tanks
Rolls: 3@3; Total Hits: 13@3: (6, 6, 2)
1 Infantry 1 Tank
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
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2 Tanks
Rolls: 2@3; Total Hits: 02@3: (4, 5)
1 Tank
Rolls: 1@3; Total Hits: 01@3: (5)
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You tards!
2 Tanks
Rolls: 2@3; Total Hits: 12@3: (3, 6)
1 Tank
Rolls: 1@3; Total Hits: 01@3: (4)
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Yak twlo 1 Tank
EEu
2 Infantry and 2 Fighters
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 6)2@3: (5, 4)
3 Infantry
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
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IC’s take double there territory value
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Okay take out that artillery
1 Infantry 2 Fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (1, 4)
3 Infantry
Rolls: 3@2; Total Hits: 13@2: (5, 2, 6)
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Screw that put the 2 fighters back in the Ukraine
Noncombat
2 Inf from WRu to Bel
3 Inf from WRu to Ukr
1 Inf from Cau to Ukr
3 Tanks from Cau to UkrMobilize
3 Tanks to Caucasus
2 Tanks to RussiaUSSR collects 29
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I forgot the map.
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With what Rus had to spend you could have 4tank in Cau
inf tank in Rus -
@flipflop:
With what Rus had to spend you could have 4tank in Cau
inf tank in Rus3 Tanks 1 Infantry to Caucsus
2 Tanks to Russia -
Ger5
Builds
with 30
6tank
save 0Combat
bmr Blk SBR on Cauinf EEu to Kar
inf tank SEu via tt sz14 land in Lib
Cau SBR bmr
Rolling 1d6:
(4) -
Results
Cau IC takes 4 damage
Kar twol
Lib lwolNon combat
bmr Cau to EEu
12inf art 6tank 4ftr aagun Blk to EEu
8inf tank Ger to EEu
inf Ger to SEuBuild placement
5tank Ger
tank SEuCollect income
Earned 33 saved 0= 33 IPC’s -
UK with 33 is buying
2 Transports
3 Tanks
saving 4
Combat Move
1 Bmb strategically bombing GermanyAA Gun
Rolls: 1@1; Total Hits: 01@1: (5)
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1 Bomber
Input ErrorThere was an error in your dice throw: “1d” is not correct syntax.
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Fine
Rolls: 1@6; Total Hits: 11@6: (1)
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FAIL!
Germany’s base takes 1 damage (don’t know how to represent it though.)Noncombat
1 Bmb from Ger to GBr
3 Subs from SZ 8 to SZ 7
1 DD from SZ 8 to SZ 7Mobilize
2 Transports to SZ 7
3 Tanks to IndiaUK collects 32
What victory condition are we using (it might effect my next moves)
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Oh and I also messed up that map with 5 infantry in Germany instead.
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I guess you could say 10 victory cities(but I usually just play till someone surrenders)
At the bottom of the build chart there is a IC with a ladder & fire -
Thats almost the right map
Though I have 7inf 3art 5ftr in FIC -
Jap5
Builds
with 36
2inf 4tank ftr
save 0Combat
inf Sin to Novinf Sin to Kaz
7inf 3art 5ftr FIC to Ind
3tank Kwa to Ind
2inf Kwa via tt bb escort sz59 to sz35 land in Ind
2inf Sum via tt bb escort sz48 to sz37 to sz35 land in Ind
bmr Jap to Ind
bmr Blk to IndInd aagun v 5ftr
Rolling 5d6:
(1, 2, 2, 5, 6)Ind aagun v 2bmr
Rolling 2d6:
(3, 3)