@The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.
Jim010(allies) vs thatonekid(axis)
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I’ll be gone tomorrow and won’t be back until Tuesday.
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combat:
normandy:
A:
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (3, 2)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
normandy taken w/loss of 1 art.
hol:
A:
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 5)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
strange, hol r2":
A:
Rolls: 4@2; Total Hits: 14@2: (3, 4, 3, 1)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
hol twol
Z110
A:
Rolls: 3@2 5@3 6@4; Total Hits: 73@2: (6, 1, 6)5@3: (3, 5, 2, 5, 5)6@4: (4, 6, 1, 1, 1, 6)D:
Rolls: 4@2 1@3 7@4; Total Hits: 34@2: (4, 4, 6, 3)1@3: (6)7@4: (6, 3, 6, 1, 6, 5, 1) -
great luck!
r2:
2 sub sneaks(decided to keep them instead of crusie)
A:
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
so the british cruise doesnt get to fire back,
rest of combat:
A:
Rolls: 4@3 6@4; Total Hits: 34@3: (4, 2, 5, 5)6@4: (2, 6, 5, 6, 3, 5)D:
Rolls: 7@4; Total Hits: 57@4: (3, 3, 4, 5, 3, 5, 4) -
r3:
A:
Rolls: 3@3 4@4; Total Hits: 53@3: (1, 3, 3)4@4: (2, 6, 6, 2)D:
Rolls: 4@4; Total Hits: 34@4: (3, 6, 2, 1) -
z110 cleared, 1 battle,1tac,1fig,1bomb remaining
ncms:
1bomb z110>wge
1car z112>z110
6inf,2art yug>rom
5inf bul>rom
2tank sfr>wge
1tank pol>wge
2tank yug>wge
3inf,3tank fr>wge
6inf ger>wge
5inf 3 art ger>pol
2inf den>nor via trns
1 inf nor>fin
2 subs z106>z89
germany places 8 trns z113
1minor IC romgermany collects: 54 for next round+3 unspent+57
map:
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In the future, you HAVE to confirm losses with me. In a tournament, you’d be forced to reroll all subsequent rolls. I could have chosen a DD to survive.
As is, we’ll leave it.
I’ll play out a couple rounds, but sz110 went so out of whack, I may concede if something doesn’t swing my way.
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im sorry, im not used to playing by forum. ill do that from now on
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Result was too wonky to make a difference anyway.
I’m still on vacation, so I’ll get to this when I get back.
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Russia
Buys
7 inf, 4 art
NCM
Nuk to Epl
3 infsz115 to sz113
1 sbsz125 to sz110
1 sbBry to Epl
2 mec, 2 tankSuk to Nuk
3 artBry to Nuk
1 inf, 1 art, 1 AARos to Suk
2 infBel to Epl
6 inf, 1 artMoscow to Bry
4 inf, 1 artKar to Lenin
5 infBur to Yak
18 inf, 1 AALenin to Bel
4 infPlace
Lenin
3 artSuk
2 inf, 1 artMoscow
5 infCollect
$34
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I just realized I have $12 more to spend because you declared war with Japan.
My buys thus are:
7 inf, 2 art, 2 mec, 2 tanks
Place
Lenin
1 inf, 2 artSuk
3 infMoscow
3 inf, 2 mec, 2 tanks -
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japan buys:
1 naval base, 3 inf, 1 AC 40/40
combat moves:8 inf 3 art anh>hun
3 inf 1 art kwa>hun
10 inf 1 art 1 mech amu>bry -
hun:
A:
Rolls: 7@1 8@2; Total Hits: 37@1: (1, 5, 3, 2, 4, 2, 4)8@2: (2, 4, 4, 6, 6, 5, 6, 1)D:
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
hu taken wlo 1 inf
ncms:
all ships +planes z’s 6+33>z36(trns take 5 inf 1 tank jap)>hain
all planes on land>ksi(cept 1 tac 1 fig on japan, they go to z6)
aa gun man>jeh
2 trns z 5 w/1inf1art sib, 1 inf 1 art sfe>z6/unload japjapan places nav base>hain
place 3 inf ksu, place 1 AC>z6japan collects 42 for next round
map:
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US
Buys
1 naval base, 1 CV, 2 tac
save $1
NCM
sz26 to sz25
1 sb, 2 fht, 2 CA, 1 DD, 1 CV, 1 BB, 2 TT (load from Haw 3 inf, 1 art to Mid)Haw to Mid
1 bmbHaw to sz25
3 fhtsz10 to sz25
2 CV, 1 BB, 1 tacsz11 to sz26
1 CA, 1 TT (unload 1 inf, 1 art to Haw)Phi to Gua
1 fhtsz41 to sz39
1 sbsz56 to sz54
1 DDPlace
Mid
1 naval basesz10
1 CV, 2 tacCollect
$52 + $1 = $53
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China
Buys
2 art, 3 inf





