Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
Forgot to list
11inf, 1art, 1mech, 1Tnk Yak>Yen (mt)
Mal rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 5)1@3: (1)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
Hon rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (6, 3)2@2: (6, 1)1@3: (3)1@4: (2)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Results:
SZ45 cleared (UT)
Philippines taken, 1inf lost.
SZ37 cleared, no losses.
Mal taken, 1inf lost.
Hon taken, 1inf lost.
NCM: Per Map
Place Units:
2SS, 2DD-SZ6
1mech, 1tnk-Man
2mech, 1tnk-Sha
Collect $50
@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
Not a big deal leave them in Irq.
@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
@Emperor:
Not a big deal leave them in Irq.
Wait, they would still be there on UK3, It was G4 that they were suppose to be moved, so it should cause no issue. Keep them in Sita.
Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
Ok, i’ll keep an eye out.
US 5
Buy:
1AC (16)
2fgt (20)
3dd (24)
1ss (6)
1tr (7)
1inf (3)
Save 1
CM
sz104 (1ss)
1dd, 1fgt sz102
1fgt Eus
sz16 (1dd)
1ss sz26
1bmb Haw
Car (2inf, 1AAgun)
2inf, 1art, 1mec Haw » sz33 » Car
2CA, 1BB sz26 » sz33 » Bombard
sz104
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 1)
Rolls: 1@1; Total Hits: 01@1: (6)
sz104 cwol
sz16
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
sz16 cwol
Car
Bombard
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (3)
Attack
Rolls: 2@1 2@2; Total Hits: 22@1: (5, 1)2@2: (2, 4)
Defense
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Car twol
NCM per map
Place units :
1tr, 1ss, 1dd, 1AC sz101
1inf Cus
2fgt Eus
2dd sz10
Collect : 77+1 saved = 78 IPC
China 4
Buy: 1inf (3)
CM
Yun (1inf)
1inf Sze
1fgt Sik
Yun
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
UK 4
Buy:
UK: 6inf (18), 2art (8 )
Ind: 6inf (18), 2mec (8 )
No CM !
NCM per map
Place units:
6inf, 2art UK
6inf, 2mec Ind
Collect :
23 IPC UK
14 IPC Ind
Anzac 4
Buy:
1AC (16), 1dd (8), 1inf (3)
CM
sz45 (1ss)
1dd sz 62
sz45 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 4, 2, 6, 3, 6, 6, 2, 5)
Rolls: 10@1; Total Hits: 010@1: (2, 3, 6, 2, 3, 6, 2, 2, 4, 3)
I4
Purchase $37
1ab
1DD
2mech, 1tnk
CM:
1inf Sud>Eth (mt)
Cau (1inf)
1inf Npr
1mech, 1tnk, 1tac Irq
Dice…
Cau rd1
A: 1inf, 1mech, 1tnk, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 6)1@3: (3)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
Results:
Eth taken (mt)
Cau taken, 1inf lost.
NCM: Per Map
Place Units:
1ab-Nita
1DD-SZ93
2mech, 1tnk-Irq
Collect 24+21=45