@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Epr rd2
A: 3inf, 3mech, 3tnk
Rolls: 6@1 3@3; Total Hits: 06@1: (6, 4, 4, 3, 3, 2)3@3: (4, 5, 5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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WTF?! Come on Guys kill the limey!
Epr rd3
A: 3inf, 3mech, 3tnk
Rolls: 6@1 3@3; Total Hits: 56@1: (1, 6, 6, 4, 1, 6)3@3: (2, 3, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
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SZ76 rd1
A: 2fgt, 1tac
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (1)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (3)
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Results:
Fea, Con, Eth taken (mt)
Epr taken, 1inf lost.
SZ76 cleared, no losses.NCM: Per Map
Place Units:
3inf-Italy
2inf-Cpr
1CV, 1DD-SZ80Collect 23+11-2=32
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I think you forgot the map. :wink:
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I just noticed that Germany’s AA purchase last turn never got placed, it should have gone to Wgr, with the Wgr AA going to Germany, I will include it on the next map.
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G7
Purchase $57
1ab
2DD
6inf, 2artCM:
1inf Nov>Scot (mt) via 1tp sz127>sz111Bal (2inf)
2inf, 1tnk Nov
1art PolRom (1inf, 1art)
1inf, 1art Hun
2inf Yugo
1fgt, 1tac NitaEpl (1inf)
3inf Pol
1fgt, 1tac WgrDice…
Bal rd1
A: 2inf, 1art, 1tnk
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (5, 6)1@3: (2)
D: 2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Rom rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (5, 4)2@2: (1, 6)1@3: (4)1@4: (3)
D: 1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Epl rd1
A: 3inf, 1fgt, 1tac
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (4, 3, 2)1@3: (6)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Results:
Scot taken (mt)
Bal taken, 2inf lost.
Rom taken, no losses.
Epl taken, no losses.NCM: Per Map
Place Units:
1ab-Norway
2DD-SZ112
2inf, 2art-Germany
4inf-WgrCollect 51+10-4=57
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Russia 7
Buy:
9inf (27)
save 2CM
Arc
1inf Volo walk inNov (1inf)
2inf Bel
1fgt RusBal (1art, 1tnk)
2inf Bel
2fgt, 1tac BryEpl (3inf)
3inf Bel
1fgt Bry
1tac RusSam (1inf)
16inf VoloUra
1inf Volo walk inKaz (1inf)
1inf, 1art CauNov
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Nov twlo 1inf
Bal
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (1, 3)2@3: (6, 5)1@4: (5)
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
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Bal rd 2
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 5)2@3: (1, 2)1@4: (1)
Rolls: 1@3; Total Hits: 01@3: (6)
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Bal twol
Epl
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (4, 1, 6)1@3: (5)1@4: (2)
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)
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Epl rd2
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (4, 3, 1)1@3: (5)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Epl twlo 1inf
Sam
Rolls: 16@1; Total Hits: 416@1: (4, 6, 3, 3, 5, 1, 1, 5, 3, 6, 6, 1, 6, 1, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
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Sam twol
Kaz
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (3)