@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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sz22 cwlo 1dd
sz17
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
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sz17 cwol
sz23
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (3)
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sz23 rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (2)
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sz23 cwol
NCM
1bmb sz17 » Car
2fgt sz17 » sz33
1fgt sz23 » Car
3fgt sz22 » sz33
2fgt sz45 » sz33
1ss, 1AC sz30 » sz33
1ss 6dd sz10 » sz30
1ss sz94 » sz97
1ss sz93 » sz97
1ss sz91 » sz93
3dd sz101 » sz91
2fgt Gib » sz91Place units:
1art, 2fgt Wus
1tr, 2ss, 3dd, 1AC sz10Collect : 77 + 1 saved = 78 IPC
Map with Russian NO adjusted.
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China 7
Buy: 3inf (9), 1art (4)
CM
Hun (1inf)
2inf, 1fgt YunKwe (1inf, 1mec)
2inf Sze
1art YunHun
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
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Hun twol
Kwe
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
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UK 7
Buy:
UK = 1AAgun (5), 1fgt (10), 5inf (15)
Ind= 4inf (12), 1AAgun (5)
CM
sz111 (1tr)
1fgt UKSco (1inf)
13inf, 2art EirCon (1inf)
2mec, 1tnk Saf
1mec, 41tnk KenEth (1inf)
2inf, 1art KenSud (1inf)
4inf KenKwa (1inf)
1inf Fic
1inf, 2fgt, 1tac YunSco
Rolls: 11@1 4@2; Total Hits: 411@1: (4, 3, 4, 6, 4, 1, 5, 6, 1, 6, 1)4@2: (5, 1, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Sco twol
Con
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 3)2@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Con twol
Eth
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Eth rd2
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Eth twol
Sud
Rolls: 4@1; Total Hits: 24@1: (1, 2, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Sud twol
Kwa
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 5)2@3: (4, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
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Kwa twol
NCM per map
Place units:
UK = 1AAgun, 2inf, 1fgt
Saf = 3inf
Ind = 1AAgun, 4infCollect:
UK= 31 IPC
Ind= 15 IPC
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Anzac 7
Buy:
2fgt (20)
1art (4)CM
sz 34 (1dd)
1ss, 1dd sz62
3fgt Car
1fgt sz33sz34
Rolls: 2@2 4@3; Total Hits: 22@2: (5, 6)4@3: (2, 6, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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I7
Purchase $32
8inf, 2artCM:
Sud (4inf)
4inf, 1art, 3tnk via 4tp sz80>sz81
2fgt SZ80
2CA, 1BB sz80>sz81 BombardmentCauc (2inf)
2inf, 1art Npr
1tac CprDice…
Sud rd1
A: 4inf, 1art, 3tnk, 2fgt, 2CA, 1BB
Rolls: 3@1 2@2 7@3 1@4; Total Hits: 33@1: (6, 4, 6)2@2: (5, 4)7@3: (2, 6, 6, 5, 4, 3, 3)1@4: (5)
D: 4inf
Rolls: 4@2; Total Hits: 14@2: (1, 6, 3, 4)
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Sud rd2
A: 3inf, 1art, 3tnk, 2fgt
Rolls: 2@1 2@2 5@3; Total Hits: 82@1: (5, 1)2@2: (1, 1)5@3: (2, 2, 3, 3, 2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Cauc rd1
A: 2inf, 1art, 1tac
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 6)1@3: (3)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (4, 4)