Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
EM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
-
I forgot my russian NO for no Axis warship in sz125. I will correct it and add 5 IPC on US turn.
US 7
Buy:
1tr (7)
1art (4)
1AC (16)
2fgt (20)
3dd (24)
2ss (12)
save 1CM
sz45 (1dd)
1ss sz44
2fgt sz33sz22 (1dd)
1dd sz33
3fgt Hawsz17 (1dd)
2fgt sz33
1bmb Carsz23 (1ss)
1dd sz30
1fgt sz33sz45
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (4, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
-
sz45 cwlo 1ss
sz22
Rolls: 1@2 3@3; Total Hits: 31@2: (6)3@3: (1, 3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
-
sz22 cwlo 1dd
sz17
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
-
sz17 cwol
sz23
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (3)
-
sz23 rd2
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
Rolls: 1@1; Total Hits: 01@1: (2)
-
sz23 cwol
NCM
1bmb sz17 » Car
2fgt sz17 » sz33
1fgt sz23 » Car
3fgt sz22 » sz33
2fgt sz45 » sz33
1ss, 1AC sz30 » sz33
1ss 6dd sz10 » sz30
1ss sz94 » sz97
1ss sz93 » sz97
1ss sz91 » sz93
3dd sz101 » sz91
2fgt Gib » sz91Place units:
1art, 2fgt Wus
1tr, 2ss, 3dd, 1AC sz10Collect : 77 + 1 saved = 78 IPC
Map with Russian NO adjusted.
-
China 7
Buy: 3inf (9), 1art (4)
CM
Hun (1inf)
2inf, 1fgt YunKwe (1inf, 1mec)
2inf Sze
1art YunHun
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Hun twol
Kwe
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (1, 6)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
-
-
UK 7
Buy:
UK = 1AAgun (5), 1fgt (10), 5inf (15)
Ind= 4inf (12), 1AAgun (5)
CM
sz111 (1tr)
1fgt UKSco (1inf)
13inf, 2art EirCon (1inf)
2mec, 1tnk Saf
1mec, 41tnk KenEth (1inf)
2inf, 1art KenSud (1inf)
4inf KenKwa (1inf)
1inf Fic
1inf, 2fgt, 1tac YunSco
Rolls: 11@1 4@2; Total Hits: 411@1: (4, 3, 4, 6, 4, 1, 5, 6, 1, 6, 1)4@2: (5, 1, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
-
Sco twol
Con
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 3)2@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
-
Con twol
Eth
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Eth rd2
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Eth twol
Sud
Rolls: 4@1; Total Hits: 24@1: (1, 2, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Sud twol
Kwa
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 5)2@3: (4, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Kwa twol
NCM per map
Place units:
UK = 1AAgun, 2inf, 1fgt
Saf = 3inf
Ind = 1AAgun, 4infCollect:
UK= 31 IPC
Ind= 15 IPC
-
Anzac 7
Buy:
2fgt (20)
1art (4)CM
sz 34 (1dd)
1ss, 1dd sz62
3fgt Car
1fgt sz33sz34
Rolls: 2@2 4@3; Total Hits: 22@2: (5, 6)4@3: (2, 6, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
-
-
-
I7
Purchase $32
8inf, 2artCM:
Sud (4inf)
4inf, 1art, 3tnk via 4tp sz80>sz81
2fgt SZ80
2CA, 1BB sz80>sz81 BombardmentCauc (2inf)
2inf, 1art Npr
1tac CprDice…
Sud rd1
A: 4inf, 1art, 3tnk, 2fgt, 2CA, 1BB
Rolls: 3@1 2@2 7@3 1@4; Total Hits: 33@1: (6, 4, 6)2@2: (5, 4)7@3: (2, 6, 6, 5, 4, 3, 3)1@4: (5)
D: 4inf
Rolls: 4@2; Total Hits: 14@2: (1, 6, 3, 4)