TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Hit Differential Summary :
SZ34 rd1
A: 2fgt, 2tac, 1bmb
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 3)3@4: (1, 1, 5)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (6)
SZ22 rd1
A: 2fgt, 2tac, 1bmb
Rolls: 2@3 3@4; Total Hits: 42@3: (2, 3)3@4: (1, 6, 4)
D: 1SS*, 1DD
Rolls: 1@2; Total Hits: 01@2: (5)
SZ17 rd1
A: 5fgt, 2tac
Rolls: 5@3 2@4; Total Hits: 45@3: (1, 2, 4, 4, 5)2@4: (4, 4)
D: 1SS*, 1DD
Rolls: 1@2; Total Hits: 11@2: (1)
Results:
Sam, Kaz, FIC, Urals taken (mt)
Yun taken, no losses.
Kwe taken, no losses.
SZ34 cleared, no losses.
SZ22 1DD sunk, 1SS survives, no losses.
SZ17 1DD sunk, 1SS survives. 1tac lost
NCM:
1fgt, 1tac Kwe>sz36
1fgt, 1tac Yun>sz36
1ft, 1tac sz34>sz36
2inf, 2art Sha>Kwa via 3CV, 1BB, 1CA, 1SS, 2TP sz19>sz36
1DD sz6>sz36
1TP sz19>sz6
1inf Sha>Anh
2mech, 2tnk Hun>Kwa
1mech, 1tnk Sha>Hun
1fgt, 1tac sz17>Sha
1bmb sz22; 1bmb sz34>Japan
1fgt, 1tac sz34>sz19
1CV sz6>sz19
3fgt sz17>Japan
1fgt sz17>Sha
2fgt, 2tac sz22>sz6
1AA, 14inf, 2art, 3mech, 1tnk Tim>Novo
1tnk Yen>Novo
2inf, 1art Yen>Tim
Place Units:
1CV, 2DD-SZ6
2DD-SZ19
2inf-Japan
2inf, 1mech-Sha
Collect 61-2=59
Don’t forget about Japanese Kami’s
US 6
Buy:
9dd (72)
1ss (6)
CM
sz94 (1dd)
1ss, 2fgt sz91
sz93 (dd)
1ss sz92
1fgt sz91
1fgt Gib
Phi
1mec Car » tr sz33 » sz35 » Phi walk in
sz94
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
sz94 cwol
sz93
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
sz93 cwol
NCM
all fgt sz93 and 94 » Gib
2inf Bra » tr sz 86 » sz91 » Gib
inf, mec Eus » tr sz101 + ss + dd sz101 » sz91 » Gib
ss sz104 » sz91
ss sz33 » sz44
ss sz17 » sz33
ss sz22 » sz33
1dd sz30 » sz23
1dd sz30 » sz33
3fgt Wus » Haw
1ss, 1dd, 1AC sz10 » sz30
Place units:
6dd, 1ss sz10
3dd sz101
Collect : 84 IPC
China 6
Buy: 4inf (12), save 1
CM
Sui
1inf She walk in
Kwe (1inf)
1inf, 1fgt Sze
Yun (1inf, 1art)
11inf, 2art Sze
Kwe
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Kwe rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Kwe twlo 1inf
Yun
Rolls: 9@1 4@2; Total Hits: 29@1: (2, 5, 3, 6, 5, 2, 6, 1, 4)4@2: (3, 5, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
UK 6
Buy:
UK= 2mec (8 ), 1tnk (6), 2dd (16)
IND= 2tnk (12) save 2
CM
Eir (3inf, 3art, 1AAgun)
16inf, 2art Sco
FIC (1inf)
1inf Sia
2fgt, 1tac Shn
Eir
Rolls: 14@1 4@2; Total Hits: 814@1: (1, 3, 1, 6, 2, 3, 1, 1, 1, 5, 4, 1, 1, 4)4@2: (4, 5, 4, 1)
Rolls: 6@2; Total Hits: 36@2: (3, 1, 5, 3, 2, 1)
Eir twlo 3inf
Fic
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (6, 6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
FIC twol
NCM per map
Place units :
2dd sz 109
2mec, 1tnk Saf
2tnk Ind
Collect :
UK= 30 IPC
Ind= 15 + 2 saved = 17 IPC
corrected uk map. forgot to move 2inf from uk to gib.
Anzac 6
Buy:
1ss (6)
1dd (8 )
1fgt (10)
CM
Cel (1inf)
1inf, 1art Jav » tr sz42 » sz 44 » Cel
Cel (if anything hit, disregard subsequent rolls)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Cel rd2 1st hit win
Rolls: 10@2; Total Hits: 210@2: (5, 3, 4, 4, 4, 3, 1, 6, 6, 2)
Rolls: 10@2; Total Hits: 110@2: (3, 4, 6, 3, 5, 2, 6, 5, 6, 3)
Cel holds….sigh.
NCM per map
place 1ss, 1dd sz62 1fgt Nsw
Collect : 24 IPC
I6
Purchase $39
1CV, 1DD
5inf
CM:
1inf Sud>Fea (mt)
1inf Sud>Con (mt)
1inf Sud>Eth (mt)
Epr (3inf)
4inf, 2mech, 2tnk Cpr
1tnk, 1mech Irq
SZ76 (1DD)
2fgt Sud
1tac Irq
Dice…
Epr rd1
A: 4inf, 3mech, 3tnk
Rolls: 7@1 3@3; Total Hits: 27@1: (4, 4, 5, 6, 1, 3, 6)3@3: (5, 5, 3)
D: 3inf
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5)