@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
EM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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 SZ22 rd1 
 A: 2fgt, 2tac, 1bmb
  Rolls: 2@3 3@4; Total Hits: 42@3: (2, 3)3@4: (1, 6, 4) Rolls: 2@3 3@4; Total Hits: 42@3: (2, 3)3@4: (1, 6, 4)
 D: 1SS*, 1DD
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 SZ17 rd1 
 A: 5fgt, 2tac
  Rolls: 5@3 2@4; Total Hits: 45@3: (1, 2, 4, 4, 5)2@4: (4, 4) Rolls: 5@3 2@4; Total Hits: 45@3: (1, 2, 4, 4, 5)2@4: (4, 4)
 D: 1SS*, 1DD
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 Results: 
 Sam, Kaz, FIC, Urals taken (mt)
 Yun taken, no losses.
 Kwe taken, no losses.
 SZ34 cleared, no losses.
 SZ22 1DD sunk, 1SS survives, no losses.
 SZ17 1DD sunk, 1SS survives. 1tac lostNCM: 
 1fgt, 1tac Kwe>sz36
 1fgt, 1tac Yun>sz36
 1ft, 1tac sz34>sz36
 2inf, 2art Sha>Kwa via 3CV, 1BB, 1CA, 1SS, 2TP sz19>sz36
 1DD sz6>sz36
 1TP sz19>sz6
 1inf Sha>Anh
 2mech, 2tnk Hun>Kwa
 1mech, 1tnk Sha>Hun
 1fgt, 1tac sz17>Sha
 1bmb sz22; 1bmb sz34>Japan
 1fgt, 1tac sz34>sz19
 1CV sz6>sz19
 3fgt sz17>Japan
 1fgt sz17>Sha
 2fgt, 2tac sz22>sz6
 1AA, 14inf, 2art, 3mech, 1tnk Tim>Novo
 1tnk Yen>Novo
 2inf, 1art Yen>TimPlace Units: 
 1CV, 2DD-SZ6
 2DD-SZ19
 2inf-Japan
 2inf, 1mech-ShaCollect 61-2=59 
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 Don’t forget about Japanese Kami’s 
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 US 6 Buy: 9dd (72) 
 1ss (6)CM sz94 (1dd) 
 1ss, 2fgt sz91sz93 (dd) 
 1ss sz92
 1fgt sz91
 1fgt GibPhi 
 1mec Car » tr sz33 » sz35 » Phi walk insz94  Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 1) Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 1) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 sz94 cwol sz93  Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 5) Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 5) Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 sz93 cwol NCM all fgt sz93 and 94 » Gib 
 2inf Bra » tr sz 86 » sz91 » Gib
 inf, mec Eus » tr sz101 + ss + dd sz101 » sz91 » Gib
 ss sz104 » sz91
 ss sz33 » sz44
 ss sz17 » sz33
 ss sz22 » sz33
 1dd sz30 » sz23
 1dd sz30 » sz33
 3fgt Wus » Haw
 1ss, 1dd, 1AC sz10 » sz30Place units: 
 6dd, 1ss sz10
 3dd sz101Collect : 84 IPC 
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 China 6 Buy: 4inf (12), save 1 CM Sui 
 1inf She walk inKwe (1inf) 
 1inf, 1fgt SzeYun (1inf, 1art) 
 11inf, 2art SzeKwe  Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6) Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6) Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Kwe rd2  Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (1) Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (1) Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Kwe twlo 1inf Yun  Rolls: 9@1 4@2; Total Hits: 29@1: (2, 5, 3, 6, 5, 2, 6, 1, 4)4@2: (3, 5, 3, 2) Rolls: 9@1 4@2; Total Hits: 29@1: (2, 5, 3, 6, 5, 2, 6, 1, 4)4@2: (3, 5, 3, 2) Rolls: 2@2; Total Hits: 12@2: (2, 6) Rolls: 2@2; Total Hits: 12@2: (2, 6)
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 UK 6 Buy: UK= 2mec (8 ), 1tnk (6), 2dd (16) IND= 2tnk (12) save 2 CM Eir (3inf, 3art, 1AAgun) 
 16inf, 2art ScoFIC (1inf) 
 1inf Sia
 2fgt, 1tac ShnEir  Rolls: 14@1 4@2; Total Hits: 814@1: (1, 3, 1, 6, 2, 3, 1, 1, 1, 5, 4, 1, 1, 4)4@2: (4, 5, 4, 1) Rolls: 14@1 4@2; Total Hits: 814@1: (1, 3, 1, 6, 2, 3, 1, 1, 1, 5, 4, 1, 1, 4)4@2: (4, 5, 4, 1) Rolls: 6@2; Total Hits: 36@2: (3, 1, 5, 3, 2, 1) Rolls: 6@2; Total Hits: 36@2: (3, 1, 5, 3, 2, 1)
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 Eir twlo 3inf Fic  Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (6, 6)1@4: (2) Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (5)2@3: (6, 6)1@4: (2) Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 FIC twol NCM per map Place units : 2dd sz 109 
 2mec, 1tnk Saf
 2tnk IndCollect : 
 UK= 30 IPC
 Ind= 15 + 2 saved = 17 IPC
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 corrected uk map. forgot to move 2inf from uk to gib. 
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 Anzac 6 Buy: 1ss (6) 
 1dd (8 )
 1fgt (10)CM Cel (1inf) 
 1inf, 1art Jav » tr sz42 » sz 44 » CelCel (if anything hit, disregard subsequent rolls)  Rolls: 2@2; Total Hits: 02@2: (4, 5) Rolls: 2@2; Total Hits: 02@2: (4, 5) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 2@2; Total Hits: 02@2: (5, 3) Rolls: 2@2; Total Hits: 02@2: (5, 3) Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 2@2; Total Hits: 02@2: (5, 5) Rolls: 2@2; Total Hits: 02@2: (5, 5) Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Cel rd2 1st hit win  Rolls: 10@2; Total Hits: 210@2: (5, 3, 4, 4, 4, 3, 1, 6, 6, 2) Rolls: 10@2; Total Hits: 210@2: (5, 3, 4, 4, 4, 3, 1, 6, 6, 2) Rolls: 10@2; Total Hits: 110@2: (3, 4, 6, 3, 5, 2, 6, 5, 6, 3) Rolls: 10@2; Total Hits: 110@2: (3, 4, 6, 3, 5, 2, 6, 5, 6, 3)
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 Cel holds….sigh. NCM per map place 1ss, 1dd sz62 1fgt Nsw Collect : 24 IPC 
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 I6 
 Purchase $39
 1CV, 1DD
 5infCM: 
 1inf Sud>Fea (mt)
 1inf Sud>Con (mt)
 1inf Sud>Eth (mt)Epr (3inf) 
 4inf, 2mech, 2tnk Cpr
 1tnk, 1mech IrqSZ76 (1DD) 
 2fgt Sud
 1tac IrqDice… Epr rd1 
 A: 4inf, 3mech, 3tnk
  Rolls: 7@1 3@3; Total Hits: 27@1: (4, 4, 5, 6, 1, 3, 6)3@3: (5, 5, 3) Rolls: 7@1 3@3; Total Hits: 27@1: (4, 4, 5, 6, 1, 3, 6)3@3: (5, 5, 3)
 D: 3inf
  Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) Rolls: 3@2; Total Hits: 13@2: (4, 2, 5)
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 Epr rd2 
 A: 3inf, 3mech, 3tnk
  Rolls: 6@1 3@3; Total Hits: 06@1: (6, 4, 4, 3, 3, 2)3@3: (4, 5, 5) Rolls: 6@1 3@3; Total Hits: 06@1: (6, 4, 4, 3, 3, 2)3@3: (4, 5, 5)
 D: 1inf
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)




 
		 
		






