@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
-
I will lose the boats.
I think you were suposed to separate the boats from the planes when you rolled defense. Cause my planes can’t hit your ss. There was 3 hits from dices @4, so which one was the BB ?
I know this because i made the same mistake myself numerous times :-D
Just take the loss you want(with maximum 1ss though). It’s a friendly game and it doesn’t really matters.
-
logic says 1st dice is the BB, the way you typed the attack. So nevermind my last post.
-
Gotcha my bad, you’re right.
SZ110 Retreat
1SS, 1bmb, 1tac lost.
1SS submerges.
1CA, 1BB killed. -
SZ106 rd1
A: 1SS
Rolls: 1@2; Total Hits: 01@2: (6)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (5)
-
SZ106 to the death
A: 1SS
Rolls: 11@2; Total Hits: 411@2: (6, 3, 6, 2, 1, 3, 3, 4, 2, 1, 4)
D: 1DD
Rolls: 11@2; Total Hits: 311@2: (6, 3, 2, 6, 2, 6, 6, 1, 4, 6, 4)
-
France rd1
A: 7inf, 4mech, 5art, 5tnk
Rolls: 6@1 10@2 5@3; Total Hits: 96@1: (5, 3, 3, 1, 5, 5)10@2: (4, 3, 1, 6, 2, 2, 4, 3, 6, 1)5@3: (1, 1, 1, 2, 6)
D: 7inf, 2art, 2tnk, 1fgt
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (4, 5, 6, 1, 2, 4, 2, 6, 4)2@3: (1, 4)1@4: (1)
-
France rd2
A: 2inf, 4mech, 5art, 5tnk
Rolls: 1@1 10@2 5@3; Total Hits: 61@1: (2)10@2: (6, 2, 6, 1, 3, 4, 6, 3, 2, 5)5@3: (4, 3, 3, 3, 5)
D: 2tnk, 1fgt
Rolls: 2@3 1@4; Total Hits: 12@3: (4, 3)1@4: (6)
-
Yugo rd1
A: 9inf, 2art, 3tnk 1fgt
Rolls: 7@1 4@2 4@3; Total Hits: 47@1: (2, 4, 1, 4, 2, 3, 6)4@2: (5, 1, 6, 2)4@3: (5, 1, 5, 6)
D: 5inf
Rolls: 5@2; Total Hits: 35@2: (2, 2, 5, 2, 4)
-
Yugo rd1
A: 6inf, 2art, 3tnk 1fgt
Rolls: 4@1 4@2 4@3; Total Hits: 54@1: (2, 6, 1, 2)4@2: (3, 5, 3, 3)4@3: (2, 2, 2, 3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
-
Results:
SZ112 cleared, no losses, (1hit to BB)
SZ111 cleared, 1SS lost.
SZ110 Retreat 1SS, 1bmb, 1tac lost. 1SS submerges. 1CA, 1BB killed.
SZ106 sub lost, no kills.
France taken, 6inf lost.
Yugo taken, 3inf lost.Activate Minors:
1inf Rom>Bul
2inf Nor>FinNCM: Per Map
Place Units:
1CV, 2TP-SZ112Collect 39+10+19=68
-
Russia 1
Buy:
4inf (12)
2art (8 )
1tac (11)
1tnk (6)NCM per map
Collect : 37 IPC
-
J1
Purchase $26
1mIC
1TP
1inf, 1artDOW: Russia
CM:
1inf Iwo, 1inf Japan>Sib (mt) via 1tp sz6>sz17>sz6>sz5
1inf Oki, 1tnk Japan>Amu via 1tp sz19>sz5
2inf, 1art Jeh>Cha (mt)
3inf, 1art Sha>Anh (mt)Hun (2inf)
2inf, 1art Ksi
2fgt, 2tac Man
1fgt ForYun (4inf)
3inf, 1art Kwa
1fgt, 1tac Ksu
2bmb JapanDice…
Hun rd1
A: 2inf, 1art, 3fgt, 2tac
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 31@1: (6)2@2: (1, 3)3@3: (3, 4, 4)2@4: (5, 2)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
-
Yun rd1
A: 3inf, 1art, 1fgt, 1tac, 2bmb
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (5, 4)2@2: (6, 5)1@3: (3)3@4: (1, 2, 1)
D: 4inf
Rolls: 4@2; Total Hits: 24@2: (3, 2, 5, 1)
-
Results:
Sib, Amu, Cha, Anh taken (mt)
Hun taken, 1inf lost.
Yun taken, 2inf lost.NCM: Per Map
Place Units:
1mIC-Man
1TP-SZ6
1inf, 1art-JapanCollect 32+10=42
-
US 1
Buy:
2AC (32)
1dd (8 )
2ss (12)NCM per map
Place units:
2AC, 1ss sz10
1ss, 1dd sz101Collect : 52 IPC
-
China 1
Buy: 4inf (12)
CM
Yun (1inf, 1art)
2inf Kwe
2inf, 1fgt SzeYun
Rolls: 4@1 1@3; Total Hits: 14@1: (4, 4, 6, 2)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
-
Yun rd2
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
-
-
UK1
Buy:
Uk = 9inf (27) save 1
Ind = 5inf (15) save 2CM
Hol
1inf Wfr walk inNCM per map
Place 9inf UK and 5inf Ind.
Collect :
UK : 36 + 1saved = 37 IPC
Ind: 21 + 2 saved = 23 IPCMap
-
Anzac 1
Buy: 1tr (7), 1inf (3)
No CM
NCM per map
Place 1tr sz62, 1inf Nsw
Collect : 14 IPC