Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Results:
Nov taken, no losses.
Arch taken, no losses.
Volo taken, no losses.
Pol taken, no losses.
Hun taken, no losses.
Rom taken, 1inf lost.NCM: Per Map
Place Units:
3inf, 3art, 2mech, 2tnk-Ger
4inf-WgrCollect 49+10-2=57
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Forgot to land planes, revised map
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Russia 6
Buy:
12 inf (36)
1art (4)
1mec (4)
1tnk (6)CM
Bal (1inf)
2inf Epl
1fgt RusHun (2inf, 1art)
2inf, 1art, 1tac EplRom (1art)
1inf, 1art BesArc (3inf)
3inf Bel
2fgt, 1tac BryCau (1inf, 1art, 1tnk)
3inf, 1art Vol
1fgt RusVolo (2inf)
18inf UraBal
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bal rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Bal rd3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bal twol
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
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ouch.
Ok , let’s try it again
Hun rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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ok, retreat from Hun
Rom (if anything hit, disregard subsequent rolls)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
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Rom twol
Arc
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (2, 6)1@4: (4)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)
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sounds it’s your turn to get good defense dices.
Arc rd2
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 3)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Grr…i won’t get my NO…
Arc cwlo 3inf
Cau
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 2)2@2: (6, 1)1@3: (6)
Rolls: 1@1 1@2 1@3; Total Hits: 01@1: (5)1@2: (4)1@3: (6)
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Sorry, you had 2@2 instead of 1@1 1@2, but the result changes nothing.
Cau rd2
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 2)2@2: (4, 2)1@3: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
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Cau rd3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (6, 3)1@3: (4)
Rolls: 1@3; Total Hits: 01@3: (6)
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Cau rd4
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 4)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1)
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Cau twlo 2inf
Volo
Rolls: 18@1; Total Hits: 318@1: (2, 5, 4, 2, 2, 6, 6, 3, 1, 6, 1, 1, 4, 6, 4, 5, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Volo twol
NCM per map
Place units:
10inf Rus
2inf, 1art Volo
1mec, 1tnk SukrCollect : 29 IPC
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J6
Purchase $64
1CV, 4DD
4inf, 1mechCM:
1inf Novo>Sam (mt)
1inf Tsi>Kaz (mt)
1inf Kwa>FIC (mt)
1tnk blitz Tim>Urals (mt)>NovoYun (1art)
1inf, 1art Kwa
1fgt, 1tac ShaKwe (1inf)
1inf Hun
1fgt, 1tac ShaSZ34 (1DD)
2fgt, 2tac sz19
1bmb ShaSZ22 (1SS*, 1DD)
1fgt, 1tac sz19
1bmb Sha
1fgt, 1tac sz6SZ17 (1SS*, 1DD)
2fgt, 2tac sz6
3fgt JapanDice…
Yun rd1
A: 1inf, 1art, 1fgt, 1tac
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 6)1@3: (3)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Kwe rd1
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
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SZ34 rd1
A: 2fgt, 2tac, 1bmb
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 3)3@4: (1, 1, 5)
D: 1DD
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ22 rd1
A: 2fgt, 2tac, 1bmb
Rolls: 2@3 3@4; Total Hits: 42@3: (2, 3)3@4: (1, 6, 4)
D: 1SS*, 1DD
Rolls: 1@2; Total Hits: 01@2: (5)