@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Volo rd1
A: 2inf, 1fgt, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 2)1@3: (1)1@4: (3)
D: 1mech
Rolls: 1@2; Total Hits: 01@2: (4)
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Pol rd1
A: 8inf, 5mech, 1art, 3tnk
Rolls: 12@1 2@2 3@3; Total Hits: 312@1: (3, 5, 4, 1, 5, 3, 4, 2, 4, 2, 6, 6)2@2: (2, 1)3@3: (5, 5, 5)
D: 1art
Rolls: 1@2; Total Hits: 01@2: (3)
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Hun rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (5)2@2: (6, 1)1@3: (5)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Rom rd1
A: 1inf, 1art, 4fgt, 2tac
Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (4, 1)4@3: (5, 1, 5, 2)2@4: (6, 6)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5)
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Results:
Nov taken, no losses.
Arch taken, no losses.
Volo taken, no losses.
Pol taken, no losses.
Hun taken, no losses.
Rom taken, 1inf lost.NCM: Per Map
Place Units:
3inf, 3art, 2mech, 2tnk-Ger
4inf-WgrCollect 49+10-2=57
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Forgot to land planes, revised map
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Russia 6
Buy:
12 inf (36)
1art (4)
1mec (4)
1tnk (6)CM
Bal (1inf)
2inf Epl
1fgt RusHun (2inf, 1art)
2inf, 1art, 1tac EplRom (1art)
1inf, 1art BesArc (3inf)
3inf Bel
2fgt, 1tac BryCau (1inf, 1art, 1tnk)
3inf, 1art Vol
1fgt RusVolo (2inf)
18inf UraBal
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bal rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Bal rd3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bal twol
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
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ouch.
Ok , letās try it again
Hun rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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ok, retreat from Hun
Rom (if anything hit, disregard subsequent rolls)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
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Rom twol
Arc
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (2, 6)1@4: (4)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)
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sounds itās your turn to get good defense dices.
Arc rd2
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 3)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Grrā¦i wonāt get my NOā¦
Arc cwlo 3inf
Cau
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 2)2@2: (6, 1)1@3: (6)
Rolls: 1@1 1@2 1@3; Total Hits: 01@1: (5)1@2: (4)1@3: (6)
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Sorry, you had 2@2 instead of 1@1 1@2, but the result changes nothing.
Cau rd2
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 2)2@2: (4, 2)1@3: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
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Cau rd3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (6, 3)1@3: (4)
Rolls: 1@3; Total Hits: 01@3: (6)
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Cau rd4
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (2, 4)1@3: (6)
Rolls: 1@3; Total Hits: 11@3: (1)
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Cau twlo 2inf
Volo
Rolls: 18@1; Total Hits: 318@1: (2, 5, 4, 2, 2, 6, 6, 3, 1, 6, 1, 1, 4, 6, 4, 5, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Volo twol
NCM per map
Place units:
10inf Rus
2inf, 1art Volo
1mec, 1tnk SukrCollect : 29 IPC