TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
Germany in the morning
Germany 6
Purchase $58
1AA
7inf, 3art, 2mech, 2tnk
CM:
Nov (3inf)
8inf Kar
5tnk Nen via 5tp sz127
Arch (1inf, 1art)
3inf Nen via 3tp sz127
1CV, 2BB bombardment
Volo (1mech)
2inf Nen
1fgt, 1tac sz127
Pol (1art)
8inf, 1art, 5mech, 3tnk Ger
Hun (1inf)
2inf, 1art Ger
1fgt, 1tac Wgr
Rom (2inf, 1art)
1inf, 1art Yugo
1fgt Sita
2fgt, 1tac Nita
1fgt, 1tac Wgr
Dice…
Nov rd1
A: 8inf, 5tnk
Rolls: 8@1 5@3; Total Hits: 68@1: (3, 1, 4, 1, 2, 4, 2, 4)5@3: (3, 2, 4, 1, 2)
D: 3inf
Rolls: 3@2; Total Hits: 03@2: (3, 4, 4)
Arch rd1
A: 3inf, 1CA, 2BB
Rolls: 3@1 1@3 2@4; Total Hits: 33@1: (3, 6, 1)1@3: (5)2@4: (4, 4)
D: 1inf, 1art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Volo rd1
A: 2inf, 1fgt, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 2)1@3: (1)1@4: (3)
D: 1mech
Rolls: 1@2; Total Hits: 01@2: (4)
Pol rd1
A: 8inf, 5mech, 1art, 3tnk
Rolls: 12@1 2@2 3@3; Total Hits: 312@1: (3, 5, 4, 1, 5, 3, 4, 2, 4, 2, 6, 6)2@2: (2, 1)3@3: (5, 5, 5)
D: 1art
Rolls: 1@2; Total Hits: 01@2: (3)
Hun rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (5)2@2: (6, 1)1@3: (5)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4)
Rom rd1
A: 1inf, 1art, 4fgt, 2tac
Rolls: 2@2 4@3 2@4; Total Hits: 32@2: (4, 1)4@3: (5, 1, 5, 2)2@4: (6, 6)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5)
Results:
Nov taken, no losses.
Arch taken, no losses.
Volo taken, no losses.
Pol taken, no losses.
Hun taken, no losses.
Rom taken, 1inf lost.
NCM: Per Map
Place Units:
3inf, 3art, 2mech, 2tnk-Ger
4inf-Wgr
Collect 49+10-2=57
Forgot to land planes, revised map
Russia 6
Buy:
12 inf (36)
1art (4)
1mec (4)
1tnk (6)
CM
Bal (1inf)
2inf Epl
1fgt Rus
Hun (2inf, 1art)
2inf, 1art, 1tac Epl
Rom (1art)
1inf, 1art Bes
Arc (3inf)
3inf Bel
2fgt, 1tac Bry
Cau (1inf, 1art, 1tnk)
3inf, 1art Vol
1fgt Rus
Volo (2inf)
18inf Ura
Bal
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
Bal rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
Bal rd3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
Bal twol
Hun
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 5)1@3: (2)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 3)
ouch.
Ok , let’s try it again
Hun rd2
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
ok, retreat from Hun
Rom (if anything hit, disregard subsequent rolls)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
Rom twol
Arc
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 5, 6)2@3: (2, 6)1@4: (4)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2)
sounds it’s your turn to get good defense dices.
Arc rd2
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (3, 3)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Grr…i won’t get my NO…
Arc cwlo 3inf
Cau
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 2)2@2: (6, 1)1@3: (6)
Rolls: 1@1 1@2 1@3; Total Hits: 01@1: (5)1@2: (4)1@3: (6)
Sorry, you had 2@2 instead of 1@1 1@2, but the result changes nothing.
Cau rd2
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 2)2@2: (4, 2)1@3: (5)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Cau rd3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (6, 3)1@3: (4)
Rolls: 1@3; Total Hits: 01@3: (6)