@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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sz17 cwol
sz46
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (6)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz46 rd2
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz46 rd3
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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lose tac. Retreat.
NCM per map
Place units:
1inf Eus
1ss, 1dd sz101
1ss, 1dd, 1AC sz10
3 fgt WusCollect 77+1 = 78 IPC
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China 5
Buy 2art (8 ) save 2
CM
She
1inf Sze walk inKwe
1inf Yun walk inNo NCM
Place 2art Sze
Collect: 11+2 saved =13 IPC
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UK 5
Buy
UK= 2dd (16), 1tr (7)
Ind= 3inf (9), 1art (4), save 1
CM
Sco (6inf)
26inf, 2art Uksz94 (1dd)
1fgt Gib
2fgt sz91sz112 (1ss) POSSIBLE SCRAMBLE
1dd sz91
4fgt, 1tac UKSia
1inf Shn walk inMal (1inf)
2inf Shn
2fgt, 1tac IndEth (1inf)
3inf, 1art, 1tnk KenNEED SCRAMBLING ORDERS FOR SZ 112
CM MAP
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No Scramble
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Sco
Rolls: 24@1 4@2; Total Hits: 724@1: (3, 3, 6, 6, 2, 6, 4, 6, 5, 4, 2, 5, 3, 5, 5, 2, 1, 1, 2, 6, 4, 1, 1, 2)4@2: (6, 1, 2, 1)
Rolls: 6@2; Total Hits: 36@2: (1, 5, 3, 4, 1, 2)
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Sco twlo 3inf
sz94
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz94 cwol
sz112
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (5, 1, 1, 5)1@4: (5)
Rolls: 1@1; Total Hits: 01@1: (6)
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sz112 cwol
Mal
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 1)1@3: (6)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Mal twol
Eth
Rolls: 2@1 2@2 1@3; Total Hits: 42@1: (1, 1)2@2: (2, 1)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Eth Twol
NCM per map
Place units:
2dd, 1tr sz109
3inf, 1art IndCollect :
UK = 25 + 5 NO = 30 IPC
Ind = 13 + 1 saved = 14 IPC -
Anzac 5
Buy:
1fgt (10)
1dd (8)
1art (4)CM
sz43 (1tr)
1fgt Carsz44 (1tr)
1fgt Carsz42 (1tr)
1dd sz45Jav (1inf)
2inf, 2art Car Ā» 2tr sz33 Ā» sz42 Ā» Javsz46 (1dd)
1ss sz33
1fgt CarJav
Rolls: 4@2; Total Hits: 24@2: (3, 2, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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Jav twol
sz46
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz46 cwlo 1ss
NCM per map
Place units:
1art, 1fgt Nsw
1 dd sz62Collect : 14 + 10 NO = 24 IPC
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Italy 5
Purchase $45
1mIC
1DD
5inf, 1mech, 1tnkCM:
Cauc (2inf, 1art)
2inf, 1art, 1tnk Npr
1tac IrqDiceā¦
Cauc rd1
A: 2inf, 1art, 1tnk, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (1, 6)1@3: (1)1@4: (6)
D: 2inf, 1art
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
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Cauc rd2
A: 1inf, 1art, 1tnk, 1tac
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (4)1@4: (1)
D: 1art
Rolls: 1@2; Total Hits: 01@2: (3)
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Results:
Cauc taken, 1inf lost.NCM: Per Map
Place Units:
1mIC-Cpr
1DD-SZ93
1inf, 1mech, 1tnk-Irq
4inf-SitaCollect 23+16=39
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France 5
CM
Lib
1inf Tun walk insz37 (1ss)
1dd sz39sz37 (1st hit win)
Rolls: 10@2; Total Hits: 810@2: (2, 2, 2, 2, 6, 5, 1, 1, 1, 1)
Rolls: 10@1; Total Hits: 010@1: (6, 3, 3, 6, 4, 2, 4, 6, 3, 3)