@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Anzac 4
Buy:
1AC (16), 1dd (8), 1inf (3)CM
sz45 (1ss)
1dd sz 62sz45 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 4, 2, 6, 3, 6, 6, 2, 5)
Rolls: 10@1; Total Hits: 010@1: (2, 3, 6, 2, 3, 6, 2, 2, 4, 3)
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I4
Purchase $37
1ab
1DD
2mech, 1tnkCM:
1inf Sud>Eth (mt)Cau (1inf)
1inf Npr
1mech, 1tnk, 1tac IrqDice…
Cau rd1
A: 1inf, 1mech, 1tnk, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 6)1@3: (3)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results:
Eth taken (mt)
Cau taken, 1inf lost.NCM: Per Map
Place Units:
1ab-Nita
1DD-SZ93
2mech, 1tnk-IrqCollect 24+21=45
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G5
Purchase $55
1SS
7inf, 4mech, 2tnkDow: Ireland
CM:
1inf, 1art Scotland>Arch (mt) via 1tp sz111>sz127
5inf, 5tnk Scotland>Nen (mt) via 5tp sz111>sz127
1inf Pol>Bal (mt)
1inf Rom>Bes (mt)
1inf Fin>Kar (mt)
1inf Scotland>IrealndNov (4inf)
2inf, 2art Scotland via 2tp sz111>sz127
1fgt, 1tac Wgr
1CA, 2BB sz111>sz127 bombardmentSZ105 (1DD)
1DD sz111
1SS sz112
1fgt, 2tacDice…
Nov rd1
A: 2inf, 2art, 1fgt, 1CA, 1tac, 2BB
Rolls: 4@2 2@3 3@4; Total Hits: 44@2: (3, 2, 6, 4)2@3: (2, 6)3@4: (1, 1, 6)
D: 4inf
Rolls: 4@2; Total Hits: 24@2: (6, 1, 5, 2)
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SZ105 rd1
A: 1SS, 1DD, 1fgt, 2tac
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 4)2@3: (3, 1)1@4: (5)
D: 1DD
Rolls: 1@2; Total Hits: 11@2: (2)
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Results:
Arch, Nen, Bal, Bes, Kar, Eir taken (mt)
Nov taken, 2inf lost.
SZ105 cleared, 1SS lost.NCM: Per Map
Place Units:
1SS-SZ112
3inf-Scotland
4inf, 3mech, 2tnk-Wgr
1mech-GerCollect 50+10-2=58
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what necessary words…, an excellent idea
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Russia is up.
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Sorry, was very busy these last days. Should have tell you i wouldn’t be able to post for a few days.
Russia 5
Buy:
1fgt (10)
1art (4)
1mec (4)
6inf (18)CM
Cau (1mec, 1tnk)
2inf, 1art Vol
1fgt BryNov (2art)
3inf Bel
1fgt, 1tac BryArc (1inf, 1art)
2inf, 1art Bel
1fgt BryBes (1inf)
2inf, 1art EplHun (1inf)
2inf Epl
Tac BryRom (1inf)
2inf, 1art EplPol (1inf)
1inf, 1art EplCau
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (3, 5)1@3: (2)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
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Cau twol
Nov
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (4, 6, 2)1@3: (6)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Nov rd2
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (4, 2, 5)1@3: (2)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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Nov twol
Arc
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (6, 1)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (1, 6)
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Arc rd2
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 3)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
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Arc twlo 1inf
Bes
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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Bes twlo 1inf
Hun
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 3)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
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Hun twlo 1inf
Rom
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Rom twol
Pol
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Pol twlo 1inf
NCM per map
Place units:
2inf, 1art Vol
1mec Sukr
4inf, 1fgt RusCollect : 36 + 14 NO = 50 IPC