@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEM (Axis) vs AxisPlaya (Allies) G40_A2 +NO -Tech Game 3
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Mal rd1
A: 2inf, 1art, 1fgt, 1tac
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 5)1@3: (1)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Hon rd1
A: 3inf, 1art, 1fgt, 1tac
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (6, 3)2@2: (6, 1)1@3: (3)1@4: (2)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Results:
SZ45 cleared (UT)
Philippines taken, 1inf lost.
SZ37 cleared, no losses.
Mal taken, 1inf lost.
Hon taken, 1inf lost.NCM: Per Map
Place Units:
2SS, 2DD-SZ6
1mech, 1tnk-Man
2mech, 1tnk-ShaCollect $50
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@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
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Not a big deal leave them in Irq.
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@Emperor:
I think one of my NCM didn’t get saved to the map, the German figters in Irq were suppose to be in Sita. I’ll fix it on the next map.
Hmm…We have a little problem here…
These figthers in Irq are the only reason i didn’t attack Irq on UK3.
If you want them in SIta during G3 NCM, i got no problem with that, but you then have to let me do my attack in Irq on UK3.
Just take a look at any map from G3 to China 3 and let me know if you want your 2 fgt in SIta and let me have my attack in Irq or if you prefer to leave them in Irq.
@Emperor:
Not a big deal leave them in Irq.
Wait, they would still be there on UK3, It was G4 that they were suppose to be moved, so it should cause no issue. Keep them in Sita.
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Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
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Yeah, you’re right. Sorry. No big deal at all.
Allies turn within 2 hours.
Ok, i’ll keep an eye out.
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US 5
Buy:
1AC (16)
2fgt (20)
3dd (24)
1ss (6)
1tr (7)
1inf (3)
Save 1CM
sz104 (1ss)
1dd, 1fgt sz102
1fgt Eussz16 (1dd)
1ss sz26
1bmb HawCar (2inf, 1AAgun)
2inf, 1art, 1mec Haw » sz33 » Car
2CA, 1BB sz26 » sz33 » Bombardsz104
Rolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (5, 1)
Rolls: 1@1; Total Hits: 01@1: (6) -
sz104 cwol
sz16
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz16 cwol
Car
Bombard
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (3)Attack
Rolls: 2@1 2@2; Total Hits: 22@1: (5, 1)2@2: (2, 4)Defense
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Car twol
NCM per map
Place units :
1tr, 1ss, 1dd, 1AC sz101
1inf Cus
2fgt Eus
2dd sz10Collect : 77+1 saved = 78 IPC
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China 4
Buy: 1inf (3)
CM
Yun (1inf)
1inf Sze
1fgt SikYun
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
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UK 4
Buy:
UK: 6inf (18), 2art (8 )
Ind: 6inf (18), 2mec (8 )
No CM !
NCM per map
Place units:
6inf, 2art UK
6inf, 2mec IndCollect :
23 IPC UK
14 IPC Ind -
Anzac 4
Buy:
1AC (16), 1dd (8), 1inf (3)CM
sz45 (1ss)
1dd sz 62sz45 (1st hit win)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 4, 2, 6, 3, 6, 6, 2, 5)
Rolls: 10@1; Total Hits: 010@1: (2, 3, 6, 2, 3, 6, 2, 2, 4, 3) -
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I4
Purchase $37
1ab
1DD
2mech, 1tnkCM:
1inf Sud>Eth (mt)Cau (1inf)
1inf Npr
1mech, 1tnk, 1tac IrqDice…
Cau rd1
A: 1inf, 1mech, 1tnk, 1tac
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 6)1@3: (3)1@4: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Results:
Eth taken (mt)
Cau taken, 1inf lost.NCM: Per Map
Place Units:
1ab-Nita
1DD-SZ93
2mech, 1tnk-IrqCollect 24+21=45
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