@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWhitmann (Axis) Vs. Jim010 (Allies) G40
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Here we go!
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Place 6IPC bid as 1Arm in Wge
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Germany Turn 1:
Bid for Axis Won at +6 IPC to Axis
Bid placed as 1Arm in WgeBuy: 30 IPC
1 CV = 16
2 TT = 14
Total: 30Combat Movement:
Land Combat:
Wfr:
Hol->Wfr - 3Inf+3ArmEfr:
Hol->Efr - 1Inf+2Rtl
Sge->Efr - 2Arm
Wge->Efr - 3 Inf+1Rtl+4Mec+1Arm
Pol->Efr - 1TacYug:
Hun->Yug - 2Inf+1Arm
Sge->Yug - 3Inf
Pol->Yug - 1Arm
Rom->Yug - 1Inf+1ArmNaval Combat:
SZ106:
SZ117->SZ106 - 1SubSZ110:
SZ103->SZ110 - 1Sub
SZ108->SZ110 - 1Sub
Wge->SZ110 - 2Fht+2Tac
Ger->SZ110 - 1BMBSZ111:
Nor->SZ111 - 1Fht
Ger->SZ111 - 1Tac
Hol->SZ111 - 1Fht
Wge->SZ111 - 1Tac
SZ124->SZ111 - 1Sub
SZ118->SZ111 - 1SubSZ112:
SZ113->SZ112 - 1Crz+1BB
Hol->SZ112 - 1Fht -
Scrambles?
- it’s been so long I forget how to roll!
I think it’s :aaa1@1:
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Or maybe not! - Let me know about scrambles and how to roll thanks
Cheers, Talk to you tomorrow
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No scramble.
aaa 1@2 surrounded by the “:”
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SZ106:
Atk: 1Sub
Rolls: 1@2; Total Hits: 01@2: (3)Def: 1Des
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ110: 2Sub, 2Fht, 2Tac + 1Bmb
Atk:
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (3, 2)2@3: (4, 6)3@4: (3, 3, 1)Def:
:aaa 1@3 1@4 -
Opps!
Def:
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5) -
SZ111: 2Sub, 2Ftr, 2Tac
Atk:
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (2, 3)2@3: (6, 4)2@4: (2, 5)Def:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6) -
SZ112: 1Crz, 1BB, 1Ftr
Atk:
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 3)1@4: (2)Def:
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
Wfr: 3Inf 3 Arm
Atk:
Rolls: 3@1 3@3; Total Hits: 23@1: (2, 5, 5)3@3: (4, 2, 3)Def:
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 5)1@3: (4)1@4: (4) -
Wfr: Round 2
2if 3arm
Atk:
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 1)3@3: (4, 5, 5)Def:
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6) -
Wfr: Round 3
1If 3Arm
Atk:
Rolls: 1@1 3@3; Total Hits: 31@1: (4)3@3: (2, 2, 3)Def:
Rolls: 1@4; Total Hits: 11@4: (3) -
Efr: Rnd 1
Atk:
Rolls: 5@1 6@2 4@3; Total Hits: 35@1: (3, 4, 6, 5, 1)6@2: (3, 4, 4, 3, 6, 1)4@3: (4, 1, 4, 6)Def:
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (6, 5, 3, 5, 3, 6, 5, 2, 1)2@3: (4, 3)1@4: (2) -
Efr Rnd 2:
Atk:
Rolls: 1@1 6@2 4@3; Total Hits: 61@1: (5)6@2: (4, 1, 5, 4, 2, 2)4@3: (3, 1, 3, 4)Def: 6@2 2@3 1@4:
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Opps Defenders rolls…
Rolls: 6@2 2@3 1@4; Total Hits: 66@2: (5, 2, 2, 3, 2, 1)2@3: (6, 1)1@4: (3) -
Efr: Rnd 3
Atk:
Rolls: 1@2 4@3; Total Hits: 31@2: (3)4@3: (1, 6, 3, 2)Def:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 1)1@4: (6) -
Yug:
Atk:
Rolls: 6@1 3@3; Total Hits: 46@1: (6, 1, 2, 6, 1, 5)3@3: (6, 3, 2)
Def:
Rolls: 5@2; Total Hits: 15@2: (5, 2, 5, 5, 5) -
Yug Rnd 2:
Atk:
Rolls: 5@1 3@3; Total Hits: 25@1: (5, 5, 2, 3, 1)3@3: (6, 5, 3)
Def:
Rolls: 1@2; Total Hits: 11@2: (2)





