@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Whitmann (Axis) Vs. Jim010 (Allies) G40
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Factory is in wrong zone. Place in Cpr, not Irq.
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Makes a LOT more sense now. The units are the units in Irq?
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ITALY TURN 2:
BUY: 20 IPC
2DD = 16
1INF = 3TOTAL: 19
SAVE: 1COMBAT:
SZ 91:
SZ 93->SZ91: 1SS+1DD
SZ 94-> SZ91: 1CRZ+1BBMOR:
ALG->MOR: 1ARMEGY:
ALX->EGY: 2INF
SIT-> EGY: 1FHT+1TACTRJ:
ALX->TRJ: 3INF+1RTL (LOAD ON TRN SZ
ALG->TRJ: 1INF (LOAD ON TRN SZ94)
TUN->TRJ: 1RTL (LOAD ON TRN SZ94)
SIT->TRJ: 2INF (LOAD ON TRN SZ97) -
MOR: RND 1
ATK:
Rolls: 1@3; Total Hits: 01@3: (5)
DEF:
Rolls: 1@2; Total Hits: 01@2: (3)
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MOR RND 2
ATK:
Rolls: 1@3; Total Hits: 11@3: (2)
DEF:
Rolls: 1@2; Total Hits: 01@2: (5)
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EGY:
ATK:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 5)1@3: (5)1@4: (6)
DEF:
Rolls: 1@2; Total Hits: 01@2: (3)
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EGY:
ATK:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 6)1@3: (1)1@4: (5)
DEF:
Rolls: 1@2; Total Hits: 01@2: (3)
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TRJ:
ATK:
Rolls: 4@1 4@2; Total Hits: 44@1: (5, 1, 5, 5)4@2: (2, 3, 1, 1)
DEF:
Rolls: 1@2; Total Hits: 01@2: (6)
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COMBAT:
SZ 91:
SZ 93->SZ91: 1SS+1DD
SZ 94-> SZ91: 1CRZ+1BBYou cannot cross to the Atlantic without owning Gib.
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SORRY DIDN’T KNOW!
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WILL RESEND ITL MOVES IF THAT’S OK
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ITALY - AGAIN…
ITALY TURN 2:
BUY: 20 IPC
4 INF = 12
2RTL = 8
TOTAL: 20
SAVE: 0COMBAT:
SZ 91:
SZ 93->SZ91: 1SSMOR:
ALG->MOR: 1ARM+1INFEGY:
ALX->EGY: 6INF+1RTL+1MCH+2ARMGIB:
1INF SIT 1RTL TUN -> GIB
1INF+1RTL SFR -> GIBGRE:
2INF ALB+1INF SIT
1FHT+1TAC SITTKA:
2INF+1RTL KEN-> TKA -
GRE: 3INF 1FHT 1 TAC 1CRZ
ATK:
Rolls: 3@1 1@3 1@4 1@3; Total Hits: 23@1: (3, 5, 5)1@3: (4)1@4: (4)1@3: (1)
DEF:
Rolls: 2@4; Total Hits: 12@4: (1, 5)
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GRE: 3INF 1FHT 1 TAC 1CRZ
sorry i rolled 2@4 for youre-roll 4@2
Rolls: 4@2; Total Hits: 14@2: (5, 1, 6, 5)
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GRE: 3INF 1FHT 1 TAC 1CRZ
ATK:
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (1)1@4: (3)
DEF:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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MOR:
ATK:
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
DEF:
Rolls: 1@2; Total Hits: 01@2: (3)
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GIB: 2INF+2RTL + 1BB+1CRZ
ATK:
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 1, 6, 6)1@3: (2)1@4: (5)
DEF:
Rolls: 4@2 1@3; Total Hits: 04@2: (4, 6, 6, 6)1@3: (4)
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GIB: 2INF+2RTL + 1BB+1CRZ
WOW - ROUND 1 WENT WELL!
ATK:
Rolls: 4@2; Total Hits: 14@2: (6, 6, 2, 5)
DEF:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)
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GIB: 2INF+2RTL + 1BB+1CRZ
ATK:
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)
DEF:
Rolls: 1@3; Total Hits: 11@3: (2)
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Well… better lucky then good sometimes!
EGY:
ATK:
Rolls: 6@1 2@2 2@3; Total Hits: 66@1: (1, 6, 4, 6, 1, 1)2@2: (5, 1)2@3: (3, 1)
DEF:
Rolls: 1@2; Total Hits: 11@2: (1)