Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsWhitmann (Axis) Vs. Jim010 (Allies) G40
-
SZ22:
ATK:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)
DEF:
Rolls: 1@1; Total Hits: 01@1: (5) -
SZ34:
ATK:
Rolls: 1@2 3@3 1@4; Total Hits: 51@2: (1)3@3: (3, 1, 1)1@4: (4)
DEF:
Rolls: 1@1; Total Hits: 01@1: (2) -
NON-COMBAT:
SZ35->SZ55: 1DD
JAP->PHI: 3FHT
CHA->KWA:2BMB
HOP->KWA: 2FHT+1TAC
YUN->KWA: 2TAC+1FHT
SZ6->PHI: 2DD
BRY->YAK: 1INF
SFE->SIB: 1INFPLACE:
3ARM->MAL
3DD+1TT+1SS SZ6COLLECT:
ACTUAL: 68
BONUS: 0
SAVED: 0
TOTAL: 68 -
US
Buys
1 inf, 2 TT, 4 DD, 1 sb, 1 BB
CM
sz54 to sz42
1 fhtsz54 to sz55
1 fht, 1 tacsz54 to sz34
3 fhtsz106 to sz91
1 TT (load from Que 1 inf, 1 art to Mor) -
Battle of sz55
1 fht, 1 tac vs 1 DDatt
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)def
Rolls: 1@2; Total Hits: 01@2: (5) -
Battle of sz34
3 fht vs 1 DDatt
Rolls: 3@3; Total Hits: 33@3: (1, 3, 3)def
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM
sz106 to sz91
1 DD, 2 sbsz101 to sz91
1 DD, 1 CV, 2 fht ( I just noticed you could have scrambled. Had I remembered, I’d have just moved in the fleet on CM instead of NCM. If you are not ok with this, then I’ll remove the TT inf and art and you keep Mor.sz55 to sz54
1 fht, 1 tacsz42 to sz54
1 fhtsz34 to sz54
2 fhtsz30 to sz54
1 BB, 1 sbsz10 to sz30
1 CVsz10 to Haw
2 fhtsz54 to sz44
1 TT (load from Que 1 inf to Cel) -
sz106 to sz91
1 TT (load from Que 1 inf, 1 tank to EUS)Place
sz101
1 TT, 2 DD, 1 sbsz10
1 TT, 1 BB, 2 DDWUS
1 infCollect
$79
-
China
Buys
2 inf
CM
Tsi to Kan
2 inf, 1 fhtTsi to She
1 infTsi to Sik
1 inf -
fht goes to Sik instead
Battle of Kan
2 inf vs 1 infatt
Rolls: 2@1; Total Hits: 02@1: (2, 6)def
Rolls: 1@2; Total Hits: 11@2: (1) -
Kan 2
att
Rolls: 10@1; Total Hits: 110@1: (5, 1, 2, 3, 5, 3, 3, 5, 3, 6)def
Rolls: 10@2; Total Hits: 410@2: (5, 6, 2, 1, 6, 2, 5, 4, 5, 2) -
Battle of Sik
1 inf, 1 fht vs 1 infatt
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)def
Rolls: 1@2; Total Hits: 11@2: (1) -
NCM
Sik to Tsi
1 fhtPlace
Tsi
2 infColect
$3
-
I never moved with the French? They didn’t get a turn.
Fea to Sud
1 infIrq to Npr
1 inf -
In the tournament, you cannot go with Germany until the French have gone for the reason that players then forget to go with the French.
-
Also, Russia has $10 more for the convoy bonus from the last 2 turns.
-
UK - 1 TT, 1 bmb, 3 art
India - 2 inf
CM
Ind to Bur
1 infEth to Iso
1 infInd to sz41
1 fht -
I also noticed you were not deducted $2 convoy raiding from sz125. You should be down a total of $4 now for a total of $50 to spend on your next turn.
You need to be sure to keep the map updated so the money is calculated properly.
-
THERE ARE ONLY 2 FRENCH UNITS ON THE BOARD. GO WITH FRENCH ON RUSSIA’S TURN, IF YOU RUN THE ITALIANS WITH THE FRENCH MAN JUST IGNORE GERMAN AIRUNITS IN ZONE.
CHEERS,
SORRY I LEFT A NOTE ABOUT THE FRENCH, I FIGURED AS YOU ONLY HAVE THE TWO INF LEFT AND THEY COULDN’T DO ANYTHING THAT MATTERED YOU COULD MOVE THEM WITH THE RUSSIANS.
-
COUPLE OF QUESTIONS:
-WHEN IS IN THE CONVOY MONEY DEDUCTED AND BY WHO? THE ATTACKING PLAYER OR THE COLLECTING PLAYER, IE DOES THE PLAYER WITH THE SUBS DECLARE A RAID AND DEDUCT OR DOESTHE COLLECTING PLAYER DECLARE THE LOSS DURING THEIR COLLECT PHASE?-WHAT IS IN NPR? AND WHO IS IT ALLIED WITH OR IS IT A STRICT NEUTRAL?
WILL TRY TO KEEP A CLOSER EYE ON THE CONVOYS.
CHEERS!





