@The_Good_Captain Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: UK-battleship = 1 EDIT: Removing units owned by British from Sea Zone 31: 1 UK-battleship EDIT: Adding units owned by British to Sea Zone 31: 1 UK-battleship EDIT: Turning off Edit Mode Turning on Edit Mode 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans EDIT: Recording Battle Statistics Non Combat Move - Germans EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli EDIT: Resetting and Giving Bonus Movement to Units EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 G-bomber moved from Sicily to El Agheila 1 mech moved from Tripoli to El Agheila Place Units - Germans 1 1-supply placed in Tripoli Convoy G 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from El Agheila to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsWhitmann (Axis) Vs. Jim010 (Allies) G40
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I bet you peed your pants …
France
CM
London to sz91
1 fhtatt
Rolls: 1@3; Total Hits: 01@3: (6)def
Rolls: 1@2; Total Hits: 01@2: (4) -
sz91 2
att
Rolls: 1@3; Total Hits: 11@3: (2)def
Rolls: 1@2; Total Hits: 11@2: (2) -
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GERMAN TURN 3:
REALLY DEBATED LAUNCHING SEALION NEXT TURN BUT I AM CURIOUS ABOUT SEEING RUSSIA PLAYED OUT.
PLUS THIS SEEMED LIKE A MUCH SAFER PLAY AND AFTER THE LAST COUPLE OF TURNS SAFE SEEMED LIKE A BETTER IDEA.
BUY: 51IPC
5 ARM = 30
5 MCH = 20
SAVE =1COMBAT MOVES:
MAL:
SZ91->SZ96: 1TRN (UNLOAD MAL)NON-COMBAT MOVES:
SZ104->SZ92: 1SS
SZ91->SZ92: 2TRN (UNLOAD GIB)
WGE->POL: 8 ARM
GER-> RMA: 2 ARM
GER->POL: 14INF+12RTL
WFR->GIB 1FHT
ALG->GIB 1FHT+1TAC
ALG->EGY: 1FHT+1TAC
ALG->POL: 1BMB
ALG->WGE: 1TAC
GER->HUN: 1AAPLACE:
5MCH+5ARM GERCOLLECT:
ACTUAL: 41
BONUS: 10
SAVED: 1
TOTAL: 52 -
Its to late for you to do Sealion. G4 Sealion is bad. Especially when you have no fleet.
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Russia
Buys
1 tank, 1 mec, 2 art, 6 infNCM
Lenin to Bal
1 infLenin to Bel
2 inf, 2 art, 1 AAEpl to Bel
19 inf, 2 artBry to Bel
5 infEpl to Bry
2 mec, 2 tankMoscow to Bry
2 mec, 2 tank, 3 inf -
Change:
Epl to Bel
2 mec, 2 tankMoscow to Bel
2 mec, 2 tankNuk to Bess
1 infNuk to Bry
4 art, 1 AASuk to Bry
5 infYak to Yen
18 inf, 1 AAPlace
Lenin
1 inf, 2 artSuk
3 infMoscow
2 inf, 2 mec, 1 tankCollect
$33
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I’ll be gone this Thursday for about a week. I’ll be leaving again for about a week at the end of August, and then work starts up.
If the game is not decided by the time I go back to work, I’ll concede.
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No need to concede we can finish in person someday, I’m sure.
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I’ll keep sending moves in the meantime, sorry to take so long have a very sick 10 month old today.
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JAPAN TURN #3:
BUY: 45IPC:
MIN FACT: 12
4 DD: 32
SAVE: 1COMBAT:
BRY->YAK: 2INF
SIB->SFE: 1INFSZ37:
SZ36->SZ37: 1DD
SIA->SZ37: 1FHT+2TACSZ22:
SZ6-> SZ22: 1DD 1FHT 1TACSZ23:
SZ6-> SZ22: 1DD 1FHT 1TACSZ45:
SZ36->SZ42: 1DDPHI:
1INF HKO+ 1RTL KWA ->PHI
2FHT SZ42 ->PHI
SZ35:
SZ6->SZ35: 1BB 2CRZ
SZ42->SZ35 1BB 1CVBOR:
1INF FIC-> BORSHE:
KWE->SHE: 1INFSZE:
YUN->SZE: 1INFSUI:
HOP->SUI: 1INF+1RTL
KWE->SUI: 1MCH
SIA->SUI: 2BMB
KWA->SUI: 2FHT+1TAC -
SZ22:
ATK:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (6)
DEF:
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ23:
ATK:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (3)
DEF:
Rolls: 1@2; Total Hits: 11@2: (2) -
PHI
ATK:
Rolls: 2@2 4@3 2@4; Total Hits: 12@2: (4, 3)4@3: (2, 4, 4, 6)2@4: (5, 6)
DEF:
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
SZ37:
ATK:
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (2)
DEF:
Rolls: 1@2; Total Hits: 01@2: (5) -
SUI: RND 1
ATK:
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 41@1: (2)2@2: (5, 2)2@3: (6, 2)3@4: (5, 3, 2)
DEF:
Rolls: 5@2; Total Hits: 25@2: (3, 5, 1, 1, 5) -
SUI: RND 2
ATK:
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (3)2@3: (1, 3)3@4: (5, 5, 1)
DEF:
Rolls: 1@2; Total Hits: 11@2: (2) -
NON-COMBAT:
KWE->YUN: 6INF+3RTL
KWA->YUN: 2INF+1RTL
MAL->YUN: 1ARM
1DD SZ42-> SZ34
SZ6->SZ35-> 1ss2cv
SZ6->SZ22: 1DD
SZ6->SZ23: 1DD
JEH->CHA: 5INF+1AAPLACE:
4DD SZ6
1 MINOR IN MALCOLLECT:
ACTUAL: 55
SAVED: 1
TOTAL: 56 -
US
Buys
2 CV, 4 fht, 1 DD save $2
CM
sz33 to sz22
1 sbsz33 to sz23
2 fht





