Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya(Axis) vs Jim/Stirling (allies) G40 A+2
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France
CM
Wfr to Hol
1 infNCM
Syr to Trj
1 infFwa to Fca
1 infMor to sz92
1 infsz72 to sz79
1 DD -
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Germany 2
Buy:
1ss (6)
4dd (32)
1fgt (10)
4inf (12)
2art (8 )Wfr (1tnk)
4tnk FraHol (1inf)
3inf, 2art Wgersz104 (1dd)
1fgt, 1tac sz112
1bmb Wgersz92 (1CA, 1AC, 1tr with 1inf) POSSIBLE SCRAMBLE
2fgt SIta
4tac WgerGre (4inf)
5inf Bul
3tnk YugoNEED SCRAMBLING ORDERS FOR SZ92
Map
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Nope.
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Wfr
Rolls: 4@3; Total Hits: 34@3: (6, 3, 1, 3)
Rolls: 1@3; Total Hits: 11@3: (3) -
Wfr twlo 1tnk
Hol
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (6, 4, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
Hol rd2
Rolls: 1@1 4@2; Total Hits: 01@1: (3)4@2: (6, 3, 3, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
wopedoo :roll:
Hol rd3
Rolls: 4@2; Total Hits: 14@2: (6, 2, 5, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hol twlo 2inf.
sz104
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
of course…
sz104 cwlo 1bmb
sz92
Rolls: 4@3 2@4; Total Hits: 34@3: (1, 5, 6, 5)2@4: (3, 2)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
sz92 cwol
Gre
Rolls: 5@1 3@3; Total Hits: 25@1: (3, 5, 3, 5, 3)3@3: (1, 4, 3)
Rolls: 4@2; Total Hits: 24@2: (6, 1, 5, 2) -
Gre rd2
Rolls: 3@1 3@3; Total Hits: 33@1: (1, 6, 6)3@3: (1, 2, 5)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Gre twlo 3inf
NCM
fgt, tac sz104 » sz112
2fgt, 4tac sz92 » Alg
11inf, 3art Ger » Pol
1inf Wger » Ger
5inf Fin » Nor
1inf Yugo » tr sz97
6inf Yugo » Hun
AAgun Ger » PolPlace units:
1ss, 4dd sz112
1fgt WGer
4inf, 2art GerCollect 53 IPC
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Russia
Buys
5 inf, 1 art, 3 mec, 3 tanks
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NCM
Bel to Epl
6 inf, 1 artNuk to Epl
3 infBry to Epl
2 mec, 2 tanksSuk to Nuk
3 artBry to Nuk
1 inf, 1 art, 1 AARos to Bry
2 infsz115 to sz114
1 BBMoscow to Bry
4 inf, 1 artNov to Bel
3 inf -
Nov to Bel
1 infNov to Epl
1 tacPlace
Lenin
3 tanksSuk
2 inf, 1 artMoscow
3 mec, 3 infCollect
$35
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Not that it matters very much, but is your ss in sz110 or 112 ?
You typed sz110 but it’s on sz112 on the map…
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110
I’m pretty sure it is dead no matter where it goes.





