Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya(Axis) vs Jim/Stirling (allies) G40 A+2
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Japan 4
There will be blood !
Buy:
1Mic (12)
3mec (12)
3inf (9)
3fgt (30)CM
Cel (1inf)
1inf, 2art Mal » 2tr sz37 » sz36 pick up 1inf Fic » sz44 » Cel
1BB sz37 » sz44 BombardYen
1inf Yak walk inSik
1inf Sze walk inSum
1inf Bor » tr sz 43 » sz41 » Sum walk inShe (2inf)
1mec Anh
1art Kwe
3 tac Yunsz42 (1dd)
1ss sz 41
1fgt, 1tac Yunsz33 (1tr, 2dd, 2CA, 3AC, 2BB, 3fgt, 1tac)
2dd, 1AC, 1fgt sz6
3fgt Jap
4fgt sz35
3tac Kwa
2bmb Yun
2fgt sz37sz46 (1dd)
1ss sz37Cel
Rolls: 4@2 1@4; Total Hits: 34@2: (1, 6, 6, 1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Cel twol
She
Rolls: 2@2 3@3; Total Hits: 12@2: (3, 3)3@3: (4, 1, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
She rd2
Rolls: 2@2 3@3; Total Hits: 12@2: (5, 3)3@3: (5, 1, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
She twol
sz42
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz42 cwol
sz 33
Rolls: 2@2 10@3 5@4; Total Hits: 82@2: (1, 5)10@3: (6, 4, 4, 4, 2, 1, 5, 2, 5, 1)5@4: (4, 5, 4, 6, 1) -
NEED OOL
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I don’t have a map handy, but aren’t you blocked from sz33?
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Since he didn’t take Car last turn, every plane can land in Car.
And my only ships attacking are coming from sz6 and they were not blocked by anything.
Here is a CM map updated (with the results of other battles).
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You’ll have to wait for Stirling, as he controls that part of the world.
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You’ll have to wait for Stirling, as he controls that part of the world.
Japan controls that part of the world !! :lol: :lol:
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damage 2 bb 2 ac loose 2 dd 2 cr
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sz 33 Defense
Rolls: 5@2 3@3 5@4; Total Hits: 65@2: (1, 3, 5, 5, 4)3@3: (5, 3, 1)5@4: (5, 3, 4, 1, 6) -
I lose 2dd, 1AC, 2fgt
sz33 rd2
Rolls: 8@3 5@4; Total Hits: 78@3: (1, 6, 1, 6, 4, 4, 5, 2)5@4: (1, 5, 4, 4, 3) -
Need OOL please
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Lose the lowest pip units first.
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Defense
Rolls: 3@2 1@3 5@4; Total Hits: 43@2: (6, 3, 1)1@3: (6)5@4: (1, 6, 5, 4, 3) -
i lose another 4fgt
sz 33 rd3 US has 2 damaged BB and a fgt remaining
Rolls: 4@3 5@4; Total Hits: 44@3: (6, 4, 6, 6)5@4: (1, 4, 2, 3, 5)
Rolls: 3@4; Total Hits: 03@4: (6, 5, 5) -
sz 33 cwlo 8 fgt
sz46 (1st hit win)
Rolls: 10@2; Total Hits: 510@2: (1, 4, 1, 5, 6, 2, 6, 2, 1, 4)
Rolls: 10@2; Total Hits: 510@2: (5, 2, 5, 6, 1, 3, 2, 4, 2, 2) -
I am talking to Stirling right now. He feels we have been outplayed here, and it is over.
It looks like a hard road, so I will also concede.





