Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsAxisplaya(Axis) vs Jim/Stirling (allies) G40 A+2
-
NCM
ftr z46 car
flt z10 in mec wus z26
2ftr z 16 z26
tac cus haw
tt dd arm inf z101 eus z91
dd haw z 22place
ftr tt eus
tt dd 3ss -
made 70 +4 = 74 Ipc
-
China
Buy
2 Inf save 1
CBM
2 inf kan she
8inf 1 ftr suiShe
ATK
Rolls: 2@1; Total Hits: 02@1: (6, 3)def
Rolls: 1@2; Total Hits: 01@2: (5) -
She
ATK
Rolls: 2@1; Total Hits: 02@1: (2, 3)def
Rolls: 1@2; Total Hits: 01@2: (4) -
She
ATK
Rolls: 2@1; Total Hits: 12@1: (1, 4)def
Rolls: 1@2; Total Hits: 01@2: (6) -
SUI
ATK
Rolls: 8@1 1@3; Total Hits: 28@1: (1, 5, 2, 5, 5, 2, 5, 2)1@3: (2)def
Rolls: 6@2; Total Hits: 26@2: (2, 4, 6, 3, 5, 1) -
SUI
ATK
Rolls: 6@1 1@3; Total Hits: 26@1: (4, 1, 2, 2, 5, 4)1@3: (1)def
Rolls: 4@2; Total Hits: 14@2: (4, 4, 3, 2) -
SUI
ATK
Rolls: 5@1 1@3; Total Hits: 05@1: (4, 3, 2, 6, 4)1@3: (4)def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
SUI
ATK
Rolls: 4@1 1@3; Total Hits: 24@1: (2, 5, 1, 4)1@3: (1)def
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
-
I’ll do London, Stirling will do India.
-
just one small change us dd in z 22 to z46 instead jim can u make the change
cheers
-
OK.
I’ll do UK later.
-
UK
Buys
4 mec, 1 inf, 1 fht
CM
Trj to Irq
2 fht, 1 tac, 4 inf, 2 artSaf to Tan
2 mec, 1 bmb -
Battle of Tan
2 mec, 1 bmb vs 1 inf, 1 artatt
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (1)def
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Tan 2
att
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)def
Rolls: 1@2; Total Hits: 11@2: (1) -
Battle of Irq
4 inf, 2 art, 2 fht, 1 tac vs 1 infatt
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 22@1: (6, 4)4@2: (4, 2, 3, 2)2@3: (5, 4)1@4: (5)def
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM
sz106 to sz104
1 DDsz106 to sz91
1 CAszsz86 to sz91
1 DDTrj to Cpr
1 mec, 1 tankTan to Cpr
1 bmbPlace
Cpr
3 mecSaf
1 mecLondon
1 inf, 1 fhtCollect
$29
-
Stirling, the 2 fht, 1 tac in Irq need to land. If you don’t need them, Cpr is a good spot to put them.
Map.
-
India
3 inf 2 mec
Ncm
Land
2 ftr tac irq cpr
Place
3 inf 2 mec Ind
Collect
6 ipc





