Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya(Axis) vs Jim/Stirling (allies) G40 A+2
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z16
ATK
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 5)Def
Rolls: 1@2; Total Hits: 11@2: (1) -
NCM
ftr z46 car
flt z10 in mec wus z26
2ftr z 16 z26
tac cus haw
tt dd arm inf z101 eus z91
dd haw z 22place
ftr tt eus
tt dd 3ss -
made 70 +4 = 74 Ipc
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China
Buy
2 Inf save 1
CBM
2 inf kan she
8inf 1 ftr suiShe
ATK
Rolls: 2@1; Total Hits: 02@1: (6, 3)def
Rolls: 1@2; Total Hits: 01@2: (5) -
She
ATK
Rolls: 2@1; Total Hits: 02@1: (2, 3)def
Rolls: 1@2; Total Hits: 01@2: (4) -
She
ATK
Rolls: 2@1; Total Hits: 12@1: (1, 4)def
Rolls: 1@2; Total Hits: 01@2: (6) -
SUI
ATK
Rolls: 8@1 1@3; Total Hits: 28@1: (1, 5, 2, 5, 5, 2, 5, 2)1@3: (2)def
Rolls: 6@2; Total Hits: 26@2: (2, 4, 6, 3, 5, 1) -
SUI
ATK
Rolls: 6@1 1@3; Total Hits: 26@1: (4, 1, 2, 2, 5, 4)1@3: (1)def
Rolls: 4@2; Total Hits: 14@2: (4, 4, 3, 2) -
SUI
ATK
Rolls: 5@1 1@3; Total Hits: 05@1: (4, 3, 2, 6, 4)1@3: (4)def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
SUI
ATK
Rolls: 4@1 1@3; Total Hits: 24@1: (2, 5, 1, 4)1@3: (1)def
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
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I’ll do London, Stirling will do India.
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just one small change us dd in z 22 to z46 instead jim can u make the change
cheers
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OK.
I’ll do UK later.
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UK
Buys
4 mec, 1 inf, 1 fht
CM
Trj to Irq
2 fht, 1 tac, 4 inf, 2 artSaf to Tan
2 mec, 1 bmb -
Battle of Tan
2 mec, 1 bmb vs 1 inf, 1 artatt
Rolls: 2@1 1@4; Total Hits: 12@1: (5, 4)1@4: (1)def
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Tan 2
att
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (2)def
Rolls: 1@2; Total Hits: 11@2: (1) -
Battle of Irq
4 inf, 2 art, 2 fht, 1 tac vs 1 infatt
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 22@1: (6, 4)4@2: (4, 2, 3, 2)2@3: (5, 4)1@4: (5)def
Rolls: 1@2; Total Hits: 01@2: (3) -
NCM
sz106 to sz104
1 DDsz106 to sz91
1 CAszsz86 to sz91
1 DDTrj to Cpr
1 mec, 1 tankTan to Cpr
1 bmbPlace
Cpr
3 mecSaf
1 mecLondon
1 inf, 1 fhtCollect
$29
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Stirling, the 2 fht, 1 tac in Irq need to land. If you don’t need them, Cpr is a good spot to put them.
Map.





