Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAxisplaya(Axis) vs Jim/Stirling (allies) G40 A+2
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Italy 2
Guys, you’re not being kind with my italians…. I think it’s the first time i see so many UK planes in range of sz98 on Italy 2… That sounds very good UK positional play to me… Don’t know how i’m going to get in Egy…
Buy:
1AC (16) save 3CM
1inf Sud » Fea walk in
Tang (2inf)
2inf, 1art KenAlx (1inf)
3inf, 1art TobMor
1tnk Alg blitz and backTang 1
Input ErrorThere was an error in your dice throw: "/>aaa 2@2: -
Tang 1
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 1)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Tang twlo 1 inf
Alx
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 6)2@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
Alx twol
NCM
Fleet sz94 » sz97
inf, art Tun » Alg
mec, tnk Tun » Tob
tnk Sfr » Yugo
2inf, 2art Sfr » SIta
3inf Alb » YugoPlace units: 1AC sz97
Collect : 30 + 3 saved = 33 IPC
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Germany 3
Buy:
7inf (21)
3art (12)
2tr (14)
1tnk (6)CM
sz104 (1dd)
1fgt, 1tac sz112
1fgt Wgersz91 (2tr) 3 POSSIBLE FGT SCRAMBLE
2fgt, 4tac AlgNEED SCRAMBLING ORDERS FOR SZ91
MAP
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Nope.
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sz104
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz104 cwlo 1 tac
NCM
2fgt, 4tac sz91 » Mor
1fgt sz104 » Mor
1fgt sz104 » sz112
5inf, 2art Ger » Hun
3tnk Gre » Rom
2inf Gre » Bul
1inf, 2art Hol » Wger
3tnk Wfr » WgerPlace units:
2tr sz112
7inf, 3art Ger
1tnk WgerCollect : 53 IPC
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Russia
Buys
9 inf, 1 art, 1 mec
NCM
Yak to Yen
18 inf, 1 AABel to Epl
4 infNuk to Epl
1 inf, 4 art, 1 AASuk to Nuk
2 inf, 1 artBry to Nuk
6 inf, 1 artMoscow to Bry
3 mec, 3 tankEpl to Lenin
1 tacsz110 to sz103
1 sbPlace
Suk
3 infLenin
2 inf, 1 artMoscow
4 inf, 1 mecCollect
$32
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Japan 3
Buy:
2mec (8 )
1tnk (6)
1AC (16)
2dd (16)
save 3DOW UK, ANZAC, US
CM
Yak
10inf, 1art, 1mec Bury walk inSze
1inf Yun walk inShe
1inf Hop walk inBor
1inf Kwa » tr sz36 » sz 43 Bor walk inJav
1inf Kwa » tr sz36 » sz42 Jav walk inShn
1inf Yun walk inFic
1inf Kwa walk inSui (2inf)
4inf, 3art HopKwe (2inf)
1inf Hop
1art Yun
1tac Mansz44 (1tr)
1fgt Kwasz45 (1tr)
1fgt Kwasz39 (1tr, 1BB)
1tac, 2bmb Kwasz38 (1dd)
1fgt, 1tac Kwasz41 (1CA)
1ss sz36
1fgt KwaPhi (2inf)
1inf, 1art Jap » tr sz6 » sz35 » Phi
1CA, 1BB sz36 » sz35 Bombard
2fgt KwaHon (2inf)
2inf Kwa
3tac Mansz37 (1dd)
1ss, 1CA, 1BB sz36Mal (4inf)
2inf, 2art Kwa » 2tr sz36 » sz37 » Mal
1fgt, 2tac KwaCM map
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Sui
Rolls: 1@1 6@2; Total Hits: 21@1: (6)6@2: (4, 2, 4, 1, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Sui twlo 1inf
Kwe
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Kwe twlo 1inf
sz39
Rolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (2, 4)
Rolls: 1@4; Total Hits: 11@4: (4) -
sz39 cwlo 1tac
sz38
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz38 cwol
sz41
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
Rolls: 1@3; Total Hits: 01@3: (4) -
sz41 cwol
Phi
Bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)attack
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 5)2@3: (6, 6)Defense
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Phi rd2
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Phi twlo 1inf
Hon
Rolls: 2@1 3@3; Total Hits: 32@1: (6, 1)3@3: (1, 2, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 6)





