@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Project_Ozma (Axis) vs. Kobu and alldescends (Allies) G40A2 +NO -tech
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Japan 3… a turn that will live in infamy…
Going to need order of loss turn by turn.
Japan buys
3 transport = 21
3 artillery = 12
1 destroyer = 8.
Save 3.Combat
Szechuan
A:
Rolls: 4@2 2@1; Total Hits: 14@2: (6, 6, 3, 1)2@1: (5, 3)
D:
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)Phillipines
Rolls: 2@4 2@2; Total Hits: 22@4: (4, 1)2@2: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (6, 2)z10
A:
The first group of 3@2 is subs.
Rolls: 5@4 6@3 3@2 3@2; Total Hits: 115@4: (3, 3, 1, 4, 6)6@3: (6, 4, 1, 3, 6, 3)3@2: (3, 5, 2)3@2: (2, 1, 2)
D:
Rolls: 6@4 6@3 6@2 1@1; Total Hits: 116@4: (1, 3, 2, 5, 6, 6)6@3: (2, 1, 4, 3, 6, 1)6@2: (2, 2, 4, 4, 2, 1)1@1: (3) -
Where do you want your 11 hits?
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1 on BB, lose the carriers, sub, one destroyer.
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Lose my 3 carriers, 3 subs, and a hit on BB.
Germany took a bad beat, I simply have to outroll you in an even fight here or the war is over.
A:
Rolls: 5@4 6@3 2@2; Total Hits: 65@4: (4, 2, 6, 1, 3)6@3: (3, 4, 4, 5, 3, 5)2@2: (4, 5)
D:
Rolls: 6@4 6@3 1@2; Total Hits: 46@4: (6, 6, 6, 6, 5, 3)6@3: (4, 3, 5, 2, 5, 3)1@2: (4) -
Next 6 are probably in order of combat strength - DD, 3 tacs, 2 cruisers?
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Yeah.
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Look at those 6s. All the luck belongs to William.
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Round 3 based on that assumption…
A:
Rolls: 4@4 5@3; Total Hits: 44@4: (3, 4, 5, 5)5@3: (1, 5, 4, 5, 1)
D:
Rolls: 6@4 1@3; Total Hits: 66@4: (3, 4, 4, 2, 1, 1)1@3: (5) -
LOL
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Suuuuure it does. Scoundrel.
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Pessimism pays off.
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A:
Rolls: 2@4 1@3; Total Hits: 32@4: (4, 2)1@3: (2)
D:
Rolls: 3@4; Total Hits: 13@4: (1, 5, 6) -
Ahhh! Let the ground invasion of the US commence!
AA gun:
Rolls: 1@1; Total Hits: 11@1: (1)Attack:
Rolls: 1@4 1@3 2@2 1@1; Total Hits: 31@4: (2)1@3: (4)2@2: (1, 2)1@1: (6)
Defense:
Rolls: 1@3 5@2 1@1; Total Hits: 21@3: (2)5@2: (2, 4, 6, 6, 3)1@1: (3) -
Well, it sucked, then it was funny again.
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Do you want to keep your bomber in this round or lose it, since you can ignore the tac bomber that got shot down by the AA.
AA have been cruel to me this game, hit 4/11.
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I’ll keep the bomber for the second round.
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I apparently had 4 at 2 the first round, here are the remaining ones:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Eh, lose the bomber then. :-P
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Round 2 of the ill-advised US Invasion
A:
Rolls: 1@3 3@2; Total Hits: 21@3: (2)3@2: (4, 2, 4)
D:
Rolls: 1@3 3@2; Total Hits: 11@3: (1)3@2: (3, 4, 6) -
Ill-advised or not, you are currently winning this battle. Never trust the odds I guess.





