@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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US 12
Buy (80/81)
repair 6 dmg den
3 tank
2 dest
2 strat
1 carrierSZ62
11 fig, 6 tact, 1 strat SZ33
2 fig, 2 tact SZ30SZ56
4 sub SZ33SZ54
1 dest, 2 cru, 1 bsh, 3 carrier SZ30 -
SZ62
A 13 fig, 8 tact, 1 strat
Rolls: 13@3 9@4; Total Hits: 913@3: (6, 3, 1, 3, 3, 3, 5, 5, 5, 6, 4, 6, 4)9@4: (4, 1, 5, 6, 5, 6, 5, 2, 4)
D 2 dest, 4 bsh
Rolls: 2@2 4@4; Total Hits: 22@2: (4, 1)4@4: (5, 5, 2, 5)
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SZ62 r2
A 11 fig, 8 tact, 1 strat
Rolls: 11@3 9@4; Total Hits: 1111@3: (2, 5, 4, 5, 6, 1, 2, 2, 6, 1, 6)9@4: (5, 4, 6, 3, 2, 1, 1, 1, 5)
D 1 damaged bsh
Rolls: 1@4; Total Hits: 11@4: (1)
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SZ62 cleared, 3 fig lost
SZ56
4 sub sneak attacks
Rolls: 4@2; Total Hits: 04@2: (3, 3, 6, 6)
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D 3 carrier
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
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bad opener … subs submerge
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1 sub lost
SZ54
A 1 dest, 2 cru, 1 bsh, 3 carrier
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (3, 2)1@4: (4)
D 1 cru
Rolls: 1@3; Total Hits: 01@3: (5)
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You probably understood, but when I wrote:
“SZ62
11 fig, 6 tact, 1 strat SZ33
2 fig, 2 tact SZ30”I meant the Caroline Islands, not SZ33 for the bulk of the air units.
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SZ54 cleared no loss
Non-combat:
2 fig, 2 tact SZ62 (orig. from SZ30) >> SZ54
8 fig, 6 tact SZ62 >> nsw
1 strat SZ62 >> que
1 fig eus >> wus
2 sub, 1 dest, 1 carrier SZ96 >> SZ97
6 inf, 2 art joh load 4x trans SZ30 >> SZ54 unload que
5 inf, 1 mech, 3 art, 1 tank load 5x trans SZ10 >> SZ30 unload joh
1 fig, 1 tact eus >> gib
1 strat mal >> wgr
6 inf sgr >> wgr
3 trans, 1 cru SZ110 >> SZ113Mobilize:
3 tank den
2 strat wus
2 dest, 1 carrier SZ10Collect 81 IPC (82 total)
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UK 12
Buy (25/26)
2 trans
2 art
1 infSITA
3 inf, 2 art lib + 1 inf mal load 3x trans SZ96 >> SZ97 unload sita
2 fig, 2 tact SZ96
4 fig, 2 tact ger
2 strat uk -
SITA
A 4 inf, 2 art, 6 fig, 4 tact, 2 strat
Rolls: 2@1 4@2 6@3 6@4; Total Hits: 102@1: (4, 2)4@2: (4, 2, 2, 1)6@3: (2, 4, 3, 5, 5, 4)6@4: (2, 4, 4, 1, 2, 5)
D 9 mech, 2 tank
Rolls: 9@2 2@3; Total Hits: 49@2: (3, 5, 1, 5, 6, 2, 5, 4, 1)2@3: (1, 4)
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SITA r2
A 2 art, 6 fig, 4 tact, 2 strat
Rolls: 2@2 6@3 6@4; Total Hits: 62@2: (3, 1)6@3: (4, 4, 3, 6, 6, 6)6@4: (6, 4, 3, 2, 5, 3)
D 1 tank
Rolls: 1@3; Total Hits: 01@3: (5)
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sita taken, 4 inf lost
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Non-combat:
2 fig, 2 tact sita (orig. from SZ96) >> wgr
2 strat sita >> wgr
4 fig, 2 tact sita (orig. from ger) >> SZ97 (landing on both uk and us carriers)
1 fig ger >> wgr
2 inf den >> wgr
1 sub, 1 dest, 2 carrier SZ96 >> SZ97
1 dest SZ96 >> SZ99
2 sub SZ91 >> SZ95
2 fig nsw >> queMobilize:
2 trans SZ110
1 inf, 2 art ukCollect 29 + 44 = 73 IPC (74 total)
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ANZAC12
Buy (15/15)
2 sub
1 infCombat
SZ56
1 sub SZ62
1 sub SZ63
4 fig, 1 tact nsw -
SZ56
2 sub sneaks
Rolls: 2@2; Total Hits: 02@2: (3, 3)
A 4 fig, 1 tact
Rolls: 4@3 1@4; Total Hits: 44@3: (1, 3, 3, 5)1@4: (1)
D 3 carrier, 2 tact
Rolls: 3@2 2@3; Total Hits: 33@2: (1, 3, 5)2@3: (1, 2)
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Since your tacts may safely land in SZ42 (in the event of retreat) and the carriers have less hitting power, I damaged 2 carriers and sunk the other, leaving your tacts alive. If you wouldn’t have choosen that ool, you may reroll from this point on.
1 sub sneak
Rolls: 1@2; Total Hits: 11@2: (1)
A 2 fig, 1 tact
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (1)
D 2 damaged carrier, 2 tact
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 6)2@3: (6, 3)
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SZ56 r3
A 1 fig, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (3)
D 2 tact
Rolls: 2@3; Total Hits: 22@3: (3, 3)
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SZ56 all ANZAC units killed, surviving Japanese tact lands in SZ42
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Non-combat:
1 inf, 1 art haw load trans SZ26 >> SZ54 unload queMobilize:
2 sub SZ62
1 inf nswCollect 14 IPC