@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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Dont forget your strat in NITA
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thanks … sorry for slower turns, I have a few games going, I will definitely get through ANZAC today though
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strat nita >> pol
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Thats ok, its Saturday here in New Zealand so ill be in and out all day and can post my moves whenever.
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UK9
Buy (68/68)
repair 5 damage uk major ic
4 inf
4 fig
1 tactNon-combat:
3 trans SZ113 >> SZ110
1 trans SZ112 >> SZ110 load 2 inf uk >> SZ112 unload den
1 carrier SZ112 >> SZ110
2 fig, 2 tact uk >> ger
2 fig SZ54 >> queMobilize:
4 inf, 4 fig, 1 tact ukCollect 24 IPC
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forgot to get rid of dmg markers
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ANZAC 9
Buy (11/11)
1 art, 1 transNon-combat:
1 inf, 1 art que load 1 US trans SZ54
2 sub SZ42 >> SZ54
1 sub SZ62 >> SZ54
2 inf sau >> nte
2 inf, 3 tank, 1 aa gun que >> nte
2 mech nsw >> nte
3 fig que >> hawMobilize:
1 trans SZ62
1 art nswCollect 15 IPC
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I9
Purchase Units 70 IPCs
Repair NITA MIC @ 6
1 art @ 4
9 m .inf @ 36
1 tac @ 11
2 tanks @ 12
Save 1CM
SWF – walk in
1 tank from SAF Blitz to RHODEN – SBR
1 bmb from NITA SBR mICCC
DEN
D - AAGun
Rolling 1d6:
(6)
A - bmb+2
Rolling 1d6:
(4) -
6 damage to DEN mIC
NCM
NITA
1 bmb from DENWGR
2 art from FRA
1 art, 6 inf from NITASGR
1 inf from NITAsz 95
1 BB, 2 CA, 3 DD, 1 trns from sz 91CAU
1 tank, 1 m.inf from IRQ
4 inf, 1 art from NPRCON
1 m.inf from SAF
1 inf, 1 tank from RHOIRQ
2 inf from SUD via 1 trns in sz 81Mobilize Units
1 m.inf in IRQ
8 m.inf, 1 art in NITA
2 tanks, 1 tac in SITACollect Income
38(territories)+26(NOs)+1(saved)= 65 IPCs -
G10
Purchase Units 0 IPCs
NoneCM
HUN – walk in
1 inf from ROMSz 112 (1rns)
1 fig from WGRVYB – walk in
1 inf from FINKAR – walk in
4 inf from FINNCM
WGR
1 fig from sz 112ROM
1 inf from BESMobilize Units
NoneCollect Income
None -
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USSR 10
Buy (105/106)
2 inf
5 mech
6 tank
1 fig
3 tactCombat:
CAU
2 inf, 2 art ros
3 inf vol
2 inf, 1 art kaz
2 fig sam
8 fig timHUN
2 art polBES
1 inf epl
3 inf sukrYAK
1 inf yen -
- 1 inf, 2 art kaz not 2 inf, 1 art kaz
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CAU
A 6 inf, 4 art, 10 fig
Rolls: 2@1 8@2 10@3; Total Hits: 52@1: (2, 6)8@2: (3, 6, 3, 6, 3, 5, 6, 6)10@3: (3, 3, 5, 5, 4, 2, 2, 3, 4, 4)
D 4 inf, 6 mech, 1 art, 1 tank
Rolls: 11@2 1@3; Total Hits: 411@2: (2, 1, 2, 4, 6, 2, 3, 6, 5, 4, 3)1@3: (6)
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CAU r2
A 2 inf, 4 art, 10 fig
Rolls: 6@2 10@3; Total Hits: 96@2: (1, 1, 2, 1, 6, 4)10@3: (3, 3, 4, 4, 5, 3, 5, 6, 2, 1)
D 5 mech, 1 art, 1 tank
Rolls: 6@2 1@3; Total Hits: 16@2: (3, 5, 3, 2, 4, 5)1@3: (4)
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cau taken 5 inf lost
HUN
A 2 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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HUN r2
A 2 art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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hun taken no loss
bes + yak walk in -
Non-combat:
2 fig cau >> sukr
5 fig cau vol
3 fig cau >> ros
5 art, 1 aa gun pol >> ger
2 mech rus >> sukr
2 mech rus >> vol
5 inf, 1 art, 1 aa gun sam >> kaz
1 aa gun tim >> novoMobilize:
3 tank sukr
3 tank vol
2 inf, 1 fig ger
5 mech, 3 tact rusCollect 55 IPC
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This is one of the odder games I’ve played. Have you seen a scenario like this before?