japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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I9
Purchase Units 70 IPCs
Repair NITA MIC @ 6
1 art @ 4
9 m .inf @ 36
1 tac @ 11
2 tanks @ 12
Save 1CM
SWF – walk in
1 tank from SAF Blitz to RHODEN – SBR
1 bmb from NITA SBR mICCC
DEN
D - AAGun
Rolling 1d6:
(6)
A - bmb+2
Rolling 1d6:
(4) -
6 damage to DEN mIC
NCM
NITA
1 bmb from DENWGR
2 art from FRA
1 art, 6 inf from NITASGR
1 inf from NITAsz 95
1 BB, 2 CA, 3 DD, 1 trns from sz 91CAU
1 tank, 1 m.inf from IRQ
4 inf, 1 art from NPRCON
1 m.inf from SAF
1 inf, 1 tank from RHOIRQ
2 inf from SUD via 1 trns in sz 81Mobilize Units
1 m.inf in IRQ
8 m.inf, 1 art in NITA
2 tanks, 1 tac in SITACollect Income
38(territories)+26(NOs)+1(saved)= 65 IPCs -
G10
Purchase Units 0 IPCs
NoneCM
HUN – walk in
1 inf from ROMSz 112 (1rns)
1 fig from WGRVYB – walk in
1 inf from FINKAR – walk in
4 inf from FINNCM
WGR
1 fig from sz 112ROM
1 inf from BESMobilize Units
NoneCollect Income
None -
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USSR 10
Buy (105/106)
2 inf
5 mech
6 tank
1 fig
3 tactCombat:
CAU
2 inf, 2 art ros
3 inf vol
2 inf, 1 art kaz
2 fig sam
8 fig timHUN
2 art polBES
1 inf epl
3 inf sukrYAK
1 inf yen -
- 1 inf, 2 art kaz not 2 inf, 1 art kaz
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CAU
A 6 inf, 4 art, 10 fig
Rolls: 2@1 8@2 10@3; Total Hits: 52@1: (2, 6)8@2: (3, 6, 3, 6, 3, 5, 6, 6)10@3: (3, 3, 5, 5, 4, 2, 2, 3, 4, 4)
D 4 inf, 6 mech, 1 art, 1 tank
Rolls: 11@2 1@3; Total Hits: 411@2: (2, 1, 2, 4, 6, 2, 3, 6, 5, 4, 3)1@3: (6)
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CAU r2
A 2 inf, 4 art, 10 fig
Rolls: 6@2 10@3; Total Hits: 96@2: (1, 1, 2, 1, 6, 4)10@3: (3, 3, 4, 4, 5, 3, 5, 6, 2, 1)
D 5 mech, 1 art, 1 tank
Rolls: 6@2 1@3; Total Hits: 16@2: (3, 5, 3, 2, 4, 5)1@3: (4)
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cau taken 5 inf lost
HUN
A 2 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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HUN r2
A 2 art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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hun taken no loss
bes + yak walk in -
Non-combat:
2 fig cau >> sukr
5 fig cau vol
3 fig cau >> ros
5 art, 1 aa gun pol >> ger
2 mech rus >> sukr
2 mech rus >> vol
5 inf, 1 art, 1 aa gun sam >> kaz
1 aa gun tim >> novoMobilize:
3 tank sukr
3 tank vol
2 inf, 1 fig ger
5 mech, 3 tact rusCollect 55 IPC
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This is one of the odder games I’ve played. Have you seen a scenario like this before?
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Yeah its quite cool, I spose this is what its mean to look like as most people would have just given up in Europe as soon as Germanys capital was taken.
Europes a mess. :cry:J10
Purchase Units 78 IPCs
1 mICs @ 12
4 m.inf @ 16
2 tanks @ 12
2 inf @ 6
4 art @ 16
Save 16CM
Sz 41 (1 trns)
1 bmb from YUNSUM (1 art)
1 m.inf from IND via 1 trns in sz 37
2 fig, 2 tac from sz 37JAV – walk in
2 inf from CEL via 1 trns in sz 37Sz 55 (1 DD)
1 fig, 1 tac from sz 37Sz 45(1 trns)
1 fig from sz 37 -
CC
SUM (1 inf not art)
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (5, 1)2@4: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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SUM twol
sz 41 cwol
sz 45 cwol
sz 55
A
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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I think both sides are about equally matched. I think the Allies have more material in total, but they’re hampered by the need to coordinate to survive.
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lose fig Retreat tac in NCM
NCM
BOR
1 bmb from sz 41sz 41
1 CA, 1 DD from sz 37sz 42
4 AC, 1 tac, 3 BB, 1 CA, 1 DD from sz 37
1 fig from sz 45
1 tac from 55
2 fig, 2 tac from SUM
1 fig from YUNPHI
1 bmb, 3 fig from YUN
3 inf, 1 art, 1 m.inf from JAP via 3 trns in sz 6sz 35
3 AC, 5 fig, 1 tac, 4 DD, 1 BB, 2 ss from sz 6sz 39
2 trns from sz 80SZE
3 inf, 1 art, 3 m.inf from KWE
2 tac from YUNKWE
3 m.inf from KSU
1 m.inf from JEHBURY
3 m.inf from KOREPR
2 m.inf from INDsz 7
1 ss from sz 1Mobilize Units
1 mIC in WIND
2 m.inf, 1 tank in KOR
2 m.inf, 1 tank in KSU
2 inf, 1 art in IND
3 art in JAPCollect Income
76(territories)+10(NOs)+16(saved)= 102 IPCs -
US 10
Buy (88/92)
2 carrier
2 fig
2 tact
2 inf
2 artCombat:
SBR Nita
1 strat polSZ7
2 sub, 2 dest SZ10 -
bomber nita
Rolling 1d6:
(5)