japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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YEN r2
A 1 inf, 8 fig
Rolls: 1@1 8@3; Total Hits: 61@1: (5)8@3: (2, 2, 1, 1, 6, 4, 2, 1)
D 2 mech, 1 art
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)
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yen taken 4 inf lost
KAZ
A 5 inf, 2 art, 2 fig
Rolls: 3@1 4@2 2@3; Total Hits: 33@1: (5, 1, 2)4@2: (6, 5, 4, 6)2@3: (2, 1)
D 1 art, 3 tank
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (4, 2, 3)
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KAZ r2
A 2 inf, 2 art, 2 fig
Rolls: 4@2 2@3; Total Hits: 24@2: (1, 6, 5, 6)2@3: (3, 4)
D 1 tank
Rolls: 1@3; Total Hits: 11@3: (3)
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kaz taken 4 inf lost
Non-combat:
8 fig yen >> tim
2 fig kaz >> sam
1 inf, 2 art bry >> ros
5 inf, 1 art, 1 aa gun rus >> sam
1 aa gun epl >> polMobilize:
3 inf vol
1 inf rusCollect 63 + 43 = 106 IPC
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Sigh…Righto
J9
Purchase Units 89 IPCs
9 m.inf @ 36
3 trns @ 21
1 BB @ 20
2 ss @ 12CM
Sz 54 (1 AC, 2 trns)
1 ss from sz 61CC
sz54
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 54 cwol
2 US fig land in QUENCM
EPR
1 inf, 1 art from TANG via 1 trns in sz 72
1 inf, 1 art from MAD via 1 trns in sz 72Sz 37
Japanese Fleet from sz 57
1 fig from ANH
1 fig from SZEYUN
1 bmb from JAP
4 fig, 2 tac, 1 bmb from SZEKWE
3 inf, 1 art from ANH
3 m.inf from JEHJEH
1 m.inf from AMUSz 1
1 ss from sz 6Mobilize Units
3 m.inf in IND
3 m.inf in KSU
3 m.inf in KOR
3 trns, 1 BB, 2 ss in sz 6Collect Income
73(territories)+5(NOs)= 78 IPCs -
Doesn’t my carrier need to be hit twice?
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Lol good point.
sz 54 rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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US3
carrier SZ54 repaired
Buy (87/92)
2 sub
2 dest
2 fig
2 tact
2 mech
3 infCombat:
SBR nita
1 strat denNOR
1 inf den load 1 trans SZ113 unload norSUM
1 inf que load 1 trans SZ54 >> SZ41 unload sumDGU
1 inf, 1 art jav load trans SZ42 >> SZ45 unload dgu
2 strat que -
SBR nita
facility aa fire
Rolls: 1@1; Total Hits: 01@1: (2)
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bomber nita
Rolling 1d6:
(4) -
6 dmg inflicted on major ic
nor, sum walk in
DGU
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 02@2: (3, 6)2@4: (5, 6)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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lol
DGU r2
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 3)2@4: (6, 2)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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DGU r3
A 1 art, 2 strat
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (4, 5)
D 1 art
Rolls: 1@2; Total Hits: 11@2: (1)
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dgu taken, 1 inf, 1 strat lost … maybe bad choice
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Non-combat:
1 strat dgu >> nte
4 sub, 2 carrier, 2 fig SZ10 >> SZ26
1 carrier SZ54 >> SZ26
2 fig wus >> SZ26
1 tact wus >> haw
2 fig que >> SZ26
5 tact que >> haw
2 inf wus load trans SZ10 >> SZ26 unload haw
1 sub, 4 dest, 2 cru, 1 bsh, 3 carrier, 4 fig (+2 brit fig as cargo) SZ42 >> SZ54
1 dest SZ42 >> SZ55
2 inf den load trans SZ113 unload ger
5 trans SZ106 >> SZ101
2 trans SZ106 >> SZ64
1 trans SZ123 >> SZ101Mobilize:
3 inf den
2 sub, 2 dest SZ10
2 mech, 2 tact, 2 fig wusCollect 87 IPC (92 total US10)
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Dont forget your strat in NITA
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thanks … sorry for slower turns, I have a few games going, I will definitely get through ANZAC today though
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strat nita >> pol