@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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If you want to leave a blocker on Hungary I’d let you, but that’d be one less defender for Berlin against the US.
Or if you want to undo the liberation of Berlin, I’d be cool with that.
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No its ok, ill learn from my mistakes (hopefully, one day). Italy ill just have to man up.
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here goes then
USSR 9
Buy (34/34)
repair 6 damage vol minor ic
4 inf
4 mechGER (+ HUN)
2 tank epl blitz through hunPOL
1 inf bal
7 art eplNUKR
1 inf brySUKR
3 inf bryYEN
5 inf tim
8 fig rusKAZ
5 inf, 2 art sam
2 fig bry -
GER
A 2 tank
Rolls: 2@3; Total Hits: 22@3: (1, 2)
D 2 mech
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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ger, nukr, sukr taken no loss
POL
A 1 inf, 7 art
Rolls: 8@2; Total Hits: 28@2: (4, 3, 4, 3, 1, 3, 5, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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pol taken 1 inf lost
YEN
A 5 inf, 8 fig
Rolls: 5@1 8@3; Total Hits: 45@1: (4, 5, 1, 6, 4)8@3: (1, 4, 4, 4, 6, 2, 1, 5)
D 1 inf, 5 mech, 1 art
Rolls: 7@2; Total Hits: 47@2: (5, 4, 2, 1, 3, 1, 2)
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YEN r2
A 1 inf, 8 fig
Rolls: 1@1 8@3; Total Hits: 61@1: (5)8@3: (2, 2, 1, 1, 6, 4, 2, 1)
D 2 mech, 1 art
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)
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yen taken 4 inf lost
KAZ
A 5 inf, 2 art, 2 fig
Rolls: 3@1 4@2 2@3; Total Hits: 33@1: (5, 1, 2)4@2: (6, 5, 4, 6)2@3: (2, 1)
D 1 art, 3 tank
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (4, 2, 3)
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KAZ r2
A 2 inf, 2 art, 2 fig
Rolls: 4@2 2@3; Total Hits: 24@2: (1, 6, 5, 6)2@3: (3, 4)
D 1 tank
Rolls: 1@3; Total Hits: 11@3: (3)
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kaz taken 4 inf lost
Non-combat:
8 fig yen >> tim
2 fig kaz >> sam
1 inf, 2 art bry >> ros
5 inf, 1 art, 1 aa gun rus >> sam
1 aa gun epl >> polMobilize:
3 inf vol
1 inf rusCollect 63 + 43 = 106 IPC
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Sigh…Righto
J9
Purchase Units 89 IPCs
9 m.inf @ 36
3 trns @ 21
1 BB @ 20
2 ss @ 12CM
Sz 54 (1 AC, 2 trns)
1 ss from sz 61CC
sz54
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 54 cwol
2 US fig land in QUENCM
EPR
1 inf, 1 art from TANG via 1 trns in sz 72
1 inf, 1 art from MAD via 1 trns in sz 72Sz 37
Japanese Fleet from sz 57
1 fig from ANH
1 fig from SZEYUN
1 bmb from JAP
4 fig, 2 tac, 1 bmb from SZEKWE
3 inf, 1 art from ANH
3 m.inf from JEHJEH
1 m.inf from AMUSz 1
1 ss from sz 6Mobilize Units
3 m.inf in IND
3 m.inf in KSU
3 m.inf in KOR
3 trns, 1 BB, 2 ss in sz 6Collect Income
73(territories)+5(NOs)= 78 IPCs -
Doesn’t my carrier need to be hit twice?
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Lol good point.
sz 54 rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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US3
carrier SZ54 repaired
Buy (87/92)
2 sub
2 dest
2 fig
2 tact
2 mech
3 infCombat:
SBR nita
1 strat denNOR
1 inf den load 1 trans SZ113 unload norSUM
1 inf que load 1 trans SZ54 >> SZ41 unload sumDGU
1 inf, 1 art jav load trans SZ42 >> SZ45 unload dgu
2 strat que -
SBR nita
facility aa fire
Rolls: 1@1; Total Hits: 01@1: (2)
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bomber nita
Rolling 1d6:
(4) -
6 dmg inflicted on major ic
nor, sum walk in
DGU
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 02@2: (3, 6)2@4: (5, 6)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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lol
DGU r2
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 12@2: (4, 3)2@4: (6, 2)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (4, 1)