japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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SUKR rnd 2
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 3)1@3: (5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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SUKR twol
NUKR
A
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 3)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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NUKR twlo 1 inf
HOL
A
Rolls: 2@1 5@3 1@4; Total Hits: 32@1: (4, 6)5@3: (4, 5, 2, 1, 5)1@4: (3)
D
Rolls: 3@2; Total Hits: 23@2: (1, 1, 3)
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HOL dwlo 2 inf
NCM
GER
5 fig, 1 tac from HOL
1 bmb from NUKRBES
1 fig, 1 tac from SUKR
3 inf from EPLSGR
1 inf from GERPOL
1 inf from GERMobilize Units
3 inf in FRA
8 inf, 1 tac, 1 art in GERCollect Income
31(territories)+5(NOs)-2(convoy)= 34 IPCs -
USSR 8
Buy (39/39)
5 inf
1 art
2 figCombat:
EPL
35 inf, 7 mech, 13 art, 2 tank, 6 fig bel
2 fig rus
2 inf balKAZ
14 inf, 4 art cau
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EPL
aa fire
Rolls: 8@1; Total Hits: 08@1: (5, 6, 3, 4, 3, 4, 5, 5)
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EPL r1
A 37 inf, 7 mech, 13 art, 2 tank, 8 fig
Rolls: 31@1 26@2 10@3; Total Hits: 1831@1: (1, 1, 3, 5, 2, 2, 5, 6, 5, 1, 5, 1, 5, 3, 5, 3, 5, 3, 2, 5, 4, 3, 5, 4, 1, 2, 4, 2, 6, 3, 5)26@2: (1, 4, 2, 6, 5, 4, 4, 5, 2, 5, 3, 2, 3, 6, 1, 6, 4, 3, 1, 3, 1, 3, 2, 5, 4, 3)10@3: (2, 6, 3, 4, 5, 3, 2, 6, 3, 6)
D 33 inf, 11 art, 10 tank
Rolls: 44@2 10@3; Total Hits: 1844@2: (4, 1, 4, 5, 5, 1, 1, 2, 6, 2, 1, 4, 4, 1, 6, 5, 4, 1, 3, 2, 4, 4, 1, 6, 2, 5, 3, 3, 5, 5, 2, 2, 5, 6, 1, 3, 6, 2, 5, 6, 3, 5, 4, 6)10@3: (6, 3, 4, 4, 4, 1, 5, 1, 4, 5)
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EPL r2
A 29 inf, 7 mech, 13 art, 2 tank, 8 fig
Rolls: 13@1 26@2 10@3; Total Hits: 1113@1: (5, 2, 6, 4, 6, 3, 5, 1, 3, 6, 3, 3, 1)26@2: (3, 4, 2, 1, 4, 6, 1, 6, 6, 2, 2, 2, 6, 3, 4, 4, 5, 1, 3, 6, 6, 6, 5, 3, 5, 6)10@3: (6, 4, 3, 3, 5, 5, 6, 6, 5, 4)
D 15 inf, 11 art, 10 tank
Rolls: 26@2 10@3; Total Hits: 1526@2: (6, 6, 4, 6, 1, 5, 2, 1, 2, 5, 4, 6, 5, 1, 6, 5, 1, 5, 2, 5, 4, 1, 2, 6, 3, 1)10@3: (4, 3, 6, 3, 1, 6, 2, 4, 5, 2)
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I neglected to roll for 10 of my attacking infantry.
Sorry
Rolls: 10@1; Total Hits: 110@1: (2, 4, 5, 5, 5, 4, 1, 4, 2, 3)
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Not that they’re heavy hitters anyways.
EPL r3
A 14 inf, 7 mech, 13 art, 2 tank, 8 fig
Rolls: 8@1 26@2 10@3; Total Hits: 168@1: (2, 1, 6, 5, 5, 2, 2, 2)26@2: (5, 6, 5, 2, 6, 5, 5, 4, 1, 2, 4, 2, 1, 1, 6, 1, 2, 4, 3, 3, 1, 4, 5, 2, 4, 4)10@3: (1, 3, 5, 2, 5, 4, 2, 4, 6, 2)
D 3 inf, 11 art, 10 tank
Rolls: 14@2 10@3; Total Hits: 1014@2: (2, 5, 6, 2, 6, 3, 4, 1, 4, 3, 2, 5, 1, 4)10@3: (2, 2, 1, 6, 4, 5, 4, 4, 2, 3)
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EPL r4
A 4 inf, 7 mech, 13 art, 2 tank, 8 fig
Rolls: 24@2 10@3; Total Hits: 1924@2: (3, 6, 2, 5, 4, 1, 6, 4, 4, 4, 4, 2, 1, 5, 1, 1, 3, 2, 2, 3, 2, 5, 2, 5)10@3: (2, 3, 2, 1, 3, 2, 2, 6, 1, 3)
D 8 tank
Rolls: 8@3; Total Hits: 38@3: (4, 5, 4, 4, 2, 2, 1, 6)
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arg, actually my roll for epl r2 was accurate I just wrote the wrong number of infantry above it … the rolls for epl 3 and epl 4 are way off
@&$%#%&#
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EPL r3 should have looked like:
A 5 mech, 13 art, 2 tank, 8 fig
D 4 inf, 11 art, 10 tank
My attack roll should have been much smaller, you defense roll would need 1 more inf.
Should I reroll both sides for r3 and go from there?
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Meantime:
KAZ
A 14 inf, 4 art
Rolls: 10@1 8@2; Total Hits: 410@1: (5, 2, 5, 2, 1, 3, 1, 5, 6, 6)8@2: (3, 5, 5, 3, 5, 6, 2, 1)
D 6 inf, 4 mech, 2 art
Rolls: 12@2; Total Hits: 412@2: (1, 4, 1, 3, 4, 6, 6, 1, 2, 4, 6, 4)
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KAZ r2
A 10 inf, 4 art
Rolls: 6@1 8@2; Total Hits: 36@1: (1, 4, 5, 5, 6, 1)8@2: (2, 5, 5, 6, 4, 5, 4, 3)
D 2 inf, 4 mech, 2 art
Rolls: 8@2; Total Hits: 28@2: (2, 6, 4, 4, 3, 1, 3, 3)
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KAZ r3
A 8 inf, 4 art
Rolls: 4@1 4@2; Total Hits: 54@1: (5, 1, 3, 6)4@2: (2, 2, 1, 2)
D 3 mech, 2 art
Rolls: 5@2; Total Hits: 25@2: (4, 2, 6, 2, 6)
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kaz taken 8 inf lost
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Sorry for the delay. Let me know how you want to proceed with the battle in EPL.
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Yea, you really ballsed that up lol.
So round 3 should look like this
A - 24@2 10@3
D - 15@2 10@3
So between rounds 1 and 2 Germnay took 29 hits, Russia took 33 hits.
I neglected to roll for 10 of my attacking infantry.
Sorry
We’ll pretend those extra 10 inf didnt exist.
So we now have for rnd 3
Germany 44 - 29 = 15@2 and 10@3
Russia 37 - 33 = 4 inf, 4inf + 7 m.inf = 11 11 + 13 = 24@2 and 10@3
Sorry if this seems a bit simple. I just needed to work it out so it is correct.
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Ok apparent ly i still have to fiure out how quotes work,
A - 24@2 10@3
D - 15@2 10@3
This should be fine.