Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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sz 42 rnd 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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sz 42 cwlo 1 ss
MAL
AAGun @ fig
Rolling 5d6:
(3, 5, 5, 6, 6)
AAGun @ tac
Rolling 5d6:
(1, 2, 2, 3, 5) -
MAL lose 1 tac
MAL
A -bombard
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (3, 6)
A
Rolls: 4@2 5@3 4@4; Total Hits: 54@2: (5, 6, 2, 6)5@3: (4, 5, 6, 1, 4)4@4: (6, 2, 1, 4)
D
Rolls: 6@2; Total Hits: 26@2: (3, 2, 6, 6, 4, 1)
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Just in case you don’t notice, your buy stage is a little wonky.
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MAL twlo 1inf, 1 art
NCM
sz 36
3 DD, 1 CA from sz 19sz 37
1 AC from sz 41
2 AC, 1 DD, 1 ss from sz 39
1 fig from sz 42
1 fig from sz 43
1 fig, 3 tac from MALsz 39
1 fig, 1 tac from MALYUN
3 fig from MAL
1 art, 1 inf from KWASIK
5 inf, 1 AAGun, 3 fig, 2 tac from SHE
2 art from TSI
2 m.inf from KWEKWE
2 m.inf from JEHMobilize Units
Now this is where I stuffed up and pre done my moves before Russia so I could post before work. I was meant to buy 1 BB @ 20 not 40 lol and I had 2 saved so I could remove 6 damage from the IND mIC. So if you add it all up there is 6 missing I just didnt write what I was doing with it. Hopefully this is OK. let me know if its not.
1 BB, 1 AC in sz 39
1 tank in IND
1 tank, 2 minf in KSU
2 m.inf in KORCollect Income
61(territories)+5(NOs)+2(saved) = 68 IPCs -
Yup I explained why hopefully its OK, off to work now. Cheers.
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Lol and NCM my 2 bmb to SZE please. Cheers.
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Not a problem.
I just noticed something that might be a problem though. As the board sits, UK has a high probability of sacking Berlin. US takes Denmark, then UK sails through the strait with 2 destroyers, a carrier, and two fighters and its transport (which would likely survive a German scramble). Unless I understand the limitations on straits incorrectly.
Clearly, Germany has men to spare that could have guarded Berlin and this would really muck up a well-played Axis game, so I don’t mind if you shuffle a few soldiers over.
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Sigh….yes you are right. That is a good description of a can opener through Denmark. Funny thing I was playing Europe 1940 F2F in the weekend with a mate who hasnt played much and I pointed this out to him so it wouldnt put him behind as well. Thank you for being courteous. This would have definately made it a challenge. I am enjoying this game so I will take you up on the offer and move some troops. I also see you are in the G40 tournament. Good luck, and remember every man for himself :-D.
Anyway I made the changes but only placed units I purchased so its still a bit light for a capital. If you think you still have good odds have a go, I will keep playing afterwards. I must learn from my mistakes.
Cheers. -
US5
Buy (79/83)
4 trans
5 inf, 3 art
2 stratCombat:
WFR
1 cru SZ109 >> SZ110 bombard
2 trans SZ108 >> SZ110 unload (2 inf, 2 art) wfr
2 inf, 1 mech, 1 art eir load 2 trans SZ109 >> SZ110 unload wfr
2 fig SZ109 -
WFR
A 4 inf, 1 mech, 3 art, 2 fig
Rolls: 2@1 6@2 2@3; Total Hits: 62@1: (1, 2)6@2: (1, 2, 6, 5, 1, 2)2@3: (4, 3)
D 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
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WFR taken, 1 inf lost
Non-combat:
2 fig wfr >> SZ110
2 sub, 2 dest, 1 carrier SZ109 >> SZ110
2 inf, 2 art eus load 2 trans SZ101 >> SZ123 unload ice
2 tact eus >> ice
2 dest, 2 cru, 1 bsh, 2 carrier, 1 fig, 1 tact SZ35 >> SZ6
1 strat phi >> iwo
2 fig wus >> SZ6
1 fig phi >> iwo
2 fig phi >> SZ6
1 inf ale load trans SZ8 >> SZ6
1 carrier SZ10 >> SZ26
1 trans SZ15 >> SZ26
1 sub, 3 dest, 1 carrier SZ33 >> SZ6Mobilize:
4 trans SZ101
5 inf, 3 art cus
2 strat eusCollect 85 IPC (89 total US6)
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UK5
London Buy (33/33)
1 aa gun
1 naval base
3 inf
1 artNon-combat:
1 fig, 1 tact fwa >> SZ110
2 dest, 1 carrier SZ109 >> SZ110
1 sub SZ109 >> SZ105
1 inf, 1 aa gun load trans SZ109 >> SZ110 unload wfr
1 trans SZ64 >> SZ101
1 trans SZ68 >> SZ86
2 cru, 1 bsh SZ72 >> SZ71
6 inf, 1 art, 1 tank load 4x US trans SZ110
2 fig que >> car
1 inf, 1 art, 1 mech, 1 tank, 1 tact sud >> con
1 fig, 1 tact sud >> fwaMobilize:
3 inf, 1 art, 1 aa gun uk
1 naval base iceCollect 33 IPC
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ANZAC5
Buy (22/25)
2 tank, 1 figCombat:
SZ36
1 sub, 1 cru SZ35
2 fig jav -
SZ36
A 1 sub, 1 cru, 2 fig
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (4, 2, 4)
D 3 dest, 1 cru
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 5, 3)1@3: (1)
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SZ36 r2
A 1 cru, 2 fig
Rolls: 3@3; Total Hits: 13@3: (5, 6, 2)
D 2 dest, 1 cru
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 3)1@3: (2)
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SZ36 r3
A 2 fig
Rolls: 2@3; Total Hits: 12@3: (5, 1)
D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
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what the heck r4, let’s see if the symmetry holds up
SZ36 r4
A 1 fig
Input ErrorThere was an error in your dice throw: “1” is not correct syntax.
D 1 cru
Rolls: 1@3; Total Hits: 01@3: (4)
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Sorry I must have hit a space or something
A 1 fig
Rolls: 1@3; Total Hits: 01@3: (5)
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lol
SZ36 r5
A 1 fig
Rolls: 1@3; Total Hits: 01@3: (5)
D 1 cru
Rolls: 1@3; Total Hits: 11@3: (3)