Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsWheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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IRQ
A 3 inf, 2 mech, 2 art, 2 tank, 2 fig, 1 tact
Rolls: 3@1 4@2 4@3 1@4; Total Hits: 43@1: (3, 3, 4)4@2: (4, 6, 1, 3)4@3: (2, 2, 4, 5)1@4: (1)
D 2 inf, 3 art, 3 tank, 1 tact, 1 fig
Rolls: 5@2 4@3 1@4; Total Hits: 45@2: (6, 1, 2, 4, 5)4@3: (6, 4, 1, 3)1@4: (5)
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IRQ r2
A 1 mech, 2 art, 2 tank, 2 fig, 1 tact
Rolls: 3@2 4@3 1@4; Total Hits: 23@2: (2, 4, 6)4@3: (6, 6, 6, 6)1@4: (1)
D 1 art, 3 tank, 1 tact, 1 fig
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (3, 4, 5, 3)1@4: (5)
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IRQ r3
A 1 art, 2 tank, 2 fig, 1 tact
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (2)4@3: (2, 5, 3, 4)1@4: (4)
D 2 tank, 1 tact, 1 fig
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 6)1@4: (4)
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IRQ taken with the loss of 3 inf, 2 mech, 2 art, 1 tank, 1 tact
CPR and FIN taken no loss
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Non-combat:
2 fig irq >> npr
1 inf bel >> nov
2 inf arch >> nov
3 inf bes >> sukr
7 inf, 1 aa gun novo >> kaz
7 inf, 1 aa gun tim >> novo
25 inf, 10 art, 1 aa gun nukr >> bry
2 inf vol >> cau
1 mech vol >> smo
2 mech, 2 tank ros >> smo
6 inf rus >> smoMobilize:
2 inf, 1 aa gun nov
3 inf sukr
2 inf rus
4 mech rusCollect 46 IPC
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J5
DOW on Russia
Purchase Units 78 IPCs
1 BB @ 40
1 AC @ 16
3 tanks @ 18
4 m.inf @ 16
Save 2CM
VOL
2 bmb from SZE SBR mICAMU – walk in
2 m.inf, 1 inf, 1 art from KORSz 43 (1 trns)
1 fig from BURSz 42 (1 DD)
1 ss, 1 DD, 1 fig from sz 41MAL (6 inf)
1 inf, 1 art from SUM via 1 trns in sz 41
2 art from IND via 2 trns in sz 39
1 BB from sz 41 – bombard
1 BB, 1 CA from sz 39 – bombard
2 fig, 2 tac from sz 39
3 fig, 2 tac from YUN
1 tac from sz 41WIND – walk in
1 tank, 1 art from INDKAN – walk in
1 Inf from SHE -
VOL - SBR
D - AAGun
Rolling 2d6:
(3, 5)
A - bmb+2
Rolling 2d6:
(6, 6) -
VOL mIC 6 damage
sz 43 cwol
sz 42
A
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 4)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 42 rnd 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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sz 42 cwlo 1 ss
MAL
AAGun @ fig
Rolling 5d6:
(3, 5, 5, 6, 6)
AAGun @ tac
Rolling 5d6:
(1, 2, 2, 3, 5) -
MAL lose 1 tac
MAL
A -bombard
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (3, 6)
A
Rolls: 4@2 5@3 4@4; Total Hits: 54@2: (5, 6, 2, 6)5@3: (4, 5, 6, 1, 4)4@4: (6, 2, 1, 4)
D
Rolls: 6@2; Total Hits: 26@2: (3, 2, 6, 6, 4, 1)
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Just in case you don’t notice, your buy stage is a little wonky.
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MAL twlo 1inf, 1 art
NCM
sz 36
3 DD, 1 CA from sz 19sz 37
1 AC from sz 41
2 AC, 1 DD, 1 ss from sz 39
1 fig from sz 42
1 fig from sz 43
1 fig, 3 tac from MALsz 39
1 fig, 1 tac from MALYUN
3 fig from MAL
1 art, 1 inf from KWASIK
5 inf, 1 AAGun, 3 fig, 2 tac from SHE
2 art from TSI
2 m.inf from KWEKWE
2 m.inf from JEHMobilize Units
Now this is where I stuffed up and pre done my moves before Russia so I could post before work. I was meant to buy 1 BB @ 20 not 40 lol and I had 2 saved so I could remove 6 damage from the IND mIC. So if you add it all up there is 6 missing I just didnt write what I was doing with it. Hopefully this is OK. let me know if its not.
1 BB, 1 AC in sz 39
1 tank in IND
1 tank, 2 minf in KSU
2 m.inf in KORCollect Income
61(territories)+5(NOs)+2(saved) = 68 IPCs -
Yup I explained why hopefully its OK, off to work now. Cheers.
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Lol and NCM my 2 bmb to SZE please. Cheers.
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Not a problem.
I just noticed something that might be a problem though. As the board sits, UK has a high probability of sacking Berlin. US takes Denmark, then UK sails through the strait with 2 destroyers, a carrier, and two fighters and its transport (which would likely survive a German scramble). Unless I understand the limitations on straits incorrectly.
Clearly, Germany has men to spare that could have guarded Berlin and this would really muck up a well-played Axis game, so I don’t mind if you shuffle a few soldiers over.
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Sigh….yes you are right. That is a good description of a can opener through Denmark. Funny thing I was playing Europe 1940 F2F in the weekend with a mate who hasnt played much and I pointed this out to him so it wouldnt put him behind as well. Thank you for being courteous. This would have definately made it a challenge. I am enjoying this game so I will take you up on the offer and move some troops. I also see you are in the G40 tournament. Good luck, and remember every man for himself :-D.
Anyway I made the changes but only placed units I purchased so its still a bit light for a capital. If you think you still have good odds have a go, I will keep playing afterwards. I must learn from my mistakes.
Cheers. -
US5
Buy (79/83)
4 trans
5 inf, 3 art
2 stratCombat:
WFR
1 cru SZ109 >> SZ110 bombard
2 trans SZ108 >> SZ110 unload (2 inf, 2 art) wfr
2 inf, 1 mech, 1 art eir load 2 trans SZ109 >> SZ110 unload wfr
2 fig SZ109 -
WFR
A 4 inf, 1 mech, 3 art, 2 fig
Rolls: 2@1 6@2 2@3; Total Hits: 62@1: (1, 2)6@2: (1, 2, 6, 5, 1, 2)2@3: (4, 3)
D 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)
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WFR taken, 1 inf lost
Non-combat:
2 fig wfr >> SZ110
2 sub, 2 dest, 1 carrier SZ109 >> SZ110
2 inf, 2 art eus load 2 trans SZ101 >> SZ123 unload ice
2 tact eus >> ice
2 dest, 2 cru, 1 bsh, 2 carrier, 1 fig, 1 tact SZ35 >> SZ6
1 strat phi >> iwo
2 fig wus >> SZ6
1 fig phi >> iwo
2 fig phi >> SZ6
1 inf ale load trans SZ8 >> SZ6
1 carrier SZ10 >> SZ26
1 trans SZ15 >> SZ26
1 sub, 3 dest, 1 carrier SZ33 >> SZ6Mobilize:
4 trans SZ101
5 inf, 3 art cus
2 strat eusCollect 85 IPC (89 total US6)