japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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USSR 5
Buy (42/42)
7 inf
1 aa gun
4 mechCombat:
IRQ
3 inf, 2 mech, 2 art, 1 tank (blitzing through cpr) *
1 tank cau
2 fig, 1 tact ros- CPR (tank npr >> irq blitz through)
FIN
1 inf kar -
IRQ
A 3 inf, 2 mech, 2 art, 2 tank, 2 fig, 1 tact
Rolls: 3@1 4@2 4@3 1@4; Total Hits: 43@1: (3, 3, 4)4@2: (4, 6, 1, 3)4@3: (2, 2, 4, 5)1@4: (1)
D 2 inf, 3 art, 3 tank, 1 tact, 1 fig
Rolls: 5@2 4@3 1@4; Total Hits: 45@2: (6, 1, 2, 4, 5)4@3: (6, 4, 1, 3)1@4: (5)
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IRQ r2
A 1 mech, 2 art, 2 tank, 2 fig, 1 tact
Rolls: 3@2 4@3 1@4; Total Hits: 23@2: (2, 4, 6)4@3: (6, 6, 6, 6)1@4: (1)
D 1 art, 3 tank, 1 tact, 1 fig
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (3, 4, 5, 3)1@4: (5)
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IRQ r3
A 1 art, 2 tank, 2 fig, 1 tact
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (2)4@3: (2, 5, 3, 4)1@4: (4)
D 2 tank, 1 tact, 1 fig
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 6)1@4: (4)
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IRQ taken with the loss of 3 inf, 2 mech, 2 art, 1 tank, 1 tact
CPR and FIN taken no loss
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Non-combat:
2 fig irq >> npr
1 inf bel >> nov
2 inf arch >> nov
3 inf bes >> sukr
7 inf, 1 aa gun novo >> kaz
7 inf, 1 aa gun tim >> novo
25 inf, 10 art, 1 aa gun nukr >> bry
2 inf vol >> cau
1 mech vol >> smo
2 mech, 2 tank ros >> smo
6 inf rus >> smoMobilize:
2 inf, 1 aa gun nov
3 inf sukr
2 inf rus
4 mech rusCollect 46 IPC
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J5
DOW on Russia
Purchase Units 78 IPCs
1 BB @ 40
1 AC @ 16
3 tanks @ 18
4 m.inf @ 16
Save 2CM
VOL
2 bmb from SZE SBR mICAMU – walk in
2 m.inf, 1 inf, 1 art from KORSz 43 (1 trns)
1 fig from BURSz 42 (1 DD)
1 ss, 1 DD, 1 fig from sz 41MAL (6 inf)
1 inf, 1 art from SUM via 1 trns in sz 41
2 art from IND via 2 trns in sz 39
1 BB from sz 41 – bombard
1 BB, 1 CA from sz 39 – bombard
2 fig, 2 tac from sz 39
3 fig, 2 tac from YUN
1 tac from sz 41WIND – walk in
1 tank, 1 art from INDKAN – walk in
1 Inf from SHE -
VOL - SBR
D - AAGun
Rolling 2d6:
(3, 5)
A - bmb+2
Rolling 2d6:
(6, 6) -
VOL mIC 6 damage
sz 43 cwol
sz 42
A
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 4)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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sz 42 rnd 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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sz 42 cwlo 1 ss
MAL
AAGun @ fig
Rolling 5d6:
(3, 5, 5, 6, 6)
AAGun @ tac
Rolling 5d6:
(1, 2, 2, 3, 5) -
MAL lose 1 tac
MAL
A -bombard
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (3, 6)
A
Rolls: 4@2 5@3 4@4; Total Hits: 54@2: (5, 6, 2, 6)5@3: (4, 5, 6, 1, 4)4@4: (6, 2, 1, 4)
D
Rolls: 6@2; Total Hits: 26@2: (3, 2, 6, 6, 4, 1)
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Just in case you don’t notice, your buy stage is a little wonky.
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MAL twlo 1inf, 1 art
NCM
sz 36
3 DD, 1 CA from sz 19sz 37
1 AC from sz 41
2 AC, 1 DD, 1 ss from sz 39
1 fig from sz 42
1 fig from sz 43
1 fig, 3 tac from MALsz 39
1 fig, 1 tac from MALYUN
3 fig from MAL
1 art, 1 inf from KWASIK
5 inf, 1 AAGun, 3 fig, 2 tac from SHE
2 art from TSI
2 m.inf from KWEKWE
2 m.inf from JEHMobilize Units
Now this is where I stuffed up and pre done my moves before Russia so I could post before work. I was meant to buy 1 BB @ 20 not 40 lol and I had 2 saved so I could remove 6 damage from the IND mIC. So if you add it all up there is 6 missing I just didnt write what I was doing with it. Hopefully this is OK. let me know if its not.
1 BB, 1 AC in sz 39
1 tank in IND
1 tank, 2 minf in KSU
2 m.inf in KORCollect Income
61(territories)+5(NOs)+2(saved) = 68 IPCs -
Yup I explained why hopefully its OK, off to work now. Cheers.
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Lol and NCM my 2 bmb to SZE please. Cheers.
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Not a problem.
I just noticed something that might be a problem though. As the board sits, UK has a high probability of sacking Berlin. US takes Denmark, then UK sails through the strait with 2 destroyers, a carrier, and two fighters and its transport (which would likely survive a German scramble). Unless I understand the limitations on straits incorrectly.
Clearly, Germany has men to spare that could have guarded Berlin and this would really muck up a well-played Axis game, so I don’t mind if you shuffle a few soldiers over.
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Sigh….yes you are right. That is a good description of a can opener through Denmark. Funny thing I was playing Europe 1940 F2F in the weekend with a mate who hasnt played much and I pointed this out to him so it wouldnt put him behind as well. Thank you for being courteous. This would have definately made it a challenge. I am enjoying this game so I will take you up on the offer and move some troops. I also see you are in the G40 tournament. Good luck, and remember every man for himself :-D.
Anyway I made the changes but only placed units I purchased so its still a bit light for a capital. If you think you still have good odds have a go, I will keep playing afterwards. I must learn from my mistakes.
Cheers. -
US5
Buy (79/83)
4 trans
5 inf, 3 art
2 stratCombat:
WFR
1 cru SZ109 >> SZ110 bombard
2 trans SZ108 >> SZ110 unload (2 inf, 2 art) wfr
2 inf, 1 mech, 1 art eir load 2 trans SZ109 >> SZ110 unload wfr
2 fig SZ109 -
WFR
A 4 inf, 1 mech, 3 art, 2 fig
Rolls: 2@1 6@2 2@3; Total Hits: 62@1: (1, 2)6@2: (1, 2, 6, 5, 1, 2)2@3: (4, 3)
D 1 inf, 2 art
Rolls: 3@2; Total Hits: 13@2: (2, 3, 5)