japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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I’ll take one of the hits on the battleship, the other on the French fighter.
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USSR1
Buy 3 inf, 7 art (37/37)
Non-combat:
6 inf bury >> yak
5 inf, 1 aa gun sak >> bury
6 inf amu >> bury
3 inf vyb >> nov
2 inf kar >> nov
1 inf bel >> smo
1 art nukr >> bry
1 inf arch >> volo
2 inf bal bel
1 inf epl >> bel
1 inf bes >> sukr
1 mech, 1 tank vol >> rus
1 fig, 1 tact rus >> novMobilize:
2 art nov
2 art sukr
3 art rus, 3 inf rusCollect 37 IPC
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J1
Purchase Units 26 IPCs
1 trns @ 7
1 mIC @ 12
1 inf @ 3
1 m.inf @ 4CM
CHA – walk in
2 inf, 1 art from JEH
1 m.inf from MANANH – walk in
3 inf, 1 art from SHAHUN (2 inf)
3 inf, 1 art from KSI
3 inf, 1 art from KWA
1 fig, 1 tac from KSUCC
HUN
A
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 14@1: (4, 2, 3, 3)4@2: (4, 3, 3, 1)1@3: (6)1@4: (6)
D
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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HUN rnd 2
A
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 24@1: (3, 3, 4, 3)4@2: (5, 4, 3, 3)1@3: (2)1@4: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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HUN cwol
NCM
KWA
1 fig, 1 tac from HUN
1 tank, 1 inf from JAP via 1 trns in sz 6
1 inf from OKI, 1 art from MAN via 1 trns in sz 19
1 fig from FOR
1 fig from OKI
2 fig, 2 tac from MAN
2 fig, 2 atc, 2 bmb from JAPANH
2 inf from KSUKSI
1 inf, 1 art from KSU
2 inf from MAN via 1 trns in sz 20CAR
1 fig from sz 33sz 33
1 fig from KOR
1 AC, 1 fig, 1 tac, 1 DD from sz 6sz 36
1 BB, 1 ss from sz 19
1 BB, 1 AC, 1 tac, 1 fig, 1 ss from sz 6sz 35
1 DD from sz 19
1 CA from sz 20
1 CA, 1 DD from sz 6JEH
4 inf, 1 AAGun from MANMAN
4 inf from KORMobilize Units
1 mIC in KOR
1 trns in sz 6
1 inf, 1 m.inf in JAPCollect Income
29(territories)+10(NOs)= 39 IPCs -
US1
Buy (52/52)
2 sub, 3 dest, 1 carrier
Non-combat:
1 dest SZ10 >> SZ8
1 dest, 1 sub SZ35 >> SZ49
1 inf, 1 art wus load trans SZ10 >> SZ26 unload haw
1 trans (empty) SZ26 >> SZ10
1 cru, 1 bsh, 1 carrier, 1 tact, 1 fig SZ10 >> SZ26
1 fig wus >> haw
1 strat cus >> haw
1 fig eus >> wus
1 tank cus >> wus
2 mech cus >> wusMobilize:
2 sub, 1 dest SZ101
2 dest, 1 carrier SZ10Collect 52 IPC
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China 1
Buy (12/12)
3 artNon-combat
3 inf yun >> sze
2 inf kwe >> sze
2 inf sui >> sheMobilize:
3 art szeCollect 15 IPC
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UK1
bsh SZ110 repaired
Buy London (27/28)
9 infBuy Calcutta (17/17)
1 fig
1 transCombat:
SZ112
1 cru, 1 bsh SZ110
1 dest SZ109
1 fig sco
2 fig uk
1 fig wfrSZ91
1 dest SZ106
1 fig gib
1 fig malETH
1 inf sud
1 mech egy
1 inf, 1 art alx load trans SZ108 >> SZ76 unload eth
1 cru SZ98 >> SZ76 bombard
1 cru SZ39 >> SZ76 bombard
1 tact SZ98need scrambling orders for SZ112
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map for ref
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Scramble 2 tac, 1 fig from WGR. Please.
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OOL - least defensive value first.
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SZ112
A 1 dest, 1 cru, 1 bsh, 4 fig
Rolls: 1@2 5@3 1@4; Total Hits: 51@2: (2)5@3: (3, 1, 1, 5, 6)1@4: (2)
D 1 carrier, 1 cru, 3 tact, 1 fig, 1 damaged bsh
Rolls: 1@2 4@3 2@4; Total Hits: 51@2: (2)4@3: (5, 3, 1, 5)2@4: (2, 2)
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so sink the carrier and 3 tact?
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Yup.
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I am taking 1 bsh hit, dest + cru sunk, 2 fig downed
SZ112 r2
A 2 fig, 1 damaged bsh
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (1)
D 1 cru, 1 fig, 1 damaged bsh
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (5, 1)
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I am losing 1 more fig
Would you rather hold onto the bsh or the fig?
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Keep battleship.
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Hang on whats at 3 , if its my cruiser lose it instead
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I had assumed you wanted that lost as one of my hits, I was just asking about the second since fig and bsh are both at 4.
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Nevermind you got 2 hits I see.