japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Wheatbeer (Allies) vs The Definitive S (Axis) Global Alpha+2 Tech
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Just a heads up ive entered in the Global tournament so when that starts that maytake priority if thats ok. Hopefully I should still be able to do both games. Cheers. Also do you play with the German sub -3 convoy rule.
G1
Purchase 30 IPCs
1 AC @ 16
2 trns @ 14CM
Sz 106 (1 DD, 1 trns)
1 ss from szSz 91 (1 CA)
1 ss from sz 108
1 ss from sz 103Sz 111 (1 BB, 1 DD)
1 ss from sz 118
1 bmb, 1 tac from GER
1 tac from WGRSz 112 (2 CA)
1 ss from sz 124
1 BB, 1 CA from sz 113
1 fig from NOR
1 tac from POLSz 110 (1 BB, 1 CA)
2 tac, 1 fig from WGR
1 tac from HOLWFR (1 tank, 2 inf, 1 fig)
3 inf, 1 art 1 tank from HOLFRA (7 inf, 2 art, 2 tanks, 1 fig)
2 tanks, 1 inf, 1 art from HOL
4 m.inf, 3 inf, 1 art, 1 fig from WGR
2 tanks from SGR
1 fig from HUNScramble orders for Sz 110 and sz 111.
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Scramble 3 fig SZ110
No scramble SZ111
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I don’t mind playing with the optional German sub rule. And no worries if this game slows down somewhat due to tourney play.
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CC
sz 106
A
Rolls: 10@2; Total Hits: 110@2: (3, 5, 5, 5, 4, 5, 5, 1, 6, 3)
D
Rolls: 10@2; Total Hits: 410@2: (1, 2, 2, 1, 4, 6, 6, 3, 6, 6)
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sz 106 dwlo 1 ss
sz 91
A
Rolls: 2@2; Total Hits: 02@2: (5, 3)
D
Rolls: 1@3; Total Hits: 01@3: (5)
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sz 91 rnd 2
A
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D
Rolls: 1@3; Total Hits: 01@3: (6)
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sz 91 cwol
sz 111
A
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (3, 5)1@4: (5)
D
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
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sz 111 rnd 2
A
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 3)1@4: (5)
D
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)
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sz 111 cwlo 1 ss, 1 tac
sz 112
A
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 6)2@4: (4, 2)
D
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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sz 112 cwlo 1 ss, 1 damage to BB
WFR
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (4, 1)1@3: (5)
D
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (4)1@4: (2)
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WFR rnd 2
A
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 3)1@3: (6)
D
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (3)
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WFR rnd 3
A
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
D
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (6)
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WFR rnd 4
A
Rolls: 1@3; Total Hits: 01@3: (5)
D
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (5)
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Damn had 3 inf. Will roll for 3 rounds of 1 infantry then 1 round for the art.
A
Rolls: 3@1 1@2; Total Hits: 03@1: (4, 3, 2)1@2: (3)
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WFR rnd 5
A
Input ErrorThere was an error in your dice throw: "/>Daaa 1@3 1@4:
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WFR rnd 5
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
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WFR dwlo 3 inf, 1 art, 1 tank
FRA
A
Rolls: 6@1 4@2 6@3; Total Hits: 56@1: (1, 6, 2, 3, 3, 3)4@2: (2, 6, 5, 5)6@3: (3, 1, 5, 3, 6, 6)
D
Rolls: 9@2 2@3 1@4; Total Hits: 69@2: (1, 1, 1, 1, 6, 3, 6, 4, 4)2@3: (2, 4)1@4: (4)
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FRA rnd 2
A
Rolls: 4@2 6@3; Total Hits: 84@2: (1, 1, 2, 2)6@3: (6, 5, 1, 3, 1, 2)
D
Rolls: 4@2 2@3 1@4; Total Hits: 34@2: (6, 4, 3, 2)2@3: (2, 3)1@4: (6)
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FRA twlo 4 m.inf, 4 inf, 1 art
sz 110
A
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 2)2@4: (6, 3)
D
Rolls: 1@3 4@4; Total Hits: 31@3: (3)4@4: (1, 1, 5, 6)
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sz 110 dwlo 2 fig, 1 tac, retreat 1 tac
NCM
WGR
1 tac from sz 110
1 tac, 1 bmb from sz 111
1 fig from FRA
1 inf, 3 art from GERFIN - walk in
2 inf from NOR - activate 4 infSITA
1 fig from FRA
1 fig from sz 112FRA
1 AAGun from WGRPOL
10 inf, 1 AAGun from GERROM
2 inf, 1 tank from HUNHUN
6 inf, 2 art from SGRsz 112
1 trns from sz 113Mobilize Units
1 AC, 2 trns in sz 112Collect Income
36(territories)+10(NOs)+19(French Capital)= 65 IPCsYou have to designate 2 hits to units in sz 110 then land remaining fighters in the UK. Cheers.